The Complete Elemental Master Guide by Goldie: Difference between revisions

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=== Tank Gears ===
=== Tank Gears ===
Okay, now that everything has been explained on how to make your Spirits survive longer, we'll now talk more about gears. I'll be giving out budget options and high-end options in this section. The high-end gears are optional, but if you have the zeny for it then I say go for it then. The gears I'll be listing down were the set of gears that has worked for me so far and made my Spirits survive and as I'm sure there are plenty of options out there.
Okay, now that everything has been explained on how to make your Spirits survive longer, we'll now talk more about gears. I'll be giving out budget options and high end options in this section. The high end gears are optional, but if you have the zeny for it then I say go for it then. The gears I'll be listing down were the set of gears that has worked for me so far and made my Spirits survive and as I'm sure there are plenty of options out there.


The tank gears as good as they are to make your Spirits survive longer takes less priority than your core DPS gears. I suggest to build your tank gears last, and once you're done with your core DPS gears then that's the time to invest on these. The budget tank gears aren't as expensive as the high end tank gears and could serve as a side project if you really want to improve your Spirit's survivability much earlier.
The tank gears as good as they are to make your Spirits survive longer takes less priority than your core DPS gears. I suggest to build your tank gears last, and once you're done with your core DPS gears then that's the time to invest on these. The budget tank gears aren't as expensive as the high end tank gears and could serve as a side project if you really want to improve your Spirit's survivability much earlier.
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* '''Hero's Badge''' enchanted with {{#item:310918}} and {{#item:4744}}.
* '''Hero's Badge''' enchanted with {{#item:310918}} and {{#item:4744}}.
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Okay so now you already got the zeny to be high-end and buy expensive tanking gears to make your Spirits survive longer? Well here are the BiS gears for that purpose!
Okay so now you already got the zeny to be high end and buy expensive tanking gears to make your Spirits survive longer? Well here are the BiS gears for that purpose!


{{#item:19483}}can be obtained from Old Glast Heim: Challenge Mode. To know more details about the enchanting process and costs, click on the [[Old_Glast_Heim_Challenge_Mode#Gear|link]]. The {{#item:410233}} and {{#item:420269}}duo combo can be bought from [[Alice_Twisted_Madness#Gambler's_Seal|Alice Twisted Madness]] instance and can be enchanted with {{#item:102676}} and {{#item:102677}}, respectively. To buy the enchant catalysts, talk to '''NPC Muzaszir''' {{#navi:muh_market|169|209}} . He's located at the Muh Market ('''@go market''').
{{#item:19483}}can be obtained from Old Glast Heim: Challenge Mode. To know more details about the enchanting process and costs, click on the [[Old_Glast_Heim_Challenge_Mode#Gear|link]]. The {{#item:410233}} and {{#item:420269}}duo combo can be bought from [[Alice_Twisted_Madness#Gambler's_Seal|Alice Twisted Madness]] instance and can be enchanted with {{#item:102676}} and {{#item:102677}}, respectively. To buy the enchant catalysts, talk to '''NPC Muzaszir''' {{#navi:muh_market|169|209}} . He's located at the Muh Market ('''@go market''').
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** Enchanted with MaxHP + 2%.
** Enchanted with MaxHP + 2%.
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Same as with your high-end tank gears, the shadow gears for additional tanking values takes less priority and you have the option to skip them for now. You may revisit them once you're done with your core DPS gears. For more information regarding the listed '''Shadow Gears''', check this [[Shadow_Gear|page]]. To know more about '''Shadow Gear enchanting''', visit this [[Shadow_Enchanting|page]] or [[Choi%27s_Guide_To_Magic#Shadow_Gear|Choi's Guide to Magic]].
Same as with your high end tank gears, the shadow gears for additional tanking values takes less priority and you have the option to skip them for now. You may revisit them once you're done with your core DPS gears. For more information regarding the listed '''Shadow Gears''', check this [[Shadow_Gear|page]]. To know more about '''Shadow Gear enchanting''', visit this [[Shadow_Enchanting|page]] or [[Choi%27s_Guide_To_Magic#Shadow_Gear|Choi's Guide to Magic]].


