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| Line 78: | Line 78: | ||
{{#skill:378}}: Boosts damage. | {{#skill:378}}: Boosts damage. | ||
{{#skill: | {{#skill:5290}}: 20% RES ignore, translates to around 5-10% more final damage on most of the case. | ||
{{#skill: | {{#skill:2027}}: Various effects, pyrexia one is the most important. | ||
{{#skill: | {{#skill:5293}}: Shadow wound debuff (not majorly important imo). | ||
{{#skill:7}}:(optional from {{#item:4048}} more relevant for SI build that wants bigger burst of single skill damage for OH) 20% fire-elemental bonus damage outside all other sources it is just simply hits above its weight after you have exhausted every other damage% modifier sources. | |||
=== Active Skills === | === Active Skills === | ||
Swap Equip: Swap between | Swap Equip: Swap between ES and SI build. | ||
{{#skill: | {{#skill:150}}: Mobility. | ||
{{#skill: | {{#skill:5001}}: Debuff to disable damage reflection (use this in CT betel), and increasing melee% damage modifier. | ||
{{#skill: | {{#skill:5289}}: Main Single Target skill. Pair it with '''Cross Slash'''. | ||
{{#skill:6511}}: Secondary single Target skill, use it to gain weapon blocking status (requirement for '''Eternal Slash'''). | |||
{{#skill:5287}}: The Area Skill. Pair it with '''Cross Impact''' if you still not managed to OH with 1 skill (and you better change map if the mobs still not die after the following '''Cross Impact''') | |||
{{#skill:2022}}: Secondary Area Skill. Damage is around 1/4 to 1/3 of your '''Savage Impact''' so it is not insignificant damage wise but the problem is the long animation. | |||
=== About Physical Damage Modifiers === | === About Physical Damage Modifiers === | ||
The general aim of the min-maxxing process (as of Date: | The general aim of the min-maxxing process (as of Date: 31/Aug/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. The contextual reason of the importance on this matter is that we want to maximize DPS in the case of ES Build and to OH enemies in the case of SI build. | ||
Listed from most precious to least worthy. Type @bs in game to see yours: | Listed from most precious to least worthy. Type @bs in game to see yours: | ||
* '''Enemy_Element%:''' Rare modifier, mostly seen on more modern iterations of items (post 2016), but is less expensive than Class%. You will have around 40%-90%. Main Sources: Maximum Mammoth Shadow gears, HoL garment 2nd slot enchant, Varmundt Boots 2nd slot enchant, Dimensions/Time Gap Weapons 3rd slot enchant, Jitterbug combo and proc. | * '''Enemy_Element%:''' Rare modifier, mostly seen on more modern iterations of items (post 2016), but is less expensive than Class%. You will have around 40%-90%. Main Sources: Maximum Mammoth Shadow gears, HoL garment 2nd slot enchant, Varmundt Boots 2nd slot enchant, Dimensions/Time Gap Weapons 3rd slot enchant, Jitterbug combo and proc. | ||
* '''Skill%:''' Quite hard to get as the source is limited as of episode 21. You will have around 90%-135%. Main source: TDRC and Dimensions Weapons for | * '''Class%:''' Hardest and most expensive to get. Generally speaking, you will have around 60%-130%. Main Sources: {{#item:4529}}, {{#item:300474}}, Demigod Set, HoL accessories and enchantments, Abysmal Knight Pet, {{#item:300532}}. The case of SX jobclass is unique that I personally rank it below Enemy_Element% because of the abundance of card slots on double dagger setup, there's more of this potential of Class% modifiers in case you are putting in {{#item:300532}} or {{#item:4140}}. | ||
* '''Enemy_Race%:''' Not very rare but getting the right ones could be costly. You will easily have 100%-200%. Main Sources: | * '''Skill%:''' Quite hard to get as the source is limited as of episode 21. You will have around 90%-135%. Main source: TDRC and Dimensions Weapons for SI/ES build and is already mandatory, {{#item:300591}} for ES build with yorscalp crown combo. | ||
* '''Enemy_Size%:''' Easy to get and cheap. You will have | * '''Enemy_Race%:''' Not very rare but getting the right ones could be costly. You will easily have 100%-200%. Main Sources: Circulation Garments, HoL accessories and enchantments, various other equipments. | ||
* '''Res_Ignore%:''' | * '''Enemy_Size%:''' Easy to get and cheap. You will easily have 90%-210%. Main Sources: Cards on Weapon slots, TDRC, Shadow Gears, {{#item:24539}} when proc. | ||
* '''Res_Ignore%:''' Beside {{#skill:5290}}, other source for now is the Bow/Fatal/Sword Master Shadow Gears for 20% bringing us to 40% Res_Ignore%. The effect is only roughly 5-10% pure damage increase every 20% RES_Ignore%. It is nice because it is outside all other modifiers calculations. | |||
* Other '''non-critical related modifiers''' like POW, P.ATK. Main Sources: Shadow Gear enchantments, Varmundt boots/garment 3rd slot enchantments, {{#item:300533}}. | * Other '''non-critical related modifiers''' like POW, P.ATK. Main Sources: Shadow Gear enchantments, Varmundt boots/garment 3rd slot enchantments, {{#item:300533}}. | ||
* '''Critical%''' and other '''critical related modifier''' like C.RATE: You will have around 250-450% Critical% and 80-140 C.RATE. Main Sources: various for Critical%, Shadow Gear Enchantments for C.RATE. | * '''Critical%''' and other '''critical related modifier''' like C.RATE: You will have around 250-450% Critical% and 80-140 C.RATE. Main Sources: various for Critical%, Shadow Gear Enchantments for C.RATE. | ||
* '''Melee%:''' Easy to get and cheap. You will have around 200-350% Melee%. Main Sources:{{#item:300474}}, | * '''Melee%:''' Easy to get and cheap. You will have around 200-350% Melee%. Main Sources:{{#item:300474}}, {{#skill:5001}}, various other sources. | ||
===Savage Impact Gears aka Farmer's Build=== | ===Savage Impact Gears aka Farmer's Build=== | ||
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