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[[Category:Dragon Knight]] | [[Category:Dragon Knight]] | ||
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! colspan="6" style="background-color:#FF8512; " | '''R.ClickToRename213123''' | ! colspan="6" style="background-color:#FF8512; " | '''R.ClickToRename213123''' | ||
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= Introduction = | = Introduction = | ||
<page under construction> | <page under construction> | ||
Hello I'm Sophie/Joan (Guide Date: 29/Aug/2025). You would often see me playing in D1/D2/HoL/LoF/ToT/CT/Villa/BioTemple/Mjol with my Dragon Knight char R.ClickToRename213123 or with characters of other jobs. Feel free to hit me up to join my #LFG calls. | Hello I'm Sophie/Joan (Guide Date: 29/Aug/2025). You would often see me playing in D1/D2/HoL/LoF/ToT/CT/Villa/BioTemple/Mjol with my Dragon Knight char R.ClickToRename213123 or with characters of other jobs. Feel free to hit me up to join my #LFG calls. | ||
This guide is merely what I do with my Dragon Knight on Alice Hard and ToT (tested well until lvl 51) which is to make 2 builds, namely '''Draconic Breath''' (DcB) DK and '''Storm Slash''' (SS) DK build coexist within a single character, but it is not optimized (dm me on discord/In-game if you can improve upon it). The foundation of reason of why I tried to craft the Hybrid Build while risking being bad in ToT is that: even if it is only 50% the | This guide is merely what I do with my Dragon Knight on Alice Hard and ToT (tested well until lvl 51) which is to make 2 builds, namely '''Draconic Breath''' (DcB) DK and '''Storm Slash''' (SS) DK build coexist within a single character, but it is not optimized (dm me on discord/In-game if you can improve upon it). The foundation of reason of why I tried to craft the Hybrid Build while risking being bad in ToT is that: even if it is only 50% the performance of the pure build, if you perform twice, your end contribution will be 100% again. The result was promising; the hybrid build dishes out DPS around 80-85% minimum compared to the pure builds even without much optimization. The reason might be that on the end game part of the spectrum, it is very much more gear dependent than character inert stats dependent. All in all, as a Hybrid of both DcB build and SS build, most of the mechanic is simply the matter of full gear swapping, while grabbing the most you can from stats and skills distribution. And thus I would advice you readers to familiarize yourself with gears swapping (even more easy now that there's custom skill created for that very purpose). I would also advice the readers to first familiarize themselves with both DcB DK and SS DK builds separately or ideally to master them first somewhat, before trying to build the hybrid variant, as this is now in the area where straightforward optimization is too complex to be blindly applied because there are too many parameters to consider, and such I must leave the details to everyone's own taste and only concern myself with the big picture. | ||
= Scope/For Whom this guide is Intended for = | = Scope/For Whom this guide is Intended for = | ||
End game luxury of nice to have and fun to do things for those players who have reached end game and have collected most if not all BiS gears or their equivalent. This guide is not intended to be a stand-alone and more of complimentary for other more comprehensive DK guides (e.g. Cheverlotte's Guide to becoming a daring Dragon Knight). Alternatively you can treat the 2 '''gears''' parts of this guide separately as luxury recommendations for your own pure DcB/pure SS builds. This guide is very subjective and intuitive as I do not provide exact numbers and optimization, but for that case you can find me to test out or experiment with any gears/luxuries that | End game luxury of nice to have and fun to do things for those players who have reached end game and have collected most if not all BiS gears or their equivalent. This guide is not intended to be a stand-alone and more of complimentary for other more comprehensive DK guides (e.g. Cheverlotte's Guide to becoming a daring Dragon Knight). Alternatively you can treat the 2 '''gears''' parts of this guide separately as luxury recommendations for your own pure DcB/pure SS builds. This guide is very subjective and intuitive as I do not provide exact numbers and optimization, but for that case you can find me to test out or experiment with any gears/luxuries that are listed/mentioned within this guide unless I specifically stated not to have them. In this guide you are assumed to have already worn BiS (Best in Slot) equipment or incomplete BiS (enchanting in progress). <br> | ||
End game optimization problem is that for some people, some gears/enchants/MVP setups suit them better as it touches the specifics of their playing styles and build requirements (e.g. if you are wearing {{#item:300473}} instead of {{#item:4679}} you will want to wear {{#item:24339}} and {{#item:24340}}) and so we will not assume a | End game optimization problem is that for some people, some gears/enchants/MVP setups suit them better as it touches the specifics of their playing styles and build requirements (e.g. if you are wearing {{#item:300473}} instead of {{#item:4679}} you will want to wear {{#item:24339}} and {{#item:24340}}) and so we will not assume a narrow-minded stance on this issue and would tolerate a bit lesser or bigger DPS and whatnots as long as things works well (shout out to get the DPS envy immunity people!). | ||
