In Depth review about Varmundt Depth 1 and 2 dungeons with the Depth Keeper himself: Difference between revisions

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You must be here because you have seen the annnouncemt something like these :
You must be here because you have seen the annnouncement something like these :
[[File:Announcement for D1 run.png|Announcement for Varmundt Depth 1 Run|left]]
[[File:Announcement for D1 run.png|Announcement for Varmundt Depth 1 Run|left]]


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My name is Johnny, Johnny Depth. I am a full support cardinal that sometimes host a run for Vardmundt Depth 1 and 2 dungeons and I will tell you how to go to the deep of Depth 1 and 2 Dungeons.
My name is Johnny, Johnny Depth. I am a full support cardinal that sometimes host a run for Vardmundt Depth 1 and 2 dungeons and I will tell you how to go to the deep of Depth 1 and 2 Dungeons.
Here I will guide you how to enter the Vardmundt Depth 1 and 2 Dungeon.


=== 1.2. Prerequisites ===
=== 1.2. Prerequisites ===
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When all prerequisites have been met, you are ready to journey inside Depth 1 dungeon even when you do not have proper gears to kill the monsters inside.
When all prerequisites have been met, you are ready to journey inside Depth 1 dungeon even when you do not have proper gears to kill the monsters inside.
== 2. The Party ==
=== 2.1. Varmundt Depth 1 Dungeon Party ===
When you see announcement in #LFG channel about recruiting members for Depth 1 run, then you can join the party as long prerequisites on point 1.2 have been met.
You can join the Depth 1 run by using either these methods below :
* Go to Vardmundt Mansion Biosphere A Dungeon, then ask the Party Leader to invite you (they usually standing in front of entrance to Biosphere Grass)
* Party Agency, use Ctrl + Z to bring Party Agency window and look for the Depth 1 run party leader name and click its name, you will notify the Party Leader to invite you in their party
After joined the party using Party Agency, you still need to go to Varmundt Mansion Biosphere A Dungeon (using warper) and rendezvous with the rest of the party.
The party for Depth 1 run usually consists of :
* A Carrier - this is a player or 2 players that can 1-shot kill the monsters inside Depth 1, the rest of the party will only need to follow them and revive themselves when killed by monster
* A Lurer - when there are no Carrier, a Lurer task is to draw as many monsters to the party and have the hitters to kill the monsters. This Lurer should be a player with a very high HP because they need to survive hits from monsters while being lured (Biolo's Illusion Doping skill is a good skill to gather monsters).
* Several hitters - what is a party without hitters? Hitters task are simple, to kill all monsters gathered/lured by Lurer so the quest can be done and submitted to Daily Quest NPC.
* Supporters - these Supporters are not Supporters in a Soccer game, but players with supporting skills that can buff hitters and lurer, e.g. Full Support Cardinal, Summoner Doram.
=== 2.2. The Run Mechanic ===
==== 2.2.1. Preparation ====
* Set your macro to return a map where there is Storage Box (for me ALT+4 is @go 16 for submitting quests, ALT+3 is @storeall and ALT+5 is @lw to return Biosphere A )
* All party members will gather in front of entrance Biosphere Grass.
* Take all quests from nearby Daily Quest NPC (there is one NPC in Varmundt Mansion Biosphere A )
* Party Leader shall inform how much time needed for preparation (usually 2 minutes)
* When all party members are ready, use Guyak Pudding before entering Biosphere Grass map
* Go inside Portal of Biosphere Grass and teleport you way up to 12 o clock
* If the party leader is a Full Support Cardinal with Convenio skill, he/she will use the skill in front of Depth 1 portal to summon all party members on Biosphere Grass map
* Party Leader will ask if all party member ready to enter Depth 1 and start to use consumables
* Use all consumables except Battle Manual
* Enter the Portal to Depth 1
==== 2.2.2. The Depth 1 Run ====
During the run, the party shall try to achieve 300 kills for turning in quests, follow the Full Support Cardinal since he/she will cast Mediale Voltum to regen its HP and surrounding players.
When your counter reached 300, quickly use your macro to return to a map where there are Healer, Storage Box and Daily NPC.
Use the Healer to restore you HP/MP/AP then drop all your loots to Storage, submit your quests, get the rewards, take all quests again and use macro @lw to return to Biosphere A to get back into Depth 1 map.
Tips : Put all samples from Depth 1 in your FAV Tab because when you use @storeall you do not want the samples to be put into storage before submitting the quest
When you are back in Depth 1 map, make your way back to the 'pack' (where all party members are gather) through waves of monsters.
And if you are trapped and die, just wait until the pack reach your spot, do not use your Sigfried's Token since you'll be dead again in no time inside the monsters groupies.
Keep on turning quest when the 300 counter is reached and return to Depth 1 map.
After the effect of One Potion wears off (30 minutes have passed), the party leader will inform to go to the center of Depth 1 Map where there is a warp to get you to Research Room.
Go there with the 'pack' and click the warp to get into Varmundt Mansion's Research Room.
==== 2.2.3. Turning In Quest and Getting Reputation for Depth 1 Dungeon ====
Once inside the Research Room, drop all your loots into Storage (usually you will have 100 items in inventory and you cannot accept more items) then talk to nearby Daily Hunts Research Manager for submitting your Depth 1 quests (usually you will get up to 2,000 kills after 30 minutes)
[[File:Daily Hunt Research Manager.jpg|left|thumb|Daily Hunt Research Manager]]
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