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* Place 5 skill point to this skill and maximize it. | * Place 5 skill point to this skill and maximize it. | ||
* Striking is a good supportive buff for your party. It gives '''+100 ATK''' and +'''70 Perfect HIT''' at max level. Your friends that play physical classes will surely want you to constantly apply this buff on them. | * Striking is a good supportive buff for your party. It gives '''+100 ATK''' ('''Equip'''/'''Weapon''') and +'''70 Perfect HIT''' at max level. Your friends that play physical classes will surely want you to constantly apply this buff on them. | ||
* Like DD and EG, this skill needs to be fully leveled either way since it'll be needed for the costume enchant stone {{#icon:1000672}}{{#linkitem:1000672|Sorcerer Stone (Top)}}. For every level of Striking, it gives you 0.1 second '''Fixed Casting Time''' ('''FCT''') reduction. | * Like DD and EG, this skill needs to be fully leveled either way since it'll be needed for the costume enchant stone {{#icon:1000672}}{{#linkitem:1000672|Sorcerer Stone (Top)}}. For every level of Striking, it gives you 0.1 second '''Fixed Casting Time''' ('''FCT''') reduction. | ||
** The set {{#icon:1000672}}{{#linkitem:1000672|Sorcerer Stone (Top)}} + {{#icon:1000673}}{{#linkitem:1000673|Sorcerer Stone (Mid)}} + {{#icon:1000674}}{{#linkitem:1000674|Sorcerer Stone (Low)}} + {{#icon:1001420}}{{#linkitem:1001420|Elemental Master Stone (Garment)}} will be your end-game costume enchant stones once you've become an Elemental Master so make sure to maximize all three (3) aforementioned skills (Diamond Dust, Earth Grave, & Striking). | ** The set {{#icon:1000672}}{{#linkitem:1000672|Sorcerer Stone (Top)}} + {{#icon:1000673}}{{#linkitem:1000673|Sorcerer Stone (Mid)}} + {{#icon:1000674}}{{#linkitem:1000674|Sorcerer Stone (Low)}} + {{#icon:1001420}}{{#linkitem:1001420|Elemental Master Stone (Garment)}} will be your end-game costume enchant stones once you've become an Elemental Master so make sure to maximize all three (3) aforementioned skills (Diamond Dust, Earth Grave, & Striking). | ||
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** As an example, if any of your elemental bolt skills at max level would normally deal ≈'''300m per cast''', a Lvl. 10 Spell Fist will make it possible for you to deal ≈'''435m per melee auto attack''' that will be registered as magical damage (Base Level and Spell Fist Level applied in skill formula hence the higher damage scaling as compared to manually casting your bolt skill). | ** As an example, if any of your elemental bolt skills at max level would normally deal ≈'''300m per cast''', a Lvl. 10 Spell Fist will make it possible for you to deal ≈'''435m per melee auto attack''' that will be registered as magical damage (Base Level and Spell Fist Level applied in skill formula hence the higher damage scaling as compared to manually casting your bolt skill). | ||
** Meeting the requirement of '''193 ASPD''' gives you a maximum of '''7 hits per second''' thus letting you do ≈'''3.045b DPS''' just from your melee auto attacks alone (autocasted skills not yet accounted for). | ** Meeting the requirement of '''193 ASPD''' gives you a maximum of '''7 hits per second''' thus letting you do ≈'''3.045b DPS''' just from your melee auto attacks alone (autocasted skills not yet accounted for). | ||
* Since Spell Fist is considered melee magical damage, it is affected by the following skills and item to both its advantage and disadvantage: | |||
** Hits are blocked by '''{{#skill:12}}'''. | |||
** Hits are mirrored back by '''{{#skill:252}}'''. | |||
** Attacks would hit twice with the passive skill '''{{#skill:48}}''' (provided by items like {{#icon:25302}}{{#linkitem:25302|Double Attack Stone}}) | |||
** Affected by the skill '''Stone Skin'''. | |||
** Benefits from the Guillotine Cross skill '''{{#skill:5001}}'''. | |||
* Ideally, you'd want to have an FCT lower than 1 second or VCT lower than 90% so you can't instant cast your bolt skills. Yes, that may sound absurd but that's because you'd need to not completely cast your elemental bolts so you could apply Spell Fist as an active skill. Aim your bolt skills on a target, cast it, then immediately press Spell Fist. Instant casting your bolt skills will make it impossible for you to activate Spell Fist. | * Ideally, you'd want to have an FCT lower than 1 second or VCT lower than 90% so you can't instant cast your bolt skills. Yes, that may sound absurd but that's because you'd need to not completely cast your elemental bolts so you could apply Spell Fist as an active skill. Aim your bolt skills on a target, cast it, then immediately press Spell Fist. Instant casting your bolt skills will make it impossible for you to activate Spell Fist. | ||
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