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** Four (4) of their skills, if you'll include Psychic Wave, are lingering and count as '''damage over time''' ('''DoT''') skills. This is useful and efficient when you're farming, as it is as simple as placing any of your DoT skills on the ground before teleporting away. You can still kill the monsters and you can still get their drops (thanks to the '''<u>@autoloot</u>''' feature). The only scenario I could think of where this won't be applicable is when you're finishing a Kill Count quest. In that case you'll need to be onscreen to get the count. Apart from this, your DoT skills possess a "hit-locking" CC effect that flinches monsters and places them away from you. | ** Four (4) of their skills, if you'll include Psychic Wave, are lingering and count as '''damage over time''' ('''DoT''') skills. This is useful and efficient when you're farming, as it is as simple as placing any of your DoT skills on the ground before teleporting away. You can still kill the monsters and you can still get their drops (thanks to the '''<u>@autoloot</u>''' feature). The only scenario I could think of where this won't be applicable is when you're finishing a Kill Count quest. In that case you'll need to be onscreen to get the count. Apart from this, your DoT skills possess a "hit-locking" CC effect that flinches monsters and places them away from you. | ||
** Their skills have strong maneuverability and it doesn't take too much effort to accurately aim them to hit monsters. Most of their spells are '''ground targeted''' and would not require a unit present before they can hit or cast. You can control the distance of how close or far apart your skills are from you; all that will be required of you then is to predict which direction the mobs will likely move towards to and then cast your skills there. | ** Their skills have strong maneuverability and it doesn't take too much effort to accurately aim them to hit monsters. Most of their spells are '''ground targeted''' and would not require a unit present before they can hit or cast. You can control the distance of how close or far apart your skills are from you; all that will be required of you then is to predict which direction the mobs will likely move towards to and then cast your skills there. | ||
** Their ultimate skill''' | ** Their ultimate skill''' https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' acts as their 4th job equivalent of Psychic Wave as it can be endowed to either <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, <span style="color:brown;">Earth</span>, or <span style="color:purple;">Poison</span>—basically assuming the elemental property of their currently summoned '''High Elemental Spirits'''; but unbeknownst to many it also acts as a CC skill! Both normal and boss monsters with the exception of MVPs hit by this skill are rendered immobile and stunned during the entire duration of the skill animation. We'll go more in-depth about Elemental Buster and its secret shenanigans once we go into the [[The_Complete_Elemental_Master_Guide_by_Goldie#Elemental_Master|Elemental Master section]], so please bear with me! <s>*''cough''* '''Autocast Elemental Buster''' ''*cough*''</s> | ||
* The class does not shy away when effortlessly '''one'''-'''hit knocking out''' ('''OHKO''') monsters due to its immanent high burst damage. | * The class does not shy away when effortlessly '''one'''-'''hit knocking out''' ('''OHKO''') monsters due to its immanent high burst damage. | ||
** This gives the class the liberty to leave behind some damage gears in favor of [[Increase item drop gears#Equipment that increases drop rate|drop rate gears]] such as {{#icon:19095}}{{#linkitem:19095|Happy Balloon}}, {{#icon:19118}}{{#linkitem:19118|Poring Sunglasses+}}, and {{#icon:22069}}{{#linkitem:22069|Lian Shoes}} to name a few in order to get better yields when farming. There will come a point in the game wherein you will have too much damage that sacrificing some of it won't hurt so you can be ahead of everybody else in terms of farming rates. | ** This gives the class the liberty to leave behind some damage gears in favor of [[Increase item drop gears#Equipment that increases drop rate|drop rate gears]] such as {{#icon:19095}}{{#linkitem:19095|Happy Balloon}}, {{#icon:19118}}{{#linkitem:19118|Poring Sunglasses+}}, and {{#icon:22069}}{{#linkitem:22069|Lian Shoes}} to name a few in order to get better yields when farming. There will come a point in the game wherein you will have too much damage that sacrificing some of it won't hurt so you can be ahead of