The Complete Elemental Master Guide by Goldie: Difference between revisions

no edit summary
No edit summary
Line 957: Line 957:
'''Elemental Master''' ('''EM''') is the 4th class of the Sage, Professor, and Sorcerer line-up. While seeking recluse in the vast flora and fauna of Midgard where the mystical Spirits of nature reside, Sorcerers have awakened to a much stronger and greater power. As they ascertain the reason behind this sudden awakening and the closer they seek out the truth, they start to realize that the intimate bond they shared with their companion spirits, the Elementals, have also grown alongside with them leading them to uncover more power thru the elements of nature.   
'''Elemental Master''' ('''EM''') is the 4th class of the Sage, Professor, and Sorcerer line-up. While seeking recluse in the vast flora and fauna of Midgard where the mystical Spirits of nature reside, Sorcerers have awakened to a much stronger and greater power. As they ascertain the reason behind this sudden awakening and the closer they seek out the truth, they start to realize that the intimate bond they shared with their companion spirits, the Elementals, have also grown alongside with them leading them to uncover more power thru the elements of nature.   


This allowed their companion spirits to evolve and become powerful beings of their own rights. <span style="color:red;">Agni</span> evolved to the <span style="color:#BD0F1E;">High Elemental Ardor</span>, <span style="color:blue;">Aqua</span> evolved to the <span style="color:darkblue;">High Elemental Diluvio</span>, <span style="color:green;">Ventus</span> evolved to the <span style="color:limegreen;">High Elemental Procella</span>, and <span style="color:brown;">Tera</span> evolved to the <span style="color:chocolate;">High Elemental Terremotus</span>. The Sorcerer's previous experimentation on the <span style="color:purple;">Poison</span> element led them to awaken the vicegerent and embodiment of <span style="color:purple;">Poison</span> magic of which it governs—the <span style="color:purple;">High Elemental Serpens</span>. With their new form bonds and an unlikely ally with the malignant <span style="color:purple;">Serpens</span>, Sorcerers themselves have evolved to the legendary Elemental Master.
This allowed their companion spirits to evolve and become powerful beings of their own rights. <span style="color:red;">Agni</span> evolved to the <span style="color:#BD0F1E;">High Elemental Ardor</span>, <span style="color:blue;">Aqua</span> evolved to the <span style="color:#0685CF;">High Elemental Diluvio</span>, <span style="color:green;">Ventus</span> evolved to the <span style="color:limegreen;">High Elemental Procella</span>, and <span style="color:brown;">Tera</span> evolved to the <span style="color:chocolate;">High Elemental Terremotus</span>. The Sorcerer's previous experimentation on the <span style="color:purple;">Poison</span> element led them to awaken the vicegerent and embodiment of <span style="color:purple;">Poison</span> magic of which it governs—the <span style="color:purple;">High Elemental Serpens</span>. With their new form bonds and an unlikely ally with the malignant <span style="color:purple;">Serpens</span>, Sorcerers themselves have evolved to the legendary Elemental Master.


