2,550
edits
No edit summary |
No edit summary |
||
| Line 90: | Line 90: | ||
<big><span style="color:#008000;>'''♣'''</big> Excels in space manipulation and '''crowd control''' ('''CC''') skills | <big><span style="color:#008000;>'''♣'''</big> Excels in space manipulation and '''crowd control''' ('''CC''') skills | ||
<big><span style="color:#008000;>'''♣'''</big> Have mobility | <big><span style="color:#008000;>'''♣'''</big> High burst damage | ||
<big><span style="color:#008000;">'''♣'''</big> Have mobility | |||
<big><span style="color:#008000;>'''♣'''</big> Unlimited supply of '''Activity Point''' ('''AP''') and mana | <big><span style="color:#008000;>'''♣'''</big> Unlimited supply of '''Activity Point''' ('''AP''') and mana | ||
| Line 115: | Line 117: | ||
* EMs excel in space manipulation and '''crowd control''' ('''CC''') skills. | * EMs excel in space manipulation and '''crowd control''' ('''CC''') skills. | ||
** Four (4) of their skills, if you'll include Psychic Wave, are lingering and count as '''damage over time''' ('''DoT''') skills. This is useful and efficient when you're farming, as it is as simple as placing any of your DoT skills on the ground before teleporting away. You can still kill the monsters and you can still get their drops (thanks to the '''<u>@autoloot</u>''' feature). The only scenario I could think of where this won't be applicable is when you're finishing a Kill Count quest. In that case you'll need to be onscreen to get the count. Apart from this, your DoT skills possess a "hit-locking" CC effect that flinches monsters and places them away from you. | ** Four (4) of their skills, if you'll include Psychic Wave, are lingering and count as '''damage over time''' ('''DoT''') skills. This is useful and efficient when you're farming, as it is as simple as placing any of your DoT skills on the ground before teleporting away. You can still kill the monsters and you can still get their drops (thanks to the '''<u>@autoloot</u>''' feature). The only scenario I could think of where this won't be applicable is when you're finishing a Kill Count quest. In that case you'll need to be onscreen to get the count. Apart from this, your DoT skills possess a "hit-locking" CC effect that flinches monsters and places them away from you. | ||
** Your skills have strong maneuverability and it doesn't take too much effort to accurately aim them to hit monsters. Most of your skills are '''ground targeted''' and would not require a unit present before you can hit or cast. You can control the distance of how close or far apart your skills are from you; all that will be required of you then is to predict which direction the mobs will likely move towards to and then cast your skills there. | |||
** Their ultimate skill''' {{#skill:5380}}''' acts as their 4th job equivalent of Psychic Wave as it can be endowed to either <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, <span style="color:brown;">Earth</span>, or <span style="color:purple;">Poison</span>—basically assuming the elemental property of their currently summoned '''High Elemental Spirits'''; but unbeknownst to many it also acts as a CC skill! Both normal and boss monsters with the exception of MVPs hit by this skill are rendered immobile and stunned during the entire duration of the skill animation. We'll go more in-depth about Elemental Buster and its secret shenanigans once we go into the [[The_Complete_Elemental_Master_Guide_by_Goldie#Elemental_Master|Elemental Master section]], so please bear with me! <s>*''cough''* '''Autocast Elemental Buster''' ''*cough*''</s> | ** Their ultimate skill''' {{#skill:5380}}''' acts as their 4th job equivalent of Psychic Wave as it can be endowed to either <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, <span style="color:brown;">Earth</span>, or <span style="color:purple;">Poison</span>—basically assuming the elemental property of their currently summoned '''High Elemental Spirits'''; but unbeknownst to many it also acts as a CC skill! Both normal and boss monsters with the exception of MVPs hit by this skill are rendered immobile and stunned during the entire duration of the skill animation. We'll go more in-depth about Elemental Buster and its secret shenanigans once we go into the [[The_Complete_Elemental_Master_Guide_by_Goldie#Elemental_Master|Elemental Master section]], so please bear with me! <s>*''cough''* '''Autocast Elemental Buster''' ''*cough*''</s> | ||
* The class does not shy away when it comes to casually '''one'''-'''hit knocking out''' ('''OHKO''') monsters due to its immanent high burst damage. | |||