everybody else in terms of farming rates. | ||
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Notable skills in an EM's skill kit are the skills '''{{#skill:5372}}''', '''{{#skill:5369}}''', '''{{#skill:5370}}''', '''{{#skill:5373}}''', and '''{{#skill:5371}}''' each of which represents the evolved '''High Elemental''' Spirits that accompany them in their adventure in the form of '''{{#skill:5375}}''', '''{{#skill:5376}}''', '''{{#skill:5377}}''', '''{{#skill:5378}}''', and '''{{#skill:5379}}'''. | Notable skills in an EM's skill kit are the skills '''{{#skill:5372}}''', '''{{#skill:5369}}''', '''{{#skill:5370}}''', '''{{#skill:5373}}''', and '''{{#skill:5371}}''' each of which represents the evolved '''High Elemental''' Spirits that accompany them in their adventure in the form of '''{{#skill:5375}}''', '''{{#skill:5376}}''', '''{{#skill:5377}}''', '''{{#skill:5378}}''', and '''{{#skill:5379}}'''. | ||
Depending which of the High Elementals are summoned to aid the Elemental Master, the corresponding element of the AoE skill that represents the High Elemental will boost its damage output. A summoned <span style="color:darkred;">Ardor</span> will bestow an EM with the gift of <span style="color:red;">Fire</span> and will receive increased <span style="color:red;">Fire</span> magical damage as well as amplifying Conflagration's power. With the combined strength of both the Elemental Master and High Elemental Spirit, this gives them the ability to cast their ultimate skill ''' | Depending which of the High Elementals are summoned to aid the Elemental Master, the corresponding element of the AoE skill that represents the High Elemental will boost its damage output. A summoned <span style="color:darkred;">Ardor</span> will bestow an EM with the gift of <span style="color:red;">Fire</span> and will receive increased <span style="color:red;">Fire</span> magical damage as well as amplifying Conflagration's power. With the combined strength of both the Elemental Master and High Elemental Spirit, this gives them the ability to cast their ultimate skill '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' as a symbol of their infinite bond. Elemental Buster will assume and flexibly switch element depending on the summoned High Elemental Spirit, making it possible to cast a <span style="color:purple;">Poison</span>-endowed Elemental Buster when <span style="color:purple;">Serpens</span> is present. | ||
Elemental Masters have also developed the power to hide their spirits which makes them unnoticeable by the monsters around them with the skill '''{{#skill:5381}}'''. This manipulation of magic to conceal their close companions also led them to master to blend in with the flow of magic, enabling them to cunningly use the psionic skill '''{{#skill:6517}}''', a pronounced antecedent of its predecessor skill Psychic Wave. | Elemental Masters have also developed the power to hide their spirits which makes them unnoticeable by the monsters around them with the skill '''{{#skill:5381}}'''. This manipulation of magic to conceal their close companions also led them to master to blend in with the flow of magic, enabling them to cunningly use the psionic skill '''{{#skill:6517}}''', a pronounced antecedent of its predecessor skill Psychic Wave. | ||
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** <span style="color:blue;">'''Rapid Cooling'''</span>: Endows the target's elemental property to <span style="color:blue;">Water 1</span>, unable to move, use items or skills, and reduces Def and MDef; however, status debuff will be canceled upon taking damage. | ** <span style="color:blue;">'''Rapid Cooling'''</span>: Endows the target's elemental property to <span style="color:blue;">Water 1</span>, unable to move, use items or skills, and reduces Def and MDef; however, status debuff will be canceled upon taking damage. | ||
** This status effect only affects normal monsters and useless against boss monsters and MVPs. | ** This status effect only affects normal monsters and useless against boss monsters and MVPs. | ||
** A good debuff to cycle with '''{{#skill:5370}}''', '''{{#skill:5371}}''', and <span style="color:green;">Wind</span>/<span style="color:purple;">Poison</span>-endowed ''' | ** A good debuff to cycle with '''{{#skill:5370}}''', '''{{#skill:5371}}''', and <span style="color:green;">Wind</span>/<span style="color:purple;">Poison</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' though you may find yourself disappointed because unlike before it's now got a low chance to get applied. But this is technically a buff because casting Diamond Storm on a monster inflicted with this debuff would decrease DS's subsequent damage, but now that chances are lowered monsters will be taking in the full extent of your DS damage without any elemental resistances. | ||
|style="text-align: center;" | 5 | |style="text-align: center;" | 5 | ||
