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[[File:Saturnosophie.jpg|300px]] | [[File:Saturnosophie.jpg|300px]] | ||
= Stats&Traits = | = General Overview = | ||
=== Stats&Traits === | |||
The actual distribution of stats are more loosely defined (this is not a starter player's guide) but we aim to fulfill these Objectives (by priority): | The actual distribution of stats are more loosely defined (this is not a starter player's guide) but we aim to fulfill these Objectives (by priority): | ||
# Dish out bigger DPS (ES Build), One Hit (OH) most if not all the mobs in the map you are farming (SI build) | # Dish out bigger DPS (ES Build), One Hit (OH) most if not all the mobs in the map you are farming (SI build) | ||
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* CON - 72; Damage (or WIS and/or STA for survivability problem) | * CON - 72; Damage (or WIS and/or STA for survivability problem) | ||
= Core Skills= | === Core Skills === | ||
=== Buff === | ===== Buff ===== | ||
{{#skill:5285}}: Boosts ES and SI damage. | {{#skill:5285}}: Boosts ES and SI damage. | ||
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{{#skill:7}}:(optional from {{#item:4084}} more relevant for SI build that wants bigger burst of single skill damage for OH) 20% fire-elemental bonus damage outside all other sources it is just simply hits above its weight after you have exhausted every other damage% modifier sources. | {{#skill:7}}:(optional from {{#item:4084}} more relevant for SI build that wants bigger burst of single skill damage for OH) 20% fire-elemental bonus damage outside all other sources it is just simply hits above its weight after you have exhausted every other damage% modifier sources. | ||
=== Active Skills === | ===== Active Skills ===== | ||
Swap Equip: Swap between ES and SI build. | Swap Equip: Swap between ES and SI build. | ||
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{{#skill:2022}}: Secondary Area Skill. Damage is around 1/4 to 1/3 of your '''Savage Impact''' so it is not insignificant damage wise but the problem is the long animation. Use it only if necessary to finish up farming target. | {{#skill:2022}}: Secondary Area Skill. Damage is around 1/4 to 1/3 of your '''Savage Impact''' so it is not insignificant damage wise but the problem is the long animation. Use it only if necessary to finish up farming target. | ||
= Gears and Min-Max Technicalities = | |||
=== About Physical Damage Modifiers === | === About Physical Damage Modifiers === | ||
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* '''Melee%:''' Easy to get and cheap. You will have around 200-350% Melee%. Main Sources:{{#item:300474}}, {{#skill:5001}}, various other sources. | * '''Melee%:''' Easy to get and cheap. You will have around 200-350% Melee%. Main Sources:{{#item:300474}}, {{#skill:5001}}, various other sources. | ||
=== Builds and Equipments === | |||
= | ===== Savage Impact Gears aka Farmer's Build ===== | ||
===Savage Impact Gears aka Farmer's Build=== | |||
Recommended gears (as of Date: 31/Aug/2025): | Recommended gears (as of Date: 31/Aug/2025): | ||
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|} | |} | ||
===Eternal Slash Gears aka Single Target DPS Build=== | ===== Eternal Slash Gears aka Single Target DPS Build ===== | ||
Recommended gears (as of Date: 31/Aug/2025): | Recommended gears (as of Date: 31/Aug/2025): | ||
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*Currently not-haves list:{{#item:400723}},{{#item:600031}},{{#item:300474}},{{#item:300585}}, {{#item:300377}}, {{#item:300533}},{{#item:27126}},{{#item:4408}},{{#item:300007}},{{#item:300021}},{{#item:300445}},{{#item:300280}} | *Currently not-haves list:{{#item:400723}},{{#item:600031}},{{#item:300474}},{{#item:300585}}, {{#item:300377}}, {{#item:300533}},{{#item:27126}},{{#item:4408}},{{#item:300007}},{{#item:300021}},{{#item:300445}},{{#item:300280}} | ||
===Cowring Farmer Double Dagger Autoattack Build=== | ===== Cowring Farmer Double Dagger Autoattack Build aka Event Enjoyer Build ===== | ||
This one is interesting phenomenon unique to this server that you can survive on farming cowrings and doing well on GM events alone, provided you don't mind the slower progression (compared to harder farmer). Nevertheless the potential of including this action your income gathering pattern is worth it (average: 50 muh coins on busy hours, up do 200 muh coins on dead hours of the server) but with the low requirements of the gears, the RoI (Return on Investment) is indeed quite high if you count it as per minute income. The entire required gears would probably cost around 200m for minimum working requirements and up to 500m for locally optimized quasi-perfection state (by what I meant is more investment than this point is possible but it will get saturated compared to the performance gained). This build is also great for the likes of autoattack events like the spring neustad attack event (I'm consistently top 5 but never managed to break down the secret to be the 1st but imo it is good enough anyway). | This one is interesting phenomenon unique to this server that you can survive on farming cowrings and doing well on GM events alone, provided you don't mind the slower progression (compared to harder farmer). Nevertheless the potential of including this action your income gathering pattern is worth it (average: 50 muh coins on busy hours, up do 200 muh coins on dead hours of the server) but with the low requirements of the gears, the RoI (Return on Investment) is indeed quite high if you count it as per minute income. The entire required gears would probably cost around 200m for minimum working requirements and up to 500m for locally optimized quasi-perfection state (by what I meant is more investment than this point is possible but it will get saturated compared to the performance gained). This build is also great for the likes of autoattack events like the spring neustad attack event (I'm consistently top 5 but never managed to break down the secret to be the 1st but imo it is good enough anyway). | ||
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