The Complete Elemental Master Guide by Goldie: Difference between revisions

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* Either put 1 point on this skill if you're only after its mobility or maximize it if you want a mix of both mobility and damage.
* Always put 5 points on this skill if you need more mobility.
* Psychic Stream is a fairly new skill and was just recently added to the game. This skill is given to an already versatile class made even more mobile and better.  
* Psychic Stream is a fairly new skill and was just recently added to the game. This skill is given to an already versatile class made even more mobile and better.  
* This skill lets you dash to a monster or a horde of monster if you so desire (don't worry you have EB to [[The_Complete_Elemental_Master_Guide_by_Goldie#Casual_Farming_with_Psychic_Stream|telestomp]] them!), and inflicts <span style="color:gray;">Neutral</span> property magical damage to them and its adjacent mobs in a 5x5~7x7 AoE (scales with level).
* This skill lets you dash to a monster or a horde of monster if you so desire (don't worry you have EB to [[The_Complete_Elemental_Master_Guide_by_Goldie#Casual_Farming_with_Psychic_Stream|telestomp]] them!), and inflicts <span style="color:gray;">Neutral</span> property magical damage to them and its adjacent mobs in a 5x5~7x7 AoE (scales with level).
* Psychic Stream is more practically used for field farming, and less practical to use in instances.
* Psychic Stream is more practically used for field farming, and less practical to use in instances.
* If you only use this skill as a gap closer, you will still have to fully level up Psychic Stream since it gets reduced cooldown the higher the levels. At Level 5, Psychic Stream has a 2.5 seconds CD as compared to Level 1's 12.5 seconds CD. That being said, either learn this skill always at Level 5 or don't get Psychic Stream at all.
* I honestly don't know why Gravity gave the class even more mobility, but I guess this is them playing favorites. Unlike our cousins the Arch Mages, we now have more mobility which makes farming easier and faster. It's not as good as a Taekwon's '''{{#skill:426}}''' skill or a Knight's '''{{#skill:1001}}''' skill since it has a bit of cooldown and a nine (9) cells range, but in places like [[Varmundt%27s_Biosphere_Depth|Depth Biosphere]] or [[Varmundt%27s_Biosphere_Depth_2|Depth Abyss 2]] where teleportation is disabled, this skill is very useful.
* I honestly don't know why Gravity gave the class even more mobility, but I guess this is them playing favorites. Unlike our cousins the Arch Mages, we now have more mobility which makes farming easier and faster. It's not as good as a Taekwon's '''{{#skill:426}}''' skill or a Knight's '''{{#skill:1001}}''' skill since it has a bit of cooldown and a nine (9) cells range, but in places like [[Varmundt%27s_Biosphere_Depth|Depth Biosphere]] or [[Varmundt%27s_Biosphere_Depth_2|Depth Abyss 2]] where teleportation is disabled, this skill is very useful.
* If you only use this skill as a gap closer which it is 1 skill point should be enough to do that job, but if you use it to one-hit knockout mobs outside of Depth Biospheres, then by all means maximize it.
* '''Note''': This skill doesn't work when you're under the '''{{#skill:157}}''' state, so be careful not to cast or recast this skill often.
* '''Note''': This skill doesn't work when you're under the '''{{#skill:157}}''' state, so be careful not to cast or recast this skill often.
|style="text-align: center;" | 1 / 5
|style="text-align: center;" | 0 / 5
|style="text-align: center; background:#ffcccc"| Offensive
|style="text-align: center; background:#ffcccc"| Offensive
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*Refine the boots to +9 using the {{#item:100130}}, which costs 20 {{#item:25723}}.
*Refine the boots to +9 using the {{#item:100130}}, which costs 20 {{#item:25723}}.
*You can farm Unknown Parts and Cor Cores at '''Rudus Flr. 2''' {{#navi:sp_rudus2|185|258}} or you can buy them from vendors.
*You can farm Unknown Parts and Cor Cores at '''Rudus Flr. 2''' {{#navi:sp_rudus2|185|258}} or you can buy them from vendors.
*A good source of FCT redux. You only need a total of 1 second on your AoE skills with the exception of '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #006400 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' which demands 1.5 seconds FCT. With this boots, {{#item:1000672}}and {{#item:25067}}, you can get 1.5 seconds FCT redux in total.
*A good source of FCT redux. You need a total of 1.5 seconds on your AoE skills. With this boots, {{#item:1000672}}and {{#item:25067}}, you can get 1.5 seconds FCT redux in total.
*'''Nightmare Verit Card''' is much cheaper and gives more MAtk%.
*'''Nightmare Verit Card''' is much cheaper and gives more MAtk%.
*'''Icewind Card''' is a bit more expensive but gives 5% VCT to help you reach instant cast.
*'''Icewind Card''' is a bit more expensive but gives 5% VCT to help you reach instant cast.
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