|style="text-align: center; background:#ffcccc"| Offensive | |style="text-align: center; background:#ffcccc"| Offensive | ||
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** <span style="color:purple;">'''Severe Poison'''</span>: Increases damage taken from <span style="color:purple;">Poison</span> property, reduces Def, and drains HP over time. Does not get canceled upon taking damage. | ** <span style="color:purple;">'''Severe Poison'''</span>: Increases damage taken from <span style="color:purple;">Poison</span> property, reduces Def, and drains HP over time. Does not get canceled upon taking damage. | ||
** This status effect only affects normal monsters and useless against boss monsters and MVPs. | ** This status effect only affects normal monsters and useless against boss monsters and MVPs. | ||
** A good debuff to cycle with your own Venom Swamp, <span style="color:purple;">Poison</span>-endowed ''' | ** A good debuff to cycle with your own Venom Swamp, <span style="color:purple;">Poison</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''', and the Sorcerer skills '''{{#skill:2450}}''', and <span style="color:purple;">Poison</span>-endowed '''{{#skill:2449}}''' though you may find yourself disappointed because unlike before it's now got a low chance to get applied. | ||
|style="text-align: center;" | 5 | |style="text-align: center;" | 5 | ||
|style="text-align: center; background:#ffcccc"| Offensive | |style="text-align: center; background:#ffcccc"| Offensive | ||
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** <span style="color:red;">'''Blaze'''</span>: Endows target's elemental property to <span style="color:red;">Fire 1</span>, and drains HP over time. Does not get canceled upon taking damage. | ** <span style="color:red;">'''Blaze'''</span>: Endows target's elemental property to <span style="color:red;">Fire 1</span>, and drains HP over time. Does not get canceled upon taking damage. | ||
** This status effect only affects normal monsters and useless against boss monsters and MVPs. | ** This status effect only affects normal monsters and useless against boss monsters and MVPs. | ||
** A good debuff to cycle with '''{{#skill:5369}}''', '''{{#skill:5371}}''', and <span style="color:blue;">Water</span>/<span style="color:purple;">Poison</span>-endowed ''' | ** A good debuff to cycle with '''{{#skill:5369}}''', '''{{#skill:5371}}''', and <span style="color:blue;">Water</span>/<span style="color:purple;">Poison</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' though you may find yourself disappointed because unlike before it's now got a low chance to get applied. But this is technically a buff because casting Conflagration on a monster inflicted with this debuff would decrease Conflag's subsequent damage, but now that chances are lowered monsters will be taking in the full extent of your Conflag's damage without any elemental resistances. | ||
|style="text-align: center;" | 5 | |style="text-align: center;" | 5 | ||
|style="text-align: center; background:#ffcccc"| Offensive | |style="text-align: center; background:#ffcccc"| Offensive | ||
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* Terra Drive has a 5% chance to inflict the <span style="color:brown;">'''Concretion'''</span> status effect. | * Terra Drive has a 5% chance to inflict the <span style="color:brown;">'''Concretion'''</span> status effect. | ||
** <span style="color:brown;">'''Concretion'''</span>: Endows target's elemental property to <span style="color:brown;">Earth 1</span>, unable to move, use items or skills, and reduces MDef; however, status debuff will be canceled upon taking damage. | ** <span style="color:brown;">'''Concretion'''</span>: Endows target's elemental property to <span style="color:brown;">Earth 1</span>, unable to move, use items or skills, and reduces MDef; however, status debuff will be canceled upon taking damage. | ||
** A good debuff to cycle with '''{{#skill:5372}}''', '''{{#skill:5371}}''', and <span style="color:red;">Fire</span>/<span style="color:purple;">Poison</span>-endowed ''' | ** A good debuff to cycle with '''{{#skill:5372}}''', '''{{#skill:5371}}''', and <span style="color:red;">Fire</span>/<span style="color:purple;">Poison</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' though you may find yourself disappointed because unlike before it's now got a low chance to get applied. But this is technically a buff because casting Terra Drive on a monster inflicted with this debuff would decrease TD's subsequent damage, but now that chances are lowered monsters will be taking in the full extent of your TD damage without any elemental resistances. | ||
|style="text-align: center;" | 3 / 5 | |style="text-align: center;" | 3 / 5 | ||
