The Complete Elemental Master Guide by Goldie: Difference between revisions

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* +50 ATK.
* +50 ATK.
* +10% ATK
* +10% ATK.
* Endows weapon with the Fire property.
* Endows weapon with the Fire property.
<small>Requires 2 {{#item:6360}}to cast.</small>
<small>Requires 2 {{#item:6360}}to cast.</small>
|style="background-color:#B2D1FF;" |'''Level 2''':
|style="background-color:#B2D1FF;" |'''Level 2''':


* +10% Recovery effect  
* +10% Recovery effect.
* +10% ATK
* +10% ATK.
* Endows weapon with the Water property.
* Endows weapon with the Water property.
<small>Requires 2 {{#item:6361}}to cast.</small>
<small>Requires 2 {{#item:6361}}to cast.</small>
|style="background-color:#D6EFD6;" |'''Level 2''':
|style="background-color:#D6EFD6;" |'''Level 2''':


* +10% ASPD
* +10% ASPD.
* +10% ATK
* +10% ATK.
* Endows weapon with the Wind property.
* Endows weapon with the Wind property.
<small>Requires 2 {{#item:6362}}to cast.</small>
<small>Requires 2 {{#item:6362}}to cast.</small>
|style="background-color:#E7E0C8;" |'''Level 2''':
|style="background-color:#E7E0C8;" |'''Level 2''':


* +500 MaxHP & +50 DEF
* +500 MaxHP & +50 DEF.
* Boost ATK by 10%.
* +10% ATK.
* Endows weapon with the Earth property.
* Endows weapon with the Earth property.
<small>Requires 2 {{#item:6363}}to cast.</small>
<small>Requires 2 {{#item:6363}}to cast.</small>
Line 2,299: Line 2,299:
|style="background-color:#F79A9A;" |'''Level 3''':
|style="background-color:#F79A9A;" |'''Level 3''':


* +50 MAtk
* +50 MAtk.
* +25% Fire property magical damage
* +25% Fire property magical damage.
<small>Requires 3 {{#item:6360}}to cast.</small>
<small>Requires 3 {{#item:6360}}to cast.</small>
|style="background-color:#B2D1FF;" |'''Level 3:'''
|style="background-color:#B2D1FF;" |'''Level 3:'''
* Reduces VCT by 30% of Water property magical skills
* Reduces VCT by 30% of Water property magical skills.
* +25% Water property magical damage
* +25% Water property magical damage.
<small>Requires 3 {{#item:6361}}to cast.</small>
<small>Requires 3 {{#item:6361}}to cast.</small>
|style="background-color:#D6EFD6;" |'''Level 3''':
|style="background-color:#D6EFD6;" |'''Level 3''':
* +50% ACD on Wind property skills
* +50% ACD on Wind property skills.
* +25% Wind property magical damage
* +25% Wind property magical damage.
<small>Requires 3 {{#item:6362}}to cast.</small>
<small>Requires 3 {{#item:6362}}to cast.</small>
|style="background-color:#E7E0C8;" |'''Level 3''':
|style="background-color:#E7E0C8;" |'''Level 3''':


* +50 MaxSP & +50 MDef
* +50 MaxSP & +50 MDef.
* +25% Earth property magical damage
* +25% Earth property magical damage.
<small>Requires 3 {{#item:6363}}to cast.</small>
<small>Requires 3 {{#item:6363}}to cast.</small>
|}
|}
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So again, <u>be mindful and strategic as to how you will place your insignias and which level of insignias you're going to use</u>.  
So again, <u>be mindful and strategic as to how you will place your insignias and which level of insignias you're going to use</u>.  


Apart from those, each insignias also has the ability to heal or damage any unit by 1% HP every 5 seconds depending on their element. It will heal any units with the same element and damage any units with the opposite element. For example, if you have your High Elemental <span style="color:#966606;">Terremotus</span> endow your armor to the <span style="color:brown;">Earth</span> property and you are standing on an <span style="color:brown;">Earth Insignia</span>, you will heal 1% of your HP every 5 seconds. This goes both ways for the MVP too. If an <span style="color:brown;">Earth</span> element MVP like Maya is standing on your '''<span style="color:brown;">{{#skill:2468}}</span>''', she will also heal 1% of her HP, though this can be countered if you place a '''<span style="color:red;">{{#skill:2465}}</span>''', underneath her to nullify the healing effects of the elemental insignias. You can also use this effect for offensive measures too. If you're fighting a <span style="color:red;">Fire</span> element MVP like Ifrit, you can place '''<span style="color:blue;">{{#skill:2466}}</span>''' underneath him so he'll get damaged over time by taking away 1% of his HP.   
Apart from those, each insignias also has the ability to heal or damage any unit by 1% HP every 5 seconds depending on their element. It will heal any units with the same element and damage any units with the opposite element. For example, if you have your High Elemental <span style="color:#966606;">Terremotus</span> endow your armor to the <span style="color:brown;">Earth</span> property and you are standing on an <span style="color:brown;">Earth Insignia</span>, you will heal 1% of your HP every 5 seconds. This goes both ways for the MVP too. If an <span style="color:brown;">Earth</span> element MVP like Maya is standing on your '''<span style="color:brown;">{{#skill:2468}}</span>''', she will also heal 1% of her HP, though this can be countered if you place a '''<span style="color:red;">{{#skill:2465}}</span>''' underneath her to nullify the healing effects of the elemental insignias. You can also use this effect for offensive measures too. If you're fighting a <span style="color:red;">Fire</span> element MVP like Ifrit, you can place '''<span style="color:blue;">{{#skill:2466}}</span>''' underneath him so he'll get damaged over time by taking away 1% of his HP.   


[[File:Insignia.Stand.png|center|thumb|386x386px|'''Level 3 Earth Insignia'''. MVP within range to debuff it and buff yourself with Earth Insignia.]]
[[File:Insignia.Stand.png|center|thumb|386x386px|'''Level 3 Earth Insignia'''. MVP within range to debuff it and buff yourself with Earth Insignia.]]
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