==== Costume Enchant Stones ====
==== Costume Enchant Stones ====
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==Gear Progression==
==Gear Progression==
Generally, magical classes follow the same path of progression, and they only differ with their choice of weapon, and upper headgear. Choi has made a [[Choi%27s_Guide_To_Magic#Magic_Gear_Progression|thorough guide]] for all things about a magical user's progression towards end game and it is honestly commendable. In this guide, we'll be focusing more on the Elemental Master's side of progression with core gears that an EM would need for leveling during the early stages of the game to its mid game and then finally end game. '''This section will also be told for the perspective of people new to the game''' and if this happens to be your 2nd or 3rd time to play a magic-based character then you can freely switch some of the gear recommendations per stages or skip that stage entirely.
Generally, magical classes follow the same path of progression, and they only differ with their choice of weapon, and upper headgear. Choi has made a [[Choi%27s_Guide_To_Magic#Magic_Gear_Progression|thorough guide]] for all things about a magical user's progression towards endgame and it is honestly commendable. In this guide, we'll be focusing more on the Elemental Master's side of progression with core gears that an EM would need for leveling during the early stages of the game to its mid game and then finally endgame. '''This section will also be told for the perspective of people new to the game''' and if this happens to be your 2nd or 3rd time to play a magic-based character then you can freely switch some of the gear recommendations per stages or skip that stage entirely.


The gears that will be listed under the '''early game''' section are those that will be used for early leveling. Early game gears will be divided into '''three''' ('''3''')  '''subcategories''': '''Part I''' , '''Part II''' , and '''Part III'''. In '''Part I''', you begin your gear progression with the Advanced Paradise Set you used for leveling as a Sorcerer and you are expected to do the Episodic Quests. With the Grace set you had just gotten from Episode 17.1, you will be farming for raw zeny mostly in places like [[Thanatos_Tower_Revamp|Thanatos Tower Flr. 12]], while doing the quests for Episode 17.2 and Episode 18 to get you ready for the next set of gears for Part II. Most of the gears here are obtained from Episode 17.2 and Episode 18, that's why the sooner you finish the episodic quests the closer you approach Part II of early game progression. '''Part II''' routine is almost similar to Part I where you will again farm for zeny to gear yourself up. Upon reaching '''Part III''' of gear progression, this is where you'll start to craft gears which you will continue to use 'til late game such as {{#item:540079}}and {{#item:470204}}. You'll also be able to start farming popular dungeons such as [[Niflheim|Niflheim 2]] and [[Clock Tower Unknown Basement]].
The gears that will be listed under the '''early game''' section are those that will be used for early leveling. Early game gears will be divided into '''three''' ('''3''')  '''subcategories''': '''Part I''' , '''Part II''' , and '''Part III'''. In '''Part I''', you begin your gear progression with the Advanced Paradise Set you used for leveling as a Sorcerer and you are expected to do the Episodic Quests. With the Grace set you had just gotten from Episode 17.1, you will be farming for raw zeny mostly in places like [[Thanatos_Tower_Revamp|Thanatos Tower Flr. 12]], while doing the quests for Episode 17.2 and Episode 18 to get you ready for the next set of gears for Part II. Most of the gears here are obtained from Episode 17.2 and Episode 18, that's why the sooner you finish the episodic quests the closer you approach Part II of early game progression. '''Part II''' routine is almost similar to Part I where you will again farm for zeny to gear yourself up. Upon reaching '''Part III''' of gear progression, this is where you'll start to craft gears which you will continue to use 'til late game such as {{#item:540079}}and {{#item:470204}}. You'll also be able to start farming popular dungeons such as [[Niflheim|Niflheim 2]] and [[Clock Tower Unknown Basement]].


In the '''mid game''' section, these are the gears that you should have gotten as you gradually do the remaining episodic quests and farm for resources such as {{#item:25731}}, {{#item:25729}}and {{#item:1000322}}that you will need to build up your core gears for the end game stage. Mid game gears will also serve as the base gears that will let you farm certain areas where those aforementioned resources are dropped such as  [[Mjolnir Underground Cave]] and [[Varmundt%27s_Biosphere|Varmundt's Biosphere]].  
In the '''mid game''' section, these are the gears that you should have gotten as you gradually do the remaining episodic quests and farm for resources such as {{#item:25731}}, {{#item:25729}}and {{#item:1000322}}that you will need to build up your core gears for the endgame stage. Mid game gears will also serve as the base gears that will let you farm certain areas where those aforementioned resources are dropped such as  [[Mjolnir Underground Cave]] and [[Varmundt%27s_Biosphere|Varmundt's Biosphere]].  


