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* Psychic Wave ('''PW''') by default is <span style="color:gray;">Neutral</span> property but it can also be endowed to the four (4) basic elements <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, and <span style="color:brown;">Earth</span> (plus eventually with <span style="color:purple;">Poison</span>) depending on the active modes and levels of the summoned Elementals. | * Psychic Wave ('''PW''') by default is <span style="color:gray;">Neutral</span> property but it can also be endowed to the four (4) basic elements <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, and <span style="color:brown;">Earth</span> (plus eventually with <span style="color:purple;">Poison</span>) depending on the active modes and levels of the summoned Elementals. | ||
** As an example, a summoned '''Lvl. 2''' '''{{#skill:2457}}''' in '''Lvl. 1 {{#skill:2456}}''' ('''Passive Mode''') would endow its summoner's '''{{#skill:2449}}''' skill with the <span style="color:red;">Fire</span> property. | ** As an example, a summoned '''Lvl. 2''' '''{{#skill:2457}}''' in '''Lvl. 1 {{#skill:2456}}''' ('''Passive Mode''') would endow its summoner's '''{{#skill:2449}}''' skill with the <span style="color:red;">Fire</span> property. | ||
* Gets the most benefit from INT among all the Sorcerer's AoE skills. The higher your INT value, the harder it hits as it's got triple the potency for INT. With items like {{#icon:22001}}{{#linkitem:22001|Temporal INT Boots}} with {{#icon:4876}}{{#linkitem:4876|Runaway Magic}} and {{#icon:470074}}{{#linkitem:470074|Boots of Unknown Magic Power}}, PW will hit like a truck. | * Gets the most benefit from INT among all the Sorcerer's AoE skills. The higher your INT value, the harder it hits as it's got triple the potency for INT as observed in its skill formula: <code>'''[{Base_Damage + (<u>INT × 3</u>)} × (BaseLv ÷ 100)]%'''</code>. With items like {{#icon:22001}}{{#linkitem:22001|Temporal INT Boots}} with {{#icon:4876}}{{#linkitem:4876|Runaway Magic}} and {{#icon:470074}}{{#linkitem:470074|Boots of Unknown Magic Power}}, PW will hit like a truck. | ||
* Frequently disregarded once the leveling phase is over, this skill will still have its uses once you've transitioned to Elemental Master. This is your widest AoE skill and your 4th job High Elementals would still give you ability to endow this skill's property to the four (4) basic elements + <span style="color:purple;">Poison</span> eventually. Oftentimes you'll find yourself finished with your set-ups but the MVP is too far away and you want to maintain distance between you and him as much as possible, PW is there to reach and lure him towards you, and besides with 4th job traits and gears PW will still deal a considerable amount of damage so consider adding this to your skill set. | * Frequently disregarded once the leveling phase is over, this skill will still have its uses once you've transitioned to Elemental Master. This is your widest AoE skill and your 4th job High Elementals would still give you ability to endow this skill's property to the four (4) basic elements + <span style="color:purple;">Poison</span> eventually. Oftentimes you'll find yourself finished with your set-ups but the MVP is too far away and you want to maintain distance between you and him as much as possible, PW is there to reach and lure him towards you, and besides with 4th job traits and gears PW will still deal a considerable amount of damage so consider adding this to your skill set. | ||
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* Either leave this one out completely or get it to max level. | * Either leave this one out completely or get it to max level. | ||
* Killing Cloud acts as a debuff skill that reduces any units' <span style="color:purple;">Poison</span> resistance inside its AoE. At max level, it reduces its <span style="color:purple;">Poison</span> resistance by 25%. | * Killing Cloud acts as a debuff skill that reduces any units' <span style="color:purple;">Poison</span> resistance inside its AoE. At max level, it reduces its <span style="color:purple;">Poison</span> resistance by 25% and lasts for 16 seconds. | ||
* Extremely useful if you're going to be focusing on <span style="color:purple;">Poison</span> element; though keep in mind it has a 5 seconds cooldown but the costume enchant stones {{#icon:1000672}}{{#linkitem:1000672|Sorcerer Stone (Top)}} + {{#icon:25420}}{{#linkitem:25420|Sorcerer Stone (Garment)}} reduces its cooldown by 2 seconds. Typically it's used for DPS-ing or MVP-ing and rarely used for field farming unless you wanna see big damage numbers with your <span style="color:purple;">Poison</span>-endowed '''{{#skill:2449}}''' <big>/</big> '''{{#skill:5380}}''', '''{{#skill:5371}}''', and '''{{#skill:2448}}'''. | * Extremely useful if you're going to be focusing on <span style="color:purple;">Poison</span> element; though keep in mind it has a 5 seconds cooldown but the costume enchant stones {{#icon:1000672}}{{#linkitem:1000672|Sorcerer Stone (Top)}} + {{#icon:25420}}{{#linkitem:25420|Sorcerer Stone (Garment)}} reduces its cooldown by 2 seconds. Typically it's used for DPS-ing or MVP-ing and rarely used for field farming unless you wanna see big damage numbers with your <span style="color:purple;">Poison</span>-endowed '''{{#skill:2449}}''' <big>/</big> '''{{#skill:5380}}''', '''{{#skill:5371}}''', and '''{{#skill:2448}}'''. | ||
* Only one (1) Killing Cloud can be activated at a time. Casting another Killing Cloud will supersede the existing one though the debuff refreshes when reapplied on the same unit. | |||
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|style="text-align: center; background:#ccffcc"| Supportive | |style="text-align: center; background:#ccffcc"| Supportive | ||
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