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** Their skills have strong maneuverability and it doesn't take too much effort to accurately aim them to hit monsters. Most of their spells are '''ground targeted''' and would not require a unit present before they can hit or cast. You can control the distance of how close or far apart your skills are from you; all that will be required of you then is to predict which direction the mobs will likely move towards to and then cast your skills there. | ** Their skills have strong maneuverability and it doesn't take too much effort to accurately aim them to hit monsters. Most of their spells are '''ground targeted''' and would not require a unit present before they can hit or cast. You can control the distance of how close or far apart your skills are from you; all that will be required of you then is to predict which direction the mobs will likely move towards to and then cast your skills there. | ||
** Their ultimate skill''' {{#skill:5380}}''' acts as their 4th job equivalent of Psychic Wave as it can be endowed to either <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, <span style="color:brown;">Earth</span>, or <span style="color:purple;">Poison</span>—basically assuming the elemental property of their currently summoned '''High Elemental Spirits'''; but unbeknownst to many it also acts as a CC skill! Both normal and boss monsters with the exception of MVPs hit by this skill are rendered immobile and stunned during the entire duration of the skill animation. We'll go more in-depth about Elemental Buster and its secret shenanigans once we go into the [[The_Complete_Elemental_Master_Guide_by_Goldie#Elemental_Master|Elemental Master section]], so please bear with me! <s>*''cough''* '''Autocast Elemental Buster''' ''*cough*''</s> | ** Their ultimate skill''' {{#skill:5380}}''' acts as their 4th job equivalent of Psychic Wave as it can be endowed to either <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, <span style="color:brown;">Earth</span>, or <span style="color:purple;">Poison</span>—basically assuming the elemental property of their currently summoned '''High Elemental Spirits'''; but unbeknownst to many it also acts as a CC skill! Both normal and boss monsters with the exception of MVPs hit by this skill are rendered immobile and stunned during the entire duration of the skill animation. We'll go more in-depth about Elemental Buster and its secret shenanigans once we go into the [[The_Complete_Elemental_Master_Guide_by_Goldie#Elemental_Master|Elemental Master section]], so please bear with me! <s>*''cough''* '''Autocast Elemental Buster''' ''*cough*''</s> | ||
* The class does not shy away when | * The class does not shy away when effortlessly '''one'''-'''hit knocking out''' ('''OHKO''') monsters due to its immanent high burst damage. | ||
** This gives the class the liberty to leave behind some damage gears in favor of [[Increase item drop gears#Equipment that increases drop rate|drop rate gears]] such as {{#icon:19095}}{{#linkitem:19095|Happy Balloon}}, {{#icon:19118}}{{#linkitem:19118|Poring Sunglasses+}}, and {{#icon:22069}}{{#linkitem:22069|Lian Shoes}} to name a few in order to get better yields when farming. There will come a point in the game wherein you will have too much damage that sacrificing some of it won't hurt so you can be ahead of everybody else in terms of farming rates. | ** This gives the class the liberty to leave behind some damage gears in favor of [[Increase item drop gears#Equipment that increases drop rate|drop rate gears]] such as {{#icon:19095}}{{#linkitem:19095|Happy Balloon}}, {{#icon:19118}}{{#linkitem:19118|Poring Sunglasses+}}, and {{#icon:22069}}{{#linkitem:22069|Lian Shoes}} to name a few in order to get better yields when farming. There will come a point in the game wherein you will have too much damage that sacrificing some of it won't hurt so you can be ahead of everybody else in terms of farming rates. | ||
** Just as seen in this [https://www.youtube.com/watch?v=bceNkypFuN0 showcase video], EMs can farm the most endgame dungeon [[Varmundt's Biosphere Depth 2]] with 24% drop gears and still OHKO the mobs inside. Not all classes can do this and EM is ''the greatest'' magical class to do it alongside [[Inquisitor|Inquisitors]] (in the physical department) so make the most out of this advantage. | ** Just as seen in this [https://www.youtube.com/watch?v=bceNkypFuN0 showcase video], EMs can farm the most endgame dungeon [[Varmundt's Biosphere Depth 2]] with 24% drop gears and still OHKO the mobs inside. Not all classes can do this and EM is ''the greatest'' magical class to do it alongside [[Inquisitor|Inquisitors]] (in the physical department) so make the most out of this advantage. | ||
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* High learning curve. | * High learning curve. | ||