|style="text-align: center; background:#ffcccc"| Offensive | |style="text-align: center; background:#ffcccc"| Offensive | ||
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|style="text-align: center; background:#cccccc"| Passive | |style="text-align: center; background:#cccccc"| Passive | ||
|- | |- | ||
| | | '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' | ||
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* Maximize this skill. No exceptions. | * Maximize this skill. No exceptions. | ||
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| [[File:High Elemental Terremotus.v3.png|center|200x200px|]] <br>'''<center><span style="color:chocolate;">TERREMOTUS</span></center>''' | | [[File:High Elemental Terremotus.v3.png|center|200x200px|]] <br>'''<center><span style="color:chocolate;">TERREMOTUS</span></center>''' | ||
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*<span style="color:chocolate;">Terremotus</span> placed a bit higher than <span style="color:limegreen;">Procella</span>. You must be surprised as to why the neglected <span style="color:brown;">Earth</span> element weighs more importance, but that's because he is honestly really strong in '''Varmundt's Biosphere''' ('''Temple'''). Two of the mobs there are <span style="color:green;">Wind 3</span>/<span style="color:green;">4</span> (Temple Anopheles and Temple Gryphon, respectively), and with an <span style="color:brown;">Earth</span>-endowed ''' | *<span style="color:chocolate;">Terremotus</span> placed a bit higher than <span style="color:limegreen;">Procella</span>. You must be surprised as to why the neglected <span style="color:brown;">Earth</span> element weighs more importance, but that's because he is honestly really strong in '''Varmundt's Biosphere''' ('''Temple'''). Two of the mobs there are <span style="color:green;">Wind 3</span>/<span style="color:green;">4</span> (Temple Anopheles and Temple Gryphon, respectively), and with an <span style="color:brown;">Earth</span>-endowed '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' and '''{{#skill:2449}}''', you can pretty much kill them and Temple mobs are generally much tankier than your regular Biospheres so take advantage of those elemental weaknesses as a true Elemental Master! | ||
*<span style="color:brown;">Earth</span> element hits all mobs at '''Thanatos Tower Flr. 11''', and one of them are <span style="color:green;">Wind</span> element. | *<span style="color:brown;">Earth</span> element hits all mobs at '''Thanatos Tower Flr. 11''', and one of them are <span style="color:green;">Wind</span> element. | ||
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*<span style="color:green;">Ventus</span> will always gonna make it to the list no matter what despite her being an Elemental because it is simply necessary and I just can't help it but include our baby <span style="color:green;">Ventus</span>! | *<span style="color:green;">Ventus</span> will always gonna make it to the list no matter what despite her being an Elemental because it is simply necessary and I just can't help it but include our baby <span style="color:green;">Ventus</span>! | ||
*We're already in 4th jobs era and <span style="color:green;">Ventus</span> is still our best friend and our close confidant for everywhere else we go~ Whether we need to have Guyak she'll give it to us for free with the help of her Wind Step skill. Now you can casually farm {{#item:25223}}at Second Power Plant and when you don't want to be late for events she'll make your move faster than the speed of light! | *We're already in 4th jobs era and <span style="color:green;">Ventus</span> is still our best friend and our close confidant for everywhere else we go~ Whether we need to have Guyak she'll give it to us for free with the help of her Wind Step skill. Now you can casually farm {{#item:25223}}at Second Power Plant and when you don't want to be late for events she'll make your move faster than the speed of light! | ||
