Eternal Slash Savage Impact SX Luxury Sub-Guide by Sophie/Joan: Difference between revisions

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*Currently not-haves list:{{#item:400723}},{{#item:600031}},{{#item:300474}},{{#item:300585}}, {{#item:300377}}, {{#item:300533}},{{#item:27126}},{{#item:4408}},{{#item:300007}},{{#item:300021}},{{#item:300445}},{{#item:300280}}
*Currently not-haves list:{{#item:400723}},{{#item:600031}},{{#item:300474}},{{#item:300585}}, {{#item:300377}}, {{#item:300533}},{{#item:27126}},{{#item:4408}},{{#item:300007}},{{#item:300021}},{{#item:300445}},{{#item:300280}}


===Cowring Farmer Build===
===Cowring Farmer Double Dagger Autoattack Build===
 
This one is interesting phenomenon unique to this server that you can survive on farming cowrings and doing well on GM events alone, provided you don't mind the slower progression (compared to harder farmer). Nevertheless the potential of including this action your income gathering pattern is worth it (average: 50 muh coins on busy hours, up do 200 muh coins on dead hours of the server). The entire required gears would probably cost around 200m for minimum working requirements and up to 500m for local optimized quasi perfection state (what i meant is more investment than this point is possible but it will get saturated compared to the performance gained). This build is also great for the likes of autoattack events like the spring neustad attack event (I'm consistently top 5 but never managed to break down the secret to be the 1st but imo it is good enough anyway).
 
With this build we aim to fulfill these Objectives (by priority):
# 193 ASPD
# Dashing out as much autospell as possible
# Survivability, mostly HP pool (for spring-like events only)
 


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