Once you have accumulated enough resources to improve on your gears, this is now the stage where you're nearing or approaching '''end game'''. This is now the part where you can finally start farming end game dungeons and instances such as [[Varmundt's Biosphere Depth]], [[Varmundt's Biosphere Depth 2]], [[Constellation Tower]], or [[Immortal|The Immortal]] either on your own accord or with a party. This is also the part where all the best in slot ('''BiS''') gears for EM will be listed and be provided.  Gears in this section are those that have been tested by me and are the gears that give out the strongest damage output for the class. I know most of you are only after this part and it's understandable, but I still do hope you reached this part of the guide after reading the vital pieces of information on what makes Elemental Master, as I cannot stress enough how overwhelming and complicated the class can be for the majority of the player base. That all aside, let's start on the different gear progressions.
Once you have accumulated enough resources to improve on your gears, this is now the stage where you're nearing or approaching '''endgame'''. This is now the part where you can finally start farming endgame dungeons and instances such as [[Varmundt's Biosphere Depth]], [[Varmundt's Biosphere Depth 2]], [[Constellation Tower]], or [[Immortal|The Immortal]] either on your own accord or with a party. This is also the part where all the best in slot ('''BiS''') gears for EM will be listed and be provided.  Gears in this section are those that have been tested by me and are the gears that give out the strongest damage output for the class. I know most of you are only after this part and it's understandable, but I still do hope you reached this part of the guide after reading the vital pieces of information on what makes Elemental Master, as I cannot stress enough how overwhelming and complicated the class can be for the majority of the player base. That all aside, let's start on the different gear progressions.


===Early Game===
===Early Game===
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*You can start working on these two (2) books as early as now. They will be your end game weapons, and they are fairly easy to upgrade. You can use {{#item:102668}} to upgrade the books.
*You can start working on these two (2) books as early as now. They will be your endgame weapons, and they are fairly easy to upgrade. You can use {{#item:102668}} to upgrade the books.
*Can be carded with the following combo:
*Can be carded with the following combo:
**{{#item:27384}} & {{#item:27384}}
**{{#item:27384}} & {{#item:27384}}
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*You will need to [[Equipment_Crafting#Pirate_Captain's_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat|craft]] this. As early as now, you can slowly upgrade Moan of Corruption (MoC) as this will be your end game boots.
*You will need to [[Equipment_Crafting#Pirate_Captain's_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat|craft]] this. As early as now, you can slowly upgrade Moan of Corruption (MoC) as this will be your endgame boots.
|- style=height:10em
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|'''Accessory (Right)'''
|'''Accessory (Right)'''
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One other core gear you need to [[Equipment_Crafting#Pirate_Captain's_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat|craft]] is the {{#item:470204}}. MoC gets stronger as you grade it, but at this stage of the progression you must grade it to at least Grade C so you get 1 second FCT redux. With more FCT redux, you can ditch {{#item:25067}} and use the {{#item:1001420}} instead for more damage improvement.
One other core gear you need to [[Equipment_Crafting#Pirate_Captain's_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat|craft]] is the {{#item:470204}}. MoC gets stronger as you grade it, but at this stage of the progression you must grade it to at least Grade C so you get 1 second FCT redux. With more FCT redux, you can ditch {{#item:25067}} and use the {{#item:1001420}} instead for more damage improvement.


{{#item:400111}} is another piece of equipment you will need to craft. I don't recommend committing too much on this headgear as this will not be your end game headgear but it is for other classes such as our cousins the Arch Mages. While this headgear only acts as a placeholder, it still imparts a strong increase in damage. Having on Grade D is okay to have but better if you can get Grade C. You can always resell it later don't worry.
{{#item:400111}} is another piece of equipment you will need to craft. I don't recommend committing too much on this headgear as this will not be your endgame headgear but it is for other classes such as our cousins the Arch Mages. While this headgear only acts as a placeholder, it still imparts a strong increase in damage. Having on Grade D is okay to have but better if you can get Grade C. You can always resell it later don't worry.