Notable skills in an EM's skill kit are the skills '''{{#skill:5372}}''', '''{{#skill:5369}}''', '''{{#skill:5370}}''', '''{{#skill:5373}}''', and '''{{#skill:5371}}''' each of which represents the evolved '''High Elemental''' Spirits that accompany them in their adventure in the form of '''{{#skill:5375}}''', '''{{#skill:5376}}''', '''{{#skill:5377}}''', '''{{#skill:5378}}''', and '''{{#skill:5379}}'''.  
Notable skills in an EM's skill kit are the skills '''{{#skill:5372}}''', '''{{#skill:5369}}''', '''{{#skill:5370}}''', '''{{#skill:5373}}''', and '''{{#skill:5371}}''' each of which represents the evolved '''High Elemental''' Spirits that accompany them in their adventure in the form of '''{{#skill:5375}}''', '''{{#skill:5376}}''', '''{{#skill:5377}}''', '''{{#skill:5378}}''', and '''{{#skill:5379}}'''.  
Line 1,104: Line 1,104:
||
||
* Allot 1 skill point on this one.
* Allot 1 skill point on this one.
* To summon <span style="color:darkblue;">Diluvio</span>, you need to summon first the Adult Form of <span style="color:blue;">Aqua</span> using the skill '''Lvl. 3''' '''{{#skill:2458}}'''. Afterwards, you use this skill.
* To summon <span style="color:#0685CF;">Diluvio</span>, you need to summon first the Adult Form of <span style="color:blue;">Aqua</span> using the skill '''Lvl. 3''' '''{{#skill:2458}}'''. Afterwards, you use this skill.
* <span style="color:darkblue;">Diluvio</span> bestows the summoner with 10% <span style="color:blue;">Water</span> property magical damage and increases the damage of '''{{#skill:5369}}''' by 30%.
* <span style="color:#0685CF;">Diluvio</span> bestows the summoner with 10% <span style="color:blue;">Water</span> property magical damage and increases the damage of '''{{#skill:5369}}''' by 30%.
* <span style="color:darkblue;">Diluvio</span>'s stats increase '''based on the summoner's stats''', '''{{#skill:2463}}''', and '''{{#skill:5374}}''' skill levels.
* <span style="color:#0685CF;">Diluvio</span>'s stats increase '''based on the summoner's stats''', '''{{#skill:2463}}''', and '''{{#skill:5374}}''' skill levels.
* Requires 1 {{#item:1000295}} to summon. Can be bought from the '''Magician Dealer NPC''' in the Main Office {{#navi:main_office|63|59}}.
* Requires 1 {{#item:1000295}} to summon. Can be bought from the '''Magician Dealer NPC''' in the Main Office {{#navi:main_office|63|59}}.
* <span style="color:darkblue;">Diluvio</span> together with the other High Elementals will have a separate section dedicated for them. For more info, check down [[The_Complete_Elemental_Master_Guide_by_Goldie#High_Elementals|below]].
* <span style="color:#0685CF;">Diluvio</span> together with the other High Elementals will have a separate section dedicated for them. For more info, check down [[The_Complete_Elemental_Master_Guide_by_Goldie#High_Elementals|below]].
|style="text-align: center;" | 1
|style="text-align: center;" | 1
|style="text-align: center; background:#ffffcc"| Active
|style="text-align: center; background:#ffffcc"| Active
Line 1,144: Line 1,144:
||
||
* Maximize this skill. No exceptions.
* Maximize this skill. No exceptions.
* Elemental Buster ('''EB''') is our ultimate skill as EMs. This skill changes elemental property (<span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, <span style="color:brown;">Earth</span>, or <span style="color:purple;">Poison</span>) based on the currently summoned High Elemental Spirit (<span style="color:#BD0F1E;">Ardor</span>, <span style="color:darkblue;">Diluvio</span>, <span style="color:limegreen;">Procella</span>, <span style="color:chocolate;">Terremotus</span>, or <span style="color:purple;">Serpens</span>). '''Does not work with Sorcerer's Elementals'''.
* Elemental Buster ('''EB''') is our ultimate skill as EMs. This skill changes elemental property (<span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, <span style="color:brown;">Earth</span>, or <span style="color:purple;">Poison</span>) based on the currently summoned High Elemental Spirit (<span style="color:#BD0F1E;">Ardor</span>, <span style="color:#0685CF;">Diluvio</span>, <span style="color:limegreen;">Procella</span>, <span style="color:chocolate;">Terremotus</span>, or <span style="color:purple;">Serpens</span>). '''Does not work with Sorcerer's Elementals'''.
*With a 13x13 AoE centered around you and with an '''SPL''' scaling of 10, EB deals increased damage against Dragon/Formless races. Originally, it has a 2 seconds cooldown and consumes 15 AP per manual cast, but with the Dimensions combo, this can be bypassed and EMs can freely spam this skill to their heart's content.
*With a 13x13 AoE centered around you and with an '''SPL''' scaling of 10, EB deals increased damage against Dragon/Formless races. Originally, it has a 2 seconds cooldown and consumes 15 AP per manual cast, but with the Dimensions combo, this can be bypassed and EMs can freely spam this skill to their heart's content.
*Unbeknownst to many, EB also acts as a crowd control skill. Any units targeted by this skill, with the exception of MVPs, <u>gets stunned during the entire duration of its skill animation</u>. In a way you could say it is a crowd control damaging skill in that manner. So even if you get surrounded by large mobs, casting or autocasting EB alone will let you survive.
*Unbeknownst to many, EB also acts as a crowd control skill. Any units targeted by this skill, with the exception of MVPs, <u>gets stunned during the entire duration of its skill animation</u>. In a way you could say it is a crowd control damaging skill in that manner. So even if you get surrounded by large mobs, casting or autocasting EB alone will let you survive.
Line 1,181: Line 1,181:
For uniformity and to avoid confusion, we'll be grouping the spirit summons of the Sorcerer and Elemental Master to two (2) categories.   
For uniformity and to avoid confusion, we'll be grouping the spirit summons of the Sorcerer and Elemental Master to two (2) categories.   


