Creations from special jobclasses: Difference between revisions

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'''Brewing Rate''' = [(PreparePotion_Lv × 3) + (PotionResearch_Lv) + (InstructionChange_Lv) + (JobLv × 0.2) + (DEX × 0.1) + (LUK × 0.1) + (INT × 0.05) + Potion_Rate]%


=== Fame System ===
=== Fame System ===
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Compares Creation & Difficulty Values
Creation = INT + (DEX ÷ 2) + LUK + Job_Lv + Random[30, 150] + (Base_Lv − 100) + (Potion_Research_Lv × 5) + (Full_Chemical_Protection_Lv × Random[6, 10])
Difficulty = Specific_Value + Item_Rate
If Creation > Difficulty by at least 400, creates the maximum number of potions allowed.
If Creation > Difficulty by at least 300, creates 3 potions below the maximum allowed.
If Creation > Difficulty by at least 100, creates 4 potions below the maximum allowed.
If Creation > Difficulty by at least 1, creates 5 potions below the maximum allowed.
If Creation < Difficulty, creates 6 potions below the maximum allowed.
Maximum Potions at Level 10 {{#skill:2497}} - 12 Potions
Mandy will also convert some potions into higher duration potions:  
Mandy will also convert some potions into higher duration potions:  
{| class="wikitable mw-collapsible" style="text-align: center; font-size:small;width:55%;"
{| class="wikitable mw-collapsible" style="text-align: center; font-size:small;width:55%;"
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| colspan="3" |2x {{#item:6260}}
| colspan="3" |2x {{#item:6260}}
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Compares Creation & Difficulty Values
Creation = (Job_Lv ÷ 4) + (DEX ÷ 3) + (LUK ÷ 2)
Difficulty = Random(30, 150) + Item_Rate
If Creation > Difficulty by at least 30, 10~12 dishes are prepared.
If Creation > Difficulty by at least 10, 10 dishes are prepared.
If Creation < Difficulty by exactly 10, 8 dishes are prepared.
If Creation < Difficulty by at least 30, 5 dishes are prepared.
If Creation < Difficulty by at least 50, the cooking fails.
Mandy will also convert the dishes into higher duration dishes:  
Mandy will also convert the dishes into higher duration dishes:  
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{| class="wikitable mw-collapsible" style="text-align: center; font-size:small;width:55%"
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== Change Material (Genetic) ==
== Change Material (Genetic) ==


{| class="wikitable mw-collapsible mw-collapsed" style="font-size:small;width:55%;"
{| class="wikitable mw-collapsible mw-collapsed" style="font-size:small;width:65%;"
! colspan="3" |{{#skill:2494}}
! colspan="3" |{{#skill:2494}}
|- style="font-size:small;"
|- style="font-size:small;"
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After selecting the weapon you want to create you can add up to three ores to imbue the weapon with an element or add Mastery ATK to all attacks from the weapon. You can add up to three {{#item:1000}} or an elemental ore and up to two {{#item:1000}}.
After selecting the weapon you want to create you can add up to three ores to imbue the weapon with an element or add Mastery ATK to all attacks from the weapon. You can add up to three {{#item:1000}} or an elemental ore and up to two {{#item:1000}}.


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{| class="wikitable mw-collapsible" style="font-size:small;width:55%;"
{| class="wikitable mw-collapsible" style="font-size:small;width:55%;"
! colspan="6" |Elemental Ores & Star Crumbs
! colspan="6" |Elemental Ores & Star Crumbs
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| colspan="1" | <span style="color:red;">20%</span>
| colspan="1" | <span style="color:red;">20%</span>
! colspan="3" |
! colspan="3" |
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|{{#item:972}}
|{{#item:972}}
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<code>{{#skill:407}} - '''Success Rate (%)''' = 20 + (DEX × 0.4) + (LUK × 0.2)</code>
{{#skill:407}} - '''Success Rate (%)''' = 20 + (DEX × 0.4) + (LUK × 0.2)
 
{{#skill:2024}} '''- Success Rate =''' [Base_Rate + (DEX + Job_Lvl + LUK × 2) ÷ 20 ± 5]%
<code>{{#skill:2024}} '''- Success Rate =''' [Base_Rate + (DEX + Job_Lvl + LUK × 2) ÷ 20 ± 5]%</code>


= Magician =
= Magician =
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