[[File:Omnimon Hybrid.gif|300px]] | [[File:Omnimon Hybrid.gif|300px]] | ||
= Stats | = Stats&Traits = | ||
The actual distribution of stats are more loosely defined (this is not a starter player's guide) but we aim to | The actual distribution of stats are more loosely defined (this is not a starter player's guide) but we aim to fulfill these Objectives (by priority): | ||
# Instant Cast (dish out bigger DPS) | |||
# ACD% and ASPD requirements (mostly for SS part of the build) | |||
# 217 Critical rate (mostly for SS part of the build) | |||
# Curse immunity | |||
# Non-priority niches (carry weight, sp pool, survivability) | |||
====== Stats ====== | ====== Stats ====== | ||
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{{#item:12731}}: Boosts SS. | {{#item:12731}}: Boosts SS. | ||
{{#skill:60}}: Boosts ASPD for SS. | |||
{{#skill:5210}}: Boosts DcB damage. | |||
{{#skill:7}}: 20% fire-elemental bonus damage outside all other sources it is just simply hits above its weight after you have exhausted every other damage% modifier sources. | |||
{{#skill:45}} lvl3: For helping Instant Cast (optional, from {{#item:50035}}). | |||
{{#skill:5201}} lvl1: For helping AP recovery mostly on DcB. | |||
Other buffs ( | Other buffs ({{#skill:2001}}, {{#skill:355}}, {{#skill:357}}, {{#skill:356}}): Probably nice to have but idk if it is significant anymore. | ||
=== Active Skills === | === Active Skills === | ||
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Swap Equip: Swap between DcB and SS part of the build. | Swap Equip: Swap between DcB and SS part of the build. | ||
{{#skill:1001}}: Mobility. | |||
{{#skill:5213}} lvl5: The only Melee Skill you use because there is not enough skill points left to be put in {{#skill:5208}} (HnS) lvl10. | |||
{{#skill:6001}} lvl10: The Ranged Skill. | |||
=== About Physical Damage Modifiers === | === About Physical Damage Modifiers === | ||
The general aim of min-maxxing process (as of Date: 28/Aug/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. The contextual reason of the importance on this matter is | The general aim of the min-maxxing process (as of Date: 28/Aug/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. The contextual reason of the importance on this matter is that we want to maximize DPS because everything else is already covered by Dragon Knight's strength in general. | ||
Listed from most precious to least worthy | Listed from most precious to least worthy. Type @bs in game to see yours: | ||
* '''Class%''' | * '''Class%:''' Hardest and most expensive to get. Generally speaking, you will have around 15%-70%. Main Sources: {{#item:4529}}, {{#item:300473}}, Demigod Set, HoL accessories and enchantments, Abysmal Knight Pet, {{#item:300532}}. | ||
* '''Enemy_Element%''', | * '''Enemy_Element%:''' Rare modifier, mostly seen on more modern iterations of items (post 2016), but is less expensive than Class%. You will have around 40%-90%. Main Sources: Maximum Mammoth Shadow gears, HoL garment 2nd slot enchant, Varmundt Boots 2nd slot enchant, Dimensions/Time Gap Weapons 3rd slot enchant, Jitterbug combo and proc. | ||
* '''Skill%''' | * '''Skill%:''' Quite hard to get as the source is limited as of episode 21. You will have around 90%-135%. Main source: TDRC and Dimensions Weapons for DcB and is already mandatory, {{#item:300585}} for SS. | ||
* '''Enemy_Race%''' | * '''Enemy_Race%:''' Not very rare but getting the right ones could be costly. You will easily have 100%-200%. Main Sources: {{#item:4679}}, HoL accessories and enchantments, various equipments. | ||
* '''Enemy_Size%''' | * '''Enemy_Size%:''' Easy to get and cheap. You will have 45%-170%. Main Sources: Cards on Weapon slots, TDRC, Shadow Gears, {{#item:22540}}. | ||
* '''Res_Ignore%''' | * '''Res_Ignore%:''' Only source for now is the Bow/Fatal/Sword Master Shadow Gears for 20%. The effect is only roughly 5-10% pure damage increase, though it is nice, because it is outside all other modifiers calculations. | ||
* Other '''non-critical related modifiers''' like POW, P.ATK. Main Sources: Shadow Gear enchantments, Varmundt boots/garment 3rd slot enchantments, {{#item:300533}}. | * Other '''non-critical related modifiers''' like POW, P.ATK. Main Sources: Shadow Gear enchantments, Varmundt boots/garment 3rd slot enchantments, {{#item:300533}}. | ||
* '''Critical%''' and other '''critical related modifier''' like C.RATE | * '''Critical%''' and other '''critical related modifier''' like C.RATE: You will have around 250-450% Critical% and 80-140 C.RATE. Main Sources: various for Critical%, Shadow Gear Enchantments for C.RATE. | ||
* '''Melee%''' | * '''Melee%:''' Easy to get and cheap. You will have around 200-350% Melee%. Main Sources:{{#item:300474}}, various other sources. | ||
* '''Range%''' | * '''Range%:''' Easy to get and cheap. You will have around 250-450% Range%. Main Sources: {{#item:300473}}, various other sources. | ||
* '''MAXHP%''' | * '''MAXHP%:''' Easy to get and cheap. You will have around 150%-300% MAXHP%. Main Sources: {{#item:4302}}, various other sources. | ||
===DcB Gears=== | ===DcB Gears=== | ||
