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The actual distribution of stats are more loosely defined (this is not a starter player's guide) but we aim to fullfill these Objectives (by priority): | The actual distribution of stats are more loosely defined (this is not a starter player's guide) but we aim to fullfill these Objectives (by priority): | ||
*1. Instant Cast (hurt other faster than they would hurt you) | *1. Instant Cast (hurt other faster than they would hurt you) | ||
*2. One Hit (OH) damage capability and critical rate (if they're dead they can't hurt you) | *2. One Hit (OH) damage capability and 217 critical rate (if they're dead they can't hurt you) | ||
*3. Survivability, HP pool and evasion (one might get hurt by lag/mishap/bad luck but somehow have to survive it) | *3. Survivability, HP pool and evasion (one might get hurt by lag/mishap/bad luck but somehow have to survive it) | ||
*4. Curse immunity | *4. Curse immunity | ||
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