** The class looks easy to play on paper and on first sight, but Elemental Master actually has a lot of things you need to understand first in order to effectively play the class to its best capacity. | ** The class looks easy to play on paper and on first sight, but Elemental Master actually has a lot of things you need to understand first in order to effectively play the class to its best capacity. | ||
** However if you plan on using the class as a starting farmer character, do not worry because it's still a viable pick for that purpose. It is as straightforward as casting your skills to kill monsters to get their loots and move on. The moment it starts to become complicated is when you | ** However if you plan on using the class as a starting farmer character, do not worry because it's still a viable pick for that purpose. It is as straightforward as casting your skills to kill monsters to get their loots and move on. The moment it starts to become complicated is when you incorporate defensive and utility skills while aiming to optimize '''damage per second''' ('''DPS''') with Elemental Master since a lot of variables will need to be considered and a complete understanding of the class is necessary. | ||
* Needs a lot of catalysts to summon their Elementals and High Elementals, and apply their ground defensive skills which makes weight management more important than ever. | * Needs a lot of catalysts to summon their Elementals and High Elementals, and apply their ground defensive skills which makes weight management more important than ever. | ||
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** As an example, Betelgeuse standing underneath Volcano will amplify his '''{{#skill:83}}s''' just as your '''{{#skill:5372}}''' or <span style="color:red;">Fire</span>-endowed '''{{#skill:5380}}''' would be boosted in the same manner, so careful placement of your set-ups are always necessary. | ** As an example, Betelgeuse standing underneath Volcano will amplify his '''{{#skill:83}}s''' just as your '''{{#skill:5372}}''' or <span style="color:red;">Fire</span>-endowed '''{{#skill:5380}}''' would be boosted in the same manner, so careful placement of your set-ups are always necessary. | ||
* Requires 1 {{#item:717}} to cast. Can be purchased from '''Tool Dealer NPCs''' in any towns for 1,500 zeny. | * Requires 1 {{#item:717}} to cast. Can be purchased from '''Tool Dealer NPCs''' in any towns for 1,500 zeny. | ||
* Recasting this skill won't consume another Blue Gemstone. | * Recasting this skill won't consume another Blue Gemstone or until the current elemental floor buff expires. | ||
* Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. Casting any of the elemental floor buffs will replace Volcano. | * Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. Casting any of the elemental floor buffs will replace Volcano. | ||
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** As an example, Lasgand standing underneath Deluge will amplify his '''{{#skill:89}}''' just as your '''{{#skill:5369}}''' or <span style="color:blue;">Water</span>-endowed '''{{#skill:5380}}''' would be boosted in the same manner, so careful placement of your set-ups are always necessary. Oh and he would also get +15% MaxHP and I'm pretty sure you wouldn't want that. | ** As an example, Lasgand standing underneath Deluge will amplify his '''{{#skill:89}}''' just as your '''{{#skill:5369}}''' or <span style="color:blue;">Water</span>-endowed '''{{#skill:5380}}''' would be boosted in the same manner, so careful placement of your set-ups are always necessary. Oh and he would also get +15% MaxHP and I'm pretty sure you wouldn't want that. | ||
* Requires 1 {{#item:717}} to cast. Can be purchased from '''Tool Dealer NPCs''' in any towns for 1,500 zeny. | * Requires 1 {{#item:717}} to cast. Can be purchased from '''Tool Dealer NPCs''' in any towns for 1,500 zeny. | ||
* Recasting this skill won't consume another Blue Gemstone. | * Recasting this skill won't consume another Blue Gemstone or until the current elemental floor buff expires. | ||
* Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. Casting any of the elemental floor buffs will replace Deluge. | * Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. Casting any of the elemental floor buffs will replace Deluge. | ||
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** As an example, Schulang standing underneath Violent Gale will amplify his '''{{#skill:85}}''' just as your '''{{#skill:5370}}''' or <span style="color:green;">Wind</span>-endowed '''{{#skill:5380}}''' would be boosted in the same manner, so careful placement of your set-ups are always necessary. | ** As an example, Schulang standing underneath Violent Gale will amplify his '''{{#skill:85}}''' just as your '''{{#skill:5370}}''' or <span style="color:green;">Wind</span>-endowed '''{{#skill:5380}}''' would be boosted in the same manner, so careful placement of your set-ups are always necessary. | ||
* Requires 1 {{#item:717}} to cast. Can be purchased from '''Tool Dealer NPCs''' in any towns for 1,500 zeny. | * Requires 1 {{#item:717}} to cast. Can be purchased from '''Tool Dealer NPCs''' in any towns for 1,500 zeny. | ||
* Recasting this skill won't consume another Blue Gemstone. | * Recasting this skill won't consume another Blue Gemstone or until the current elemental floor buff expires. | ||
* Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. Casting any of the elemental floor buffs will replace Violent Gale. | * Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. Casting any of the elemental floor buffs will replace Violent Gale. | ||
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* Either leave this skill out if you're going the caster route or max it if you're going for the niche build Spell Fist. | * Either leave this skill out if you're going the caster route or max it if you're going for the niche build Spell Fist. | ||
