The Complete Elemental Master Guide by Goldie: Difference between revisions

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!STR
!STR
| align="center" |1
| align="center" |1 or 100+
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* If you need more carrying capacity, put more pts. into STR though with the recent QoL implemented that made it possible to use {{#item:6286}}twenty (20) times instead of the usual ten (10), you may find yourself no longer needing as much STR.
* If you need more carrying capacity, put more pts. into STR though with the recent QoL implemented that made it possible to use {{#item:6286}}twenty (20) times instead of the usual ten (10), you may find yourself no longer needing as much STR.
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!STA
!STA
| align="center" |0
| align="center" |0 or 80+
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* Put more points into STA if you have less resistances against physical attacks or if you have means to nullify the effects of magical attacks like {{#item:4128}}
* Put more points into STA if you have less resistances against physical attacks or if you have means to nullify the effects of magical attacks like {{#item:4128}}.
* One important reason I put '''80 pts'''. ''or more'' into STA is because I want to capitalize on {{#icon:450170}}{{#linkitem:450170|Nebula Armor of Stamina}}'s, and {{#icon:480231}}{{#linkitem:480231|Glade Rune Manteau}}/ {{#icon:470174}}{{#linkitem:470174|Glade Rune Boots}}'s unique passive effects ('''increase MaxHP% per 15'''/'''20 base STA''').
** By [[The Complete Elemental Master Guide by Goldie#Tank Gears|swapping to my tank gears]] ''before summoning'' my Spirits, I get the maximum of my tank gear's defensive stats and by doing so—my Spirits would inherit them and [[The Complete Elemental Master Guide by Goldie#How to keep Elementals and High Elementals Alive|thus making them tankier]] in the process.
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!WIS
!WIS
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* Among the three Shadow Armors, '''Sorcery Master Armor Shadow''' is your <u>total endgame</u> Shadow Gear that is part of the [[Shadow Gear#Special Master Shadow Gear|Special Master Shadow Gear]] line.
* Among the three Shadow Armors, '''Sorcery Master Armor Shadow''' is your <u>total endgame</u> Shadow Gear that is part of the [[Shadow Gear#Special Master Shadow Gear|Special Master Shadow Gear]] line.
** To craft, one copy of {{#item:7914}} and {{#item:24800}} are needed to be exchanged to '''Clark NPC''' in the '''Main Office Basement''' {{#navi:main_office|87|163}} (@go 15).
** To craft, one copy of {{#item:7914}} and {{#item:24800}} are needed to be exchanged to '''Clark NPC''' in the '''Main Office Basement''' {{#navi:main_office|87|163}} (@go 15).
* '''Lord Bearer'''<nowiki/>''''s Shadow Armor''' will combo with {{#icon:24763}}{{#linkitem:24763|Lord Bearer's Shadow Shoes}} to give you a permanent '''{{#skill:8}}''' effect and some MaxHP% + 25%.
* '''Sorcery Mas'''<nowiki/>'''ter Armor Shadow''' and '''Lord Bearer'''''''s Shadow Armor''' can be enchanted with {{#item:101177}} or {{#item:101264}}.
** This is a personal favorite of mine when farming any dungeons that is not [[Varmundt's Biosphere Depth 2]] since it prevents me from getting flinched which makes farming more efficient.
* '''Sorcery Master Armor Shadow''' and '''Lord Bearer'''<nowiki/>''''s Shadow Armor''' can be enchanted with {{#item:101177}} or {{#item:101264}}.
** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%.
** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%.
** '''2nd line''': SPL + 5.
** '''2nd line''': SPL + 5.
* '''Full Spell Shadow Armor''' enchanted with {{#item:312664}} and {{#item:4712}} ''or'' {{#item:4732}}.
* '''Full Spell Shadow Armor''' enchanted with {{#item:312664}} and {{#item:4712}} ''or'' {{#item:4732}}.
* '''Lord Bearer'''''''s Shadow Armor''' will combo with {{#icon:24763}}{{#linkitem:24763|Lord Bearer's Shadow Shoes}} to give you a permanent '''{{#skill:8}}''' effect and some MaxHP% + 25%.
** This is a personal favorite of mine when farming any dungeons that is not [[Varmundt's Biosphere Depth 2]] since it prevents me from getting flinched which makes farming more efficient.
|- style=height:19em
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|'''Shadow Weapon'''
|'''Shadow Weapon'''
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* Among the three Shadow Shoes, '''Sorcery Master Shoes Shadow''' is your <u>total endgame</u> Shadow Gear that is part of the [[Shadow Gear#Special Master Shadow Gear|Special Master Shadow Gear]] line.
* Among the three Shadow Shoes, '''Sorcery Master Shoes Shadow''' is your <u>total endgame</u> Shadow Gear that is part of the [[Shadow Gear#Special Master Shadow Gear|Special Master Shadow Gear]] line.
** To craft, one copy of {{#item:7914}} and {{#item:24801}} are needed to be exchanged to '''Clark NPC''' in the '''Main Office Basement''' {{#navi:main_office|87|163}} (@go 15).
** To craft, one copy of {{#item:7914}} and {{#item:24801}} are needed to be exchanged to '''Clark NPC''' in the '''Main Office Basement''' {{#navi:main_office|87|163}} (@go 15).