*Just be wary because once you use <span style="color:green;">Ventus</span> or any of the Sorcerer Elementals you won't be able to use or autocast your 4th skill ''' | *Just be wary because once you use <span style="color:green;">Ventus</span> or any of the Sorcerer Elementals you won't be able to use or autocast your 4th skill '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' since this skill requires you to have your High Elementals present to activate. | ||
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* [[Kill_Quests_and_Item_Collection_Boards|Main Board & Eden Board Quests]] | * [[Kill_Quests_and_Item_Collection_Boards|Main Board & Eden Board Quests]] | ||
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When playing Elemental Master, it's important to have a skill rotation cycle in mind and you need to plan ahead of time when you're field farming, or doing instances to kill an MVP. Here I'll be listing the most commonly used skill rotation cycle that pro EMs use in their day-to-day farming sessions, and I'll be explaining each and one of them and the reasoning behind their sequencing. | When playing Elemental Master, it's important to have a skill rotation cycle in mind and you need to plan ahead of time when you're field farming, or doing instances to kill an MVP. Here I'll be listing the most commonly used skill rotation cycle that pro EMs use in their day-to-day farming sessions, and I'll be explaining each and one of them and the reasoning behind their sequencing. | ||
I also recommend unlocking the [[Player_Commands#Client_featuring_commands|Player commands]]: '''@lgp''' —> '''@square on''' —> '''@square 6''' and then '''@circle'''. There should be blocks appearing around you in the form of a square and circle. These two (2) will serve as your guide with regards to the actual range of your skills. The circle is nine (9) cells away from you; the square is six (6) cells in all directions to represent ''' | I also recommend unlocking the [[Player_Commands#Client_featuring_commands|Player commands]]: '''@lgp''' —> '''@square on''' —> '''@square 6''' and then '''@circle'''. There should be blocks appearing around you in the form of a square and circle. These two (2) will serve as your guide with regards to the actual range of your skills. The circle is nine (9) cells away from you; the square is six (6) cells in all directions to represent '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>'''<nowiki/>'s '''13x13 AoE''' around you. Anything that is within the range of the square will be in the range of your Elemental Buster. Whereas, the circle will serve as the maximum range you can cast your AoE skills from your position. These will be important when you're casting your skills so you'd know if you're hitting them and so that you can maximize your actual range. | ||
==== Beginner ==== | ==== Beginner ==== | ||
<center><code>'''{{#skill:5372}}''' —> '''{{#skill:5371}}''' —> ''' | <center><code>'''{{#skill:5372}}''' —> '''{{#skill:5371}}''' —> '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' —> '''{{#skill:5370}}''' —> '''''repeat'''''</code></center> | ||
* When you're in the beginning stages of your journey as much as it will be for your [[The_Complete_Elemental_Master_Guide_by_Goldie#Gear_Progression|gear progression]], you still can't fully capitalize on your skill's best capabilities. You still don't have the proper gears to autocast your ultimate skill ''' | * When you're in the beginning stages of your journey as much as it will be for your [[The_Complete_Elemental_Master_Guide_by_Goldie#Gear_Progression|gear progression]], you still can't fully capitalize on your skill's best capabilities. You still don't have the proper gears to autocast your ultimate skill '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' for instance. | ||
* However, you can still do a skill rotation not necessarily revolving around autocasted Elemental Buster. You will still incorporate Elemental Buster though and you will ''manually'' cast the skill whenever it's off- CD. This is what I would like to call the '''Beginner skill rotation'''. | * However, you can still do a skill rotation not necessarily revolving around autocasted Elemental Buster. You will still incorporate Elemental Buster though and you will ''manually'' cast the skill whenever it's off- CD. This is what I would like to call the '''Beginner skill rotation'''. | ||
* In this skill rotation, you basically just spam all of your AoE DoT skills with the exception of Elemental Buster which is a self-casted skill around you. You start off with '''{{#skill:5372}}''', proceeded with '''{{#skill:5371}}''', followed by a manually casted ''' | * In this skill rotation, you basically just spam all of your AoE DoT skills with the exception of Elemental Buster which is a self-casted skill around you. You start off with '''{{#skill:5372}}''', proceeded with '''{{#skill:5371}}''', followed by a manually casted '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''', and '''{{#skill:5370}}''' then you repeat the rotation back to Conflag. | ||
