The Complete Elemental Master Guide by Goldie: Difference between revisions

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**Ideally, you would want either {{#item:311943}} or {{#item:311942}} as your 2nd slot enchants against bosses and normal monsters; however since getting these two BiS enchants are RNG-heavy, you can use the other racial enchants. Refer to this [[Varmundt%27s_Biosphere#Varmundt_Ring_Enchants|page]] for more info.
**Ideally, you would want either {{#item:311943}} or {{#item:311942}} as your 2nd slot enchants against bosses and normal monsters; however since getting these two BiS enchants are RNG-heavy, you can use the other racial enchants. Refer to this [[Varmundt%27s_Biosphere#Varmundt_Ring_Enchants|page]] for more info.
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Mid Game is the start where you can finally farm comfortably and considerably well on popular farming maps. You should also be finished with Episode 19 or 20 by this point and you ought to get better gears now such as {{#item:460040}}. While this shield takes less priority than your other gears, it is fairly cheap to get and enchant. It only costs 100 {{#item:1001217}} to buy one; same with enchanting it. To know more about the enchanting costs, check this [[20_The_Immortal#Glacier_Shield|page]].  
Mid Game is the start where you can finally farm comfortably and considerably well on popular farming maps. You should also be finished with Episode 19 or 20 by this point and you ought to get better gears now such as {{#item:460040}}. While this shield takes less priority than your other gears, it is fairly cheap to get and enchant. It only costs 100 {{#item:1001217}} to buy one. The same with the enchanting process, it is also affordable. To know more about the enchanting costs, check this [[20_The_Immortal#Glacier_Shield|page]].  


Technically, it's not supposed to be your first exposure to Varmundt and its Biospheres since you can access it as early as you gain access to Episode 17.2 but at the current state of your gears at the time you can't farm in those areas just yet. But now that you do, you can now start upgrading your accessories to {{#item:490307}} and {{#item:490304}}. You would need to [[Varmundt's Biosphere#Varmundt Rune Equipment / Rings|reform]] two (2) copies of {{#item:490301}}first. They give good increase in damage so farm for them as soon as you are able to. For more info on their enchants, check this [[Varmundt%27s_Biosphere#Varmundt_Ring_Enchants|page]]. As stated on the table, you need not to aim for the {{#item:311943}} and {{#item:311942}} as it's purely RNG to get them so for now you can just settle for the different racial enchants and focus more on upgrading the 3rd and 4th slot enchants. Now if you're looking for an upgrade for your Convertible Magical Wing, you can start making your own {{#item:480233}} as you farm for your two Varmundt rings as well. Death Rune Manteau needs [[Varmundt%27s_Biosphere#Varmundt_Equipment_Reform|reforming]] too just like the rings. The manteau starts to perform slightly better than Magical Wing at +10~+11 Grade C. For more info on how to enchant your Varmundt Rings and Death Rune Manteau, refer to this [[Varmundt%27s_Biosphere#Rune_Armor_Enchants|page]].
Technically, it's not supposed to be your first exposure to Varmundt and its Biospheres since you can access it as early as you gain access to Episode 17.2 but at the current state of your gears at the time you can't farm in those areas just yet. But now that you do, you can now start upgrading your accessories to {{#item:490307}} and {{#item:490304}}. You would need to [[Varmundt's Biosphere#Varmundt Rune Equipment / Rings|reform]] two (2) copies of {{#item:490301}}first. They give good increase in damage so farm for them as soon as you are able to. For more info on their enchants, check this [[Varmundt%27s_Biosphere#Varmundt_Ring_Enchants|page]]. As stated on the table, you need not to aim for the {{#item:311943}} and {{#item:311942}} as it's purely RNG to get them so for now you can just settle for the different racial enchants and focus more on upgrading the 3rd and 4th slot enchants. Now if you're looking for an upgrade for your Convertible Magical Wing, you can start making your own {{#item:480233}} as you farm for your two Varmundt rings as well. Death Rune Manteau needs [[Varmundt%27s_Biosphere#Varmundt_Equipment_Reform|reforming]] too just like the rings. The manteau starts to perform slightly better than Magical Wing at +10~+11 Grade C. For more info on how to enchant your Varmundt Rings and Death Rune Manteau, refer to this [[Varmundt%27s_Biosphere#Rune_Armor_Enchants|page]].
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* Carded with {{#item:1001420}} or {{#item:25067}}, and {{#item:1000921}}, {{#item:1000675}}, or {{#item:1000522}}.
* Carded with {{#item:1001420}} or {{#item:25067}}, and {{#item:1000921}}, {{#item:1000675}}, or {{#item:1000522}}.
* '''Elemental Master Stone''' ('''Garment''') gives the following effects:
* '''Elemental Master Stone''' ('''Garment''') gives the following effects:
** For every level of {{#skill:5368}}, it increases your <span style="color:red;">Fire</span> and <span style="color:purple;">Poison</span> property magical damage by 2%.
** For every level of '''{{#skill:5368}}''', it increases your <span style="color:red;">Fire</span> and <span style="color:purple;">Poison</span> property magical damage by 2%.
** When equipped with '''Sorcerer Stone''' ('''Top'''),  it increases '''{{#skill:5372}}''' and '''{{#skill:5373}}''' damage by 10%.
** When equipped with '''Sorcerer Stone''' ('''Top'''),  it increases '''{{#skill:5372}}''' and '''{{#skill:5373}}''' damage by 10%.
** When equipped with '''Sorcerer Stone''' ('''Mid'''),  it increases '''{{#skill:5371}}''' by 10%.
** When equipped with '''Sorcerer Stone''' ('''Mid'''),  it increases '''{{#skill:5371}}''' by 10%.
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* The Blessings of the 7 Families from [[21 Age of Heroes|Episode 21]] are strong and worth it to get every time. They bestow upon you '''MAtk + 10%''', '''VCT + 10%''', '''ASPD + 10%''', and '''+15% Damage against each Races per Family'''.
* The Blessings of the 7 Families from [[21 Age of Heroes|Episode 21]] are strong and worth it to get every time. They bestow upon you '''MAtk + 10%''', '''VCT + 10%''', '''ASPD + 10%''', and '''+15% Damage against each Races per Family'''.
* These buffs last for 1 hr. and it would require you to reach 1,000 reputation points per family first then after which you can start  exchanging 5 {{#item:1001618}} to their designated NPCs. For more details, kindly check this [[21 Age of Heroes#Family Reputation|page]].
* These buffs last for 1 hr. and it would require you to reach 1,000 reputation points per family first then after which you can start  exchanging 5 {{#item:1001618}} to '''NPC Mandel''' {{#navi:jor_mbase|215|172}}. For more details, kindly check this [[21 Age of Heroes#Family Reputation|page]].
* The Blessings get dispelled upon death.
* The Blessings get dispelled upon death.
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