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=== Buff === | === Buff === | ||
Improve Concentration | Improve Concentration: for Instant Cast | ||
True Sight | True Sight: Addittional Critical Rate | ||
Wind Walk | Wind Walk: MS and FLEE rate | ||
Calamity Gale | Calamity Gale/Unlimit: Makes Gale Storm crits and 350% ranged% | ||
Magnum Break (optional, from {{#item:4084}}) | Magnum Break (optional, from {{#item:4084}}): 20% fire-elemental bonus damage outside all other sources it is just simply hits above its weight after you have exhausted every other damage% modifier sources. | ||
=== Active | === Active Skills === | ||
Swap Equip | Swap Equip: You will want to swap into CB build when Calaminity Gale/Unlimit is not active to recover AP. | ||
Camouflage | Camouflage: Survivability. | ||
Warg Rider | Warg Rider: MS and Survivability. | ||
Detect | Detect: Useful on some maps like D2. | ||
Crescive Bolt | Crescive Bolt: Your secondary hard hitting skill in case the enemy gets to close and way to recover AP while still hitting hard. | ||
Gale Storm | Gale Storm: Your hard hitter but is useless without Calamity Gale/Unlimit active. | ||
=== About Physical Damage | === About Physical Damage Modifiers === | ||
The general aim of min-maxxing process (as of Date: 28/Aug/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. Listed from most precious to least worthy, type @bs in game to see yours: | The general aim of min-maxxing process (as of Date: 28/Aug/2025) is to equalize these damage modifiers while maximizing their overall multiplicative result. Listed from most precious to least worthy, type @bs in game to see yours: | ||
* Class%, hardest and most expensive to get generally speaking, probably you will have 30%-85%. Main Sources: | * Class%, hardest and most expensive to get generally speaking, probably you will have 30%-85%. Main Sources: {{#item:300533}}, {{#item:4602}} combo, {{#item:4529}}, {{#item:300473}}, Demigod Set, HoL accesories and enchantments, Abysmal Knight Pet. | ||
* Enemy_Element%, rare modifier mostly seen on more modern iterations of items (post 2016) but is less expensive than Class%, probably you will have 40%- | * Enemy_Element%, rare modifier mostly seen on more modern iterations of items (post 2016) but is less expensive than Class%, probably you will have around 40%-130%. Main Sources: Boitata-like MVP cards on body slot, Maximum Mammoth Shadow gears, HoL garment 2nd slot enchant, Varmundt Boots 2nd slot enchant, Dimensions/Time Gap Weapons 3rd slot enchant, Jitterbug combo and proc. | ||
* Skill%, quite hard to get as the source is only from TDRC and Dimensions/Time Gap Weapons for Gale Storm skill and is already mandatory, probably you will have 35%-95%. | * Skill%, quite hard to get as the source is only from TDRC and Dimensions/Time Gap Weapons for Gale Storm skill and is already mandatory, probably you will have 35%-95%. | ||
* Enemy_Race%, not very rare but getting the right ones could be costly, probably you will easily have 70%-200%. Main Sources: Boitata-like MVP cards on body slot, HoL accessories and enchantments, various equipments. | * Enemy_Race%, not very rare but getting the right ones could be costly, probably you will easily have 70%-200%. Main Sources: Boitata-like MVP cards on body slot, HoL accessories and enchantments, various equipments. | ||
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* Res_Ignore%, only source for now is the Fatal Master Shadow Gears for 20% amount. | * Res_Ignore%, only source for now is the Fatal Master Shadow Gears for 20% amount. | ||
* Critical% and other critical related modifier like C.RATE, probably you will have around 300-550% critical% and 80-140 C.RATE. Main Sources: various for Critical%, Shadow Gear Enchantments for C.RATE | * Critical% and other critical related modifier like C.RATE, probably you will have around 300-550% critical% and 80-140 C.RATE. Main Sources: various for Critical%, Shadow Gear Enchantments for C.RATE | ||
* Other non-critical related modifiers like POW, P.ATK | * Other non-critical related modifiers like POW, P.ATK. Main Sources: Shadow Gear enchantments, Varmundt boots/garment 3rd slot enchantments, {{#item:300533}} | ||
* Range%, we already have a lot thanks to Calamity Gale/Unlimit so adding on this is generally redundant. You will have above 350% up to around 450-500%. | * Range%, we already have a lot thanks to Calamity Gale/Unlimit so adding on this is generally redundant. You will have above 350% up to around 450-500%. | ||
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