* By the time you repeat your skill rotation cycle, Elemental Buster is already off-CD and you get another chance to cast it. Remember that all your DoT skills and Elemental Buster have a 2 seconds CD, so keep that in mind when rotating your skills. | * By the time you repeat your skill rotation cycle, Elemental Buster is already off-CD and you get another chance to cast it. Remember that all your DoT skills and Elemental Buster have a 2 seconds CD, so keep that in mind when rotating your skills. | ||
* I didn't include '''{{#skill:6517}}''' here just yet since this one will require a bit more of practice and familiarization with the class and your core skills first before incorporating Psychic Stream into your skill cycle. | * I didn't include '''{{#skill:6517}}''' here just yet since this one will require a bit more of practice and familiarization with the class and your core skills first before incorporating Psychic Stream into your skill cycle. | ||
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* This sequence of skills is almost identical to the Casual farming rotation—only this time '''{{#skill:6517}}''' is incorporated in your skill rotation and that will specifically be followed by either '''{{#skill:5369}}''' or '''{{#skill:5373}}''', both accompanied by autocast ''' | * This sequence of skills is almost identical to the Casual farming rotation—only this time '''{{#skill:6517}}''' is incorporated in your skill rotation and that will specifically be followed by either '''{{#skill:5369}}''' or '''{{#skill:5373}}''', both accompanied by autocast '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' as you do field farming. | ||
* Psychic Stream is a gap closer skill that will blink you towards a monster or a horde of them. When that happens, you might think it's like a suicide dive especially for a magic class such as EM. Well remember when I told you that Elemental Buster possesses a CC effect? That will come into play here via a tactic called '''telestomping'''. | * Psychic Stream is a gap closer skill that will blink you towards a monster or a horde of them. When that happens, you might think it's like a suicide dive especially for a magic class such as EM. Well remember when I told you that Elemental Buster possesses a CC effect? That will come into play here via a tactic called '''telestomping'''. | ||
* When you're surrounded by mobs as you dash with Psychic Stream, your answer to them is telestomping with Elemental Buster. As soon as you teleport, you CC them AND burst them down with lethal amounts of damage—don't ever give them a reaction time to respond. You will proceed that with one of your DoT skills like '''{{#skill:5372}}''' (DS combo) or '''{{#skill:5370}}''' (TD Combo) then back to DS or TD autocasting Elemental Buster. | * When you're surrounded by mobs as you dash with Psychic Stream, your answer to them is telestomping with Elemental Buster. As soon as you teleport, you CC them AND burst them down with lethal amounts of damage—don't ever give them a reaction time to respond. You will proceed that with one of your DoT skills like '''{{#skill:5372}}''' (DS combo) or '''{{#skill:5370}}''' (TD Combo) then back to DS or TD autocasting Elemental Buster. | ||
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<center><code>'''{{#skill:2449}}''' —> '''{{#skill:5372}}''' —> ''' | <center><code>'''{{#skill:2449}}''' —> '''{{#skill:5372}}''' —> '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' —> '''{{#skill:2449}}''' —> '''''repeat'''''</code></center> | ||
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* Carded with {{#item:25417}} for more PW damage. | * Carded with {{#item:25417}} for more PW damage. | ||
* Carded with {{#item:1000672}} for more FCT reduction to easily reach 1.5 seconds so you could cycle ''' https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, # | * Carded with {{#item:1000672}} for more FCT reduction to easily reach 1.5 seconds so you could cycle '''https://static.divine-pride.net/images/skill/5380.png <span style="background:linear-gradient(to right, #FF3F34 0%, #2C6FBB 25%, #268F15 50%, #B5651D 75%, #800080 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Elemental Buster</span>''' too. | ||
|- | |- | ||
|'''Middle Costume''' | |'''Middle Costume''' | ||
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