** This gives the class the liberty to leave behind some damage gears in favor of [[Increase item drop gears#Equipment that increases drop rate|drop rate gears]] such as {{#icon:19095}}{{#linkitem:19095|Happy Balloon}}, {{#icon:19118}}{{#linkitem:19118|Poring Sunglasses+}}, and {{#icon:22069}}{{#linkitem:22069|Lian Shoes}} to name a few in order to get better yields when farming. There will come a point in the game wherein you will have too much damage that sacrificing some of it won't hurt so you can be ahead of everybody else in terms of farming rates. | |||
** Just as seen in this [https://www.youtube.com/watch?v=bceNkypFuN0 showcase video], EMs can farm the most endgame dungeon [[Varmundt's Biosphere Depth 2]] with 24% drop gears and still OHKO the mobs inside. It is ''the best'' magical class to do it alongside [[Inquisitor|Inquisitors]] (in the physical department) so make the most out of this advantage. | |||
* They have at least two (2) forms of mobility with the skills '''Lvl. 1''' '''{{#skill:2459}}''' on '''Lvl. 2 {{#skill:2456}}''' ('''Defensive Mode''') and '''{{#skill:6517}}'''. | * They have at least two (2) forms of mobility with the skills '''Lvl. 1''' '''{{#skill:2459}}''' on '''Lvl. 2 {{#skill:2456}}''' ('''Defensive Mode''') and '''{{#skill:6517}}'''. | ||
| Line 121: | Line 127: | ||
** EM is already a class gifted with lots of ground magical skills, above average range and AoE, and yet they were still given another mobility skill with Psychic Stream. This skill with a nine (9) cells range lets you blink/dash towards a monster or a mob of monsters making farming faster and efficient. As an example, you use Psychic Stream on a mob then proceed to autocast your Elemental Buster from the Dimension Set to kill the horde of mobs around you, while aiming Diamond Storm to another pack of mobs to maximize your range and space around you. | ** EM is already a class gifted with lots of ground magical skills, above average range and AoE, and yet they were still given another mobility skill with Psychic Stream. This skill with a nine (9) cells range lets you blink/dash towards a monster or a mob of monsters making farming faster and efficient. As an example, you use Psychic Stream on a mob then proceed to autocast your Elemental Buster from the Dimension Set to kill the horde of mobs around you, while aiming Diamond Storm to another pack of mobs to maximize your range and space around you. | ||
* Unlimited supply of '''Activity Point''' ('''AP''') and mana. | * Unlimited supply of '''Activity Point''' ('''AP''') and mana. | ||
** Activity Point will be necessary to cast majority of 4th job skills. EMs will never ran out of AP since most of their skills, with the exception of a manually casted Elemental Buster and Psychic Stream, replenish their AP by 5 points; | ** Activity Point will be necessary to cast majority of 4th job skills. EMs will never ran out of AP since most of their skills, with the exception of a manually casted Elemental Buster and Psychic Stream, replenish their AP by 5 points; in the event you die which brings down your AP to 0 in a dungeon or inside an instance, you will never find the need to go back to town to talk to the Healer NPC just to fully recover your AP. | ||
** Much like Activity Point, mana is also not a problem for the class. With their skill '''{{#skill:373}}''', this gives EMs the ability to convert their HP to SP by a certain percentage anytime they need to. | ** Much like Activity Point, mana is also not a problem for the class. With their skill '''{{#skill:373}}''', this gives EMs the ability to convert their HP to SP by a certain percentage anytime they need to. | ||
| Line 1,131: | Line 1,137: | ||
* Psychic Stream is more practically used for field farming, and less practical to use in instances. | * Psychic Stream is more practically used for field farming, and less practical to use in instances. | ||
* I honestly don't know why Gravity gave the class even more mobility, but I guess this is them playing favorites. Unlike our cousins the Arch Mages, we now have more mobility which makes farming easier and faster. It's not as good as a Taekwon's '''{{#skill:426}}''' skill or a Knight's '''{{#skill:1001}}''' skill since it has a bit of cooldown and a nine (9) cells range, but in places like [[Varmundt%27s_Biosphere_Depth|Depth Biosphere]] or [[Varmundt%27s_Biosphere_Depth_2|Depth Abyss 2]] where teleportation is disabled, this skill is very useful. | * I honestly don't know why Gravity gave the class even more mobility, but I guess this is them playing favorites. Unlike our cousins the Arch Mages, we now have more mobility which makes farming easier and faster. It's not as good as a Taekwon's '''{{#skill:426}}''' skill or a Knight's '''{{#skill:1001}}''' skill since it has a bit of cooldown and a nine (9) cells range, but in places like [[Varmundt%27s_Biosphere_Depth|Depth Biosphere]] or [[Varmundt%27s_Biosphere_Depth_2|Depth Abyss 2]] where teleportation is disabled, this skill is very useful. | ||
* If you only use this skill as a gap closer which it is 1 skill point should be enough to do that job, but if you use it to one-hit knockout | * If you only use this skill as a gap closer which it is 1 skill point should be enough to do that job, but if you use it to one-hit knockout mobs outside of Depth Biospheres, then by all means maximize it. | ||
* '''Note''': This skill doesn't work when you're under the '''{{#skill:157}}''' state, so be careful not to cast or recast this skill often. | * '''Note''': This skill doesn't work when you're under the '''{{#skill:157}}''' state, so be careful not to cast or recast this skill often. | ||
|style="text-align: center;" | 1 / 5 | |style="text-align: center;" | 1 / 5 | ||
edits