When referring to '''Elementals''', this pertains to the Sorcerer's spirit summons (<span style="color:red;">Agni</span>, <span style="color:blue;">Aqua</span>, <span style="color:green;">Ventus</span>, and <span style="color:brown;">Tera</span>). On the other hand, '''High Elementals''' refer to the Elemental Master's spirit summons (<span style="color:#BD0F1E;">Ardor</span>, <span style="color:darkblue;">Diluvio</span>, <span style="color:limegreen;">Procella</span>, <span style="color:chocolate;">Terremotus</span>, and <span style="color:purple;">Serpens</span>). Collectively, both Elementals and High Elementals will be referred to as '''Spirits''' from here on out'''.'''
When referring to '''Elementals''', this pertains to the Sorcerer's spirit summons (<span style="color:red;">Agni</span>, <span style="color:blue;">Aqua</span>, <span style="color:green;">Ventus</span>, and <span style="color:brown;">Tera</span>). On the other hand, '''High Elementals''' refer to the Elemental Master's spirit summons (<span style="color:#BD0F1E;">Ardor</span>, <span style="color:#0685CF;">Diluvio</span>, <span style="color:limegreen;">Procella</span>, <span style="color:chocolate;">Terremotus</span>, and <span style="color:purple;">Serpens</span>). Collectively, both Elementals and High Elementals will be referred to as '''Spirits''' from here on out'''.'''


'''Sorcerer's Elementals''' could also appear in three (3) different forms and will have its own subcategory. All '''Lvl. 1''' '''{{#skill:2457}}''', '''{{#skill:2458}}''', '''{{#skill:2459}}''', and '''{{#skill:2460}}''' will be known as their '''Child Forms'''; '''Lvl. 2''' will be grouped into their '''Adolescent Forms''', while '''Lvl. 3''' will be called their '''Adult Forms'''.
'''Sorcerer's Elementals''' could also appear in three (3) different forms and will have its own subcategory. All '''Lvl. 1''' '''{{#skill:2457}}''', '''{{#skill:2458}}''', '''{{#skill:2459}}''', and '''{{#skill:2460}}''' will be known as their '''Child Forms'''; '''Lvl. 2''' will be grouped into their '''Adolescent Forms''', while '''Lvl. 3''' will be called their '''Adult Forms'''.
Line 1,623: Line 1,623:
||
||
*<span style="color:#0685CF;">Diluvio</span> is best used for places like '''Thanatos Tower Flr. 12''' where <span style="color:blue;">Water</span> element damages all mobs there and on '''Varmundt's Biosphere''' ('''Fire & Soul''') where <span style="color:blue;">Water</span> hits the hardest.
*<span style="color:#0685CF;">Diluvio</span> is best used for places like '''Thanatos Tower Flr. 12''' where <span style="color:blue;">Water</span> element damages all mobs there and on '''Varmundt's Biosphere''' ('''Fire & Soul''') where <span style="color:blue;">Water</span> hits the hardest.
*<span style="color:darkblue;">Diluvio</span> is a close contender for '''The Immortal Instance''' next to <span style="color:#BD0F1E;">Ardor</span>. She can withstand Lasgand's '''{{#skill:83}}s''' and has full immunity against his''' {{#skill:89}}''' skill. Use her if <span style="color:#BD0F1E;">Ardor</span> died and your skill to summon him is on CD.
*<span style="color:#0685CF;">Diluvio</span> is a close contender for '''The Immortal Instance''' next to <span style="color:#BD0F1E;">Ardor</span>. She can withstand Lasgand's '''{{#skill:83}}s''' and has full immunity against his''' {{#skill:89}}''' skill. Use her if <span style="color:#BD0F1E;">Ardor</span> died and your skill to summon him is on CD.
||
||
* [[Thanatos_Tower_Revamp|Thanatos Tower Flr. 12]]
* [[Thanatos_Tower_Revamp|Thanatos Tower Flr. 12]]
2,549

edits