* Spell Fist concentrates the power of your elemental bolt skills ('''{{#skill:19}}''', '''{{#skill:14}}''', & '''{{#skill:20}}''') to your weapon which makes it possible to deal melee magical damage. | * Spell Fist concentrates the power of your elemental bolt skills ('''{{#skill:19}}''', '''{{#skill:14}}''', & '''{{#skill:20}}''') to your weapon which makes it possible to deal melee magical damage. | ||
** As an example, if any of your Lvl. 10 Elemental Bolt skills would normally deal ~'''300m per cast''', Spell Fist will make it possible for you to deal ~'''300m per melee auto attack''' that will be registered as magical damage. | |||
** Meeting the requirement of '''193 ASPD''' gives you a maximum of '''7 hits per second''' thus letting you do approximately '''2.1b DPS''' just from your melee auto attacks alone (autocasted skills not yet accounted for). | |||
* Ideally, you'd want to have an FCT lower than 1 second or VCT lower than 90% so you can't instant cast your bolt skills. Yes, that may sound absurd but that's because you'd need to not completely cast your elemental bolts so you could apply Spell Fist as an active skill. Aim your bolt skills on a target, cast it, then immediately press Spell Fist. Instant casting your bolt skills will make it impossible for you to activate Spell Fist. | * Ideally, you'd want to have an FCT lower than 1 second or VCT lower than 90% so you can't instant cast your bolt skills. Yes, that may sound absurd but that's because you'd need to not completely cast your elemental bolts so you could apply Spell Fist as an active skill. Aim your bolt skills on a target, cast it, then immediately press Spell Fist. Instant casting your bolt skills will make it impossible for you to activate Spell Fist. | ||
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* Slows down movement speed inside the barrier. | * Slows down movement speed inside the barrier. | ||
|- | |- | ||
| | |'''Offensive mode''': | ||
|'''<u>Stone Hammer</u>''': | |'''<u>Stone Hammer</u>''': | ||
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2. Has a 7% chance to autocast '''Lvl. 1''' '''{{#skill:19}}''' when summoner's dealing normal physical damage. (If summoner has higher skill level, that level will be casted instead) | 2. Has a 7% chance to autocast '''Lvl. 1''' '''{{#skill:19}}''' when summoner's dealing normal physical damage. (If summoner has higher skill level, that level will be casted instead) | ||
3. Endows '''{{#skill:2449}}' | 3. Endows '''{{#skill:2449}}'''<nowiki/>'s property to Fire. | ||
| style="width: 33%;background-color:#F79A9A;" |'''<big>Defensive mode</big>''' | | style="width: 33%;background-color:#F79A9A;" |'''<big>Defensive mode</big>''' | ||
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2. Has a 7% chance to autocast '''Lvl. 1''' '''{{#skill:14}}''' when summoner's dealing normal physical damage. (If summoner has higher skill level, that level will be casted instead) | 2. Has a 7% chance to autocast '''Lvl. 1''' '''{{#skill:14}}''' when summoner's dealing normal physical damage. (If summoner has higher skill level, that level will be casted instead) | ||
3. Endows '''{{#skill:2449}}' | 3. Endows '''{{#skill:2449}}'''<nowiki/>'s property to Water. | ||
| style="width: 33%;background-color:#A5C5FA;" |'''<big>Defensive mode</big>''' | | style="width: 33%;background-color:#A5C5FA;" |'''<big>Defensive mode</big>''' | ||
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2. Has a 7% chance to autocast '''Lvl. 1''' '''{{#skill:20}}''' when summoner's dealing normal physical damage. (If summoner has higher skill level, that level will be casted instead) | 2. Has a 7% chance to autocast '''Lvl. 1''' '''{{#skill:20}}''' when summoner's dealing normal physical damage. (If summoner has higher skill level, that level will be casted instead) | ||
3. Endows '''{{#skill:2449}}' | 3. Endows '''{{#skill:2449}}'''<nowiki/>'s property to Wind. | ||
|'''<big>Defensive mode</big>''' | |'''<big>Defensive mode</big>''' | ||
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2. Has a 7% chance to autocast '''Lvl. 1''' '''{{#skill:90}}''' when summoner's dealing normal physical damage. (If summoner has higher skill level, that level will be casted instead) | 2. Has a 7% chance to autocast '''Lvl. 1''' '''{{#skill:90}}''' when summoner's dealing normal physical damage. (If summoner has higher skill level, that level will be casted instead) | ||
3. Endows '''{{#skill:2449}}' | 3. Endows '''{{#skill:2449}}'''<nowiki/>'s property to Earth. | ||
| '''<big>Defensive mode</big>''' | | '''<big>Defensive mode</big>''' | ||
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2. Has a 7% chance to autocast '''Level 1''' '''{{#skill:2448}}''' when summoner's dealing normal physical damage. (If summoner has higher skill level, that level will be casted instead) | 2. Has a 7% chance to autocast '''Level 1''' '''{{#skill:2448}}''' when summoner's dealing normal physical damage. (If summoner has higher skill level, that level will be casted instead) | ||
3. Endows '''{{#skill:2449}}' | 3. Endows '''{{#skill:2449}}'''<nowiki/>'s property to Poison. | ||
|'''<big>Defensive mode</big>'''<u> | |'''<big>Defensive mode</big>'''<u> | ||
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