<big>*</big>When you know someone close or you know somebody in the community whom you could trust, you could  ask them for a favor to craft the {{#item:400536}} as early as now for you. You will just need to provide them the materials consisting of 50 pcs. {{#item:1001552}}, 50 pcs. {{#item:1001553}}, and 75 pcs. {{#item:25865}} to craft you one. The magic jewels are drops from the [[Varmundt's Biosphere Depth 2]] dungeon, but it can be bought from vendors in the market. On the other hand, the temporal gemstone is obtained in [[Old_Glast_Heim_Challenge_Mode|Old Glast Heim: Challenge Mode]], but you will need higher progression of the instance before it starts dropping so it's highly advisable to just buy from vendors as well.
<big>*</big>When you know someone close or you know somebody in the community whom you could trust, you could  ask them for a favor to craft the {{#item:400536}} as early as now for you. You will just need to provide them the materials consisting of 50 pcs. {{#item:1001552}}, 50 pcs. {{#item:1001553}}, and 75 pcs. {{#item:25865}} to craft you one. The magic jewels are drops from the [[Varmundt's Biosphere Depth 2]] dungeon, but it can be bought from vendors in the market. On the other hand, the temporal gemstone is obtained in [[Old_Glast_Heim_Challenge_Mode|Old Glast Heim: Challenge Mode]], but you will need higher progression of the instance before it starts dropping so it's highly advisable to just buy from vendors as well.
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*Small upgrades on '''Vesper Headgear''' just to improve your damage a bit.
*Small upgrades on '''Vesper Headgear''' just to improve your damage a bit.
*<big>*</big>When you did the shortcut and you've acquired the '''Time Dimensions Rune Crown''' in advance, you could fully refine and grade it as this will be your end game headgear and so that you could finally autocast your '''{{#skill:5380}}'''.
*<big>*</big>When you did the shortcut and you've acquired the '''Time Dimensions Rune Crown''' in advance, you could fully refine and grade it as this will be your endgame headgear and so that you could finally autocast your '''{{#skill:5380}}'''.
|- style=height:10em
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|'''Middle'''
|'''Middle'''
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*After finishing Episode 20, you'll gain access to [[20_The_Immortal#Glacier_Shield|Glacier equips]]. You can fully refine and grade this shield as it'll be one of your end game gears.
*After finishing Episode 20, you'll gain access to [[20_The_Immortal#Glacier_Shield|Glacier equips]]. You can fully refine and grade this shield as it'll be one of your endgame gears.
*Enchanted with {{#item:312095}}, {{#item:312093}} or {{#item:312092}}, and {{#item:312091}}.
*Enchanted with {{#item:312095}}, {{#item:312093}} or {{#item:312092}}, and {{#item:312091}}.
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<big>*</big>Provided you have completed the Dimensions combo consisting of {{#item:400536}}and {{#item:540079}} or {{#item:540080}}, you can now fully refine and grade these items. '''At''' '''Grade A''', these equipment will unlock your true potential and will allow you to autocast your ultimate skill '''{{#skill:5380}}''' which will make farming much easier for you.
<big>*</big>Provided you have completed the Dimensions combo consisting of {{#item:400536}}and {{#item:540079}} or {{#item:540080}}, you can now fully refine and grade these items. '''At''' '''Grade A''', these equipment will unlock your true potential and will allow you to autocast your ultimate skill '''{{#skill:5380}}''' which will make farming much easier for you.


===End Game===
===Endgame===
{| class="wikitable mw-collapsible mw-collapsed" style="width:85%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width:85%;"
!Type
!Type
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**For more info about purchasing and enchanting the accessory, check this [[Circulation_of_Life_Accessories|page]].
**For more info about purchasing and enchanting the accessory, check this [[Circulation_of_Life_Accessories|page]].
|}
|}
End game now finally and this is the last stage of your gear progression but certainly not the last (<s>costumes?</s>). Here, most of the things you will do is going to be min-maxing and striving to get the best possible enchant and upgrade on your gears. Some players settle for the bare minimum and that's fine too if you don't fancy suffering more with RNG, but you're still in end game. Moreover, this will be the stage where you'll most likely want to buy your own MVP cards either by farming them yourselves from instances or buying them from sellers. The useful MVP cards for EM are listed in the table. I suggest you get them when you have the time and budget for it; EM is an already strong class and these MVP cards scale well with EM's skills.
Endgame now finally and this is the last stage of your gear progression but certainly not the last (<s>costumes?</s>). Here, most of the things you will do is going to be min-maxing and striving to get the best possible enchant and upgrade on your gears. Some players settle for the bare minimum and that's fine too if you don't fancy suffering more with RNG, but you're still in endgame. Moreover, this will be the stage where you'll most likely want to buy your own MVP cards either by farming them yourselves from instances or buying them from sellers. The useful MVP cards for EM are listed in the table. I suggest you get them when you have the time and budget for it; EM is an already strong class and these MVP cards scale well with EM's skills.


Gears that are new in this section are the [[Alice_Twisted_Madness#Gear|Alice gears]] {{#item:460020}}, {{#item:410233}}, and {{#item:420213}}. The Mad Bunny is sought for the utility that it gives. It gives more ASPD and ACD plus 10% resistance against all element. Damage-wise, it didn't perform significantly better than {{#item:460040}} in my tests, but having more utility is nice to those who prefer it over damage. On the other hand, the middle and lower headgears Gambler's Seal and Ace of Spades are your next new upgrade in those slots. They were upgraded last because they give little improvement in damage as compared to the costs of crafting them and your other core gears.
Gears that are new in this section are the [[Alice_Twisted_Madness#Gear|Alice gears]] {{#item:460020}}, {{#item:410233}}, and {{#item:420213}}. The Mad Bunny is sought for the utility that it gives. It gives more ASPD and ACD plus 10% resistance against all element. Damage-wise, it didn't perform significantly better than {{#item:460040}} in my tests, but having more