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*Enchanted with {{#item:313015}}, {{#item:312538}}, and {{#item:312479}}. | *Enchanted with {{#item:313015}}, {{#item:312538}}, and {{#item:312479}}. | ||
*The reason any Bio5 MVP card works is because it is only a difference of 15% '''Enemy_race%''' (we don't really care about Bio5 Seyren card's +2 ASPD bonus) when wearing {{#item:450171}} and that the | *The reason any Bio5 MVP card works is because it is only a difference of 15% '''Enemy_race%''' (we don't really care about Bio5 Seyren card's +2 ASPD bonus) when wearing {{#item:450171}} and that the stat bonus from Bio5 Seyren conferred most of the utility that the card is sought after. | ||
*The reason I stated Seyren as the BiS is from my own testing | *The reason I stated Seyren as the BiS is from my own testing. The reason might be because {{#item:300473}}'s '''Ranged%''' bonus saturates the whole '''Ranged%''' modifier at +15 {{#item:450171}} that the +20 all stats bonus and the 15% '''Enemy_race%''' bonus becoming more significant instead. | ||
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| | | | ||
*'''Papila Card''' or '''Midnight Archi Card''' will serve as your general all-purpose card while the episode 21 racial/element cards will be for targeting specific MVPs/maps. | *'''Papila Card''' or '''Midnight Archi Card''' will serve as your general all-purpose card while the episode 21 racial/element cards will be for targeting specific MVPs/maps. | ||
*The reason I did not list {{#item:470260}} or {{#item:470303}} is because it doesn't contain '''Enemy_Element%''' (more details on previous part) | *The reason I did not list {{#item:470260}} or {{#item:470303}} is because it doesn't contain '''Enemy_Element%''' (more details on previous part), so I still value it less than our Varmundt Boots while the MaxHP% bonus, even though is big, is most likely already saturated at this point of end game, while the bonus 200 VIT from {{#item:470073}} is becoming more significant instead. | ||
|- style=height:14em | |- style=height:14em | ||
|'''Accessory (Right)''' | |'''Accessory (Right)''' | ||
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</small> | </small> | ||
| | | | ||
*'''Midnight Archi Card''' or '''Piloted Midrange Rgan''' will serve as your general all-purpose card while the episode 21 racial/element cards will be for targeting specific MVPs/maps. | *'''Midnight Archi Card''' or '''Piloted Midrange Rgan''' will serve as your general all-purpose card, while the episode 21 racial/element cards will be for targeting specific MVPs/maps. | ||
*The reason I did not list {{#item:470260}} or {{#item:470303}} is because it doesn't contain '''Enemy_Element%''' (more details on previous part) | *The reason I did not list {{#item:470260}} or {{#item:470303}} is because it doesn't contain '''Enemy_Element%''' (more details on previous part), so I still value it less than our Varmundt Boots. Note that the mats are cheap nowadays, so resetting the 2nd slot enchantment is not as daunting as it used to be. | ||
*Dim glacier boots only to be paired with jitterbug combo proc. The reason is | *Dim glacier boots are only to be paired with jitterbug combo proc. The reason is the overwhelming '''Enemy_Element%''' from the proc, so with '''Dim Glacier Boots''' you fill the '''Enemy_race%''' modifier instead. | ||
|- style=height:14em | |- style=height:14em | ||
|'''Accessory (Right)''' | |'''Accessory (Right)''' | ||
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= Glossary= | = Glossary= | ||
*BiS: Best in Slot, refers to items/cards that are considered the best according to the ongoing meta. May be subject to change that is why I put emphasize on dates whenever the term BiS is mentioned on that part. | *BiS: Best in Slot, refers to items/cards that are considered the best according to the ongoing meta. May be subject to change, that is why I put emphasize on dates whenever the term BiS is mentioned on that part. | ||
*Old BiS: Old Best in Slot, was the BiS on previous meta. Some have the potential to be BiS again in the future (e.g. Bio5 MVP Ranger Shecil card in the case future Job 4 Wind Hawk Bio MVP cards will give strong combo bonus) so they are generally | *Old BiS: Old Best in Slot, was the BiS on previous meta. Some have the potential to be BiS again in the future (e.g. Bio5 MVP Ranger Shecil card in the case future Job 4 Wind Hawk Bio MVP cards will give strong combo bonus), so they are generally still top tier recommended items, though not to die for. | ||
*Experimental: Strong items that could possibly be BiS on some setups but is not widely accepted as the BiS and still needs a lot of testing and discussion for it to be universally designated as BiS. Or items that are situationally considerably better than BiS or offering niches that are considered worth trading with the boons gained from the BiS items depending on your personal playing style. | *Experimental: Strong items that could possibly be BiS on some setups, but is not widely accepted as the BiS and still needs a lot of testing and discussion for it to be universally designated as BiS. Or items that are situationally considerably better than BiS or offering niches that are considered worth trading with the boons gained from the BiS items depending on your personal playing style. | ||
= Acknowledgements = | = Acknowledgements = | ||
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