* '''Lord Bearer'''<nowiki/>''''s Shadow Shoes''' will combo with {{#icon:24764}}{{#linkitem:24764|Lord Bearer's Shadow Armor}} to give you a permanent '''{{#skill:8}}''' effect and some MaxHP% + 25%.
* '''Sorcery Mas'''<nowiki/>'''ter Shoe Shadow''' and '''Lord Bearer'''''''s Shadow Shoes''' can be enchanted with {{#item:101177}} or {{#item:101264}}.
** This is a personal favorite of mine when farming any dungeons that is not [[Varmundt's Biosphere Depth 2]] since it prevents me from getting flinched which makes farming more efficient.
* '''Sorcery Master Shoe Shadow''' and '''Lord Bearer'''<nowiki/>''''s Shadow Shoes''' can be enchanted with {{#item:101177}} or {{#item:101264}}.
** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%.
** '''1st line''': MAtk% + 1~3% or All property magical damage + 1~5%.
** '''2nd line''': SPL + 5.
** '''2nd line''': SPL + 5.
* '''Full Spell Shadow Shoes''' enchanted with {{#item:312664}} and {{#item:4712}}''or'' {{#item:4732}}.
* '''Full Spell Shadow Shoes''' enchanted with {{#item:312664}} and {{#item:4712}}''or'' {{#item:4732}}.
* '''Lord Bearer'''''''s Shadow Shoes''' will combo with {{#icon:24764}}{{#linkitem:24764|Lord Bearer's Shadow Armor}} to give you a permanent '''{{#skill:8}}''' effect and some MaxHP% + 25%.
** This is a personal favorite of mine when farming any dungeons that is not [[Varmundt's Biosphere Depth 2]] since it prevents me from getting flinched which makes farming more efficient.
|- style=height:25em
|- style=height:25em
|'''Shadow Earring (Right)'''
|'''Shadow Earring (Right)'''
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|-
|-
!STR
!STR
| align="center" |1
| align="center" |1 or 100+
|
|
* If you need more carrying capacity, put more pts. into STR though with the recent QoL implemented that made it possible to use {{#item:6286}}twenty (20) times instead of the usual ten (10), you may find yourself no longer needing as much STR.
* If you need more carrying capacity, put more pts. into STR though with the recent QoL implemented that made it possible to use {{#item:6286}}twenty (20) times instead of the usual ten (10), you may find yourself no longer needing as much STR.
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|-
|-
!STA
!STA
| align="center" |0
| align="center" |0 or 80+
|
|
* Put more points into STA if you have less resistances against physical attacks or if you have means to nullify the effects of magical attacks like {{#item:4128}}
* Put more points into STA if you have less resistances against physical attacks or if you have means to nullify the effects of magical attacks like {{#item:4128}}.
* One important reason I put '''80 pts'''. ''or more'' into STA is because I want to capitalize on {{#icon:450170}}{{#linkitem:450170|Nebula Armor of Stamina}}'s, and {{#icon:480231}}{{#linkitem:480231|Glade Rune Manteau}}/ {{#icon:470174}}{{#linkitem:470174|Glade Rune Boots}}'s unique passive effects ('''increase MaxHP% per 15'''/'''20 base STA''').
** By [[The Complete Elemental Master Guide by Goldie#Tank Gears|swapping to my tank gears]] ''before summoning'' my Spirits, I get the maximum of my tank gear's defensive stats and by doing so—my Spirits would inherit them and [[The Complete Elemental Master Guide by Goldie#How to keep Elementals and High Elementals Alive|thus making them tankier]] in the process.
|-
|-
!WIS
!WIS
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|-
|-
!STR
!STR
| align="center" |1
| align="center" |1 or 100+
|
|
* If you need more carrying capacity, put more pts. into STR though with the recent QoL implemented that made it possible to use {{#item:6286}}twenty (20) times instead of the usual ten (10), you may find yourself no longer needing as much STR.
* If you need more carrying capacity, put more pts. into STR though with the recent QoL implemented that made it possible to use {{#item:6286}}twenty (20) times instead of the usual ten (10), you may find yourself no longer needing as much STR.
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|-
|-
!STA
!STA
| align="center" |0
| align="center" |0 or 80+
|
|
* Put more points into STA if you have less resistances against physical attacks or if you have means to nullify the effects of magical attacks like {{#item:4128}}
* Put more points into STA if you have less resistances against physical attacks or if you have means to nullify the effects of magical attacks like {{#item:4128}}.
* One important reason I put '''80 pts'''. ''or more'' into STA is because I want to capitalize on {{#icon:450170}}{{#linkitem:450170|Nebula Armor of Stamina}}'s, and {{#icon:480231}}{{#linkitem:480231|Glade Rune Manteau}}/ {{#icon:470174}}{{#linkitem:470174|Glade Rune Boots}}'s unique passive effects ('''increase MaxHP% per 15'''/'''20 base STA''').
** By [[The Complete Elemental Master Guide by Goldie#Tank Gears|swapping to my tank gears]] ''before summoning'' my Spirits, I get the maximum of my tank gear's defensive stats and by doing so—my Spirits would inherit them and [[The Complete Elemental Master Guide by Goldie#How to keep Elementals and High Elementals Alive|thus making them tankier]] in the process.
|-
|-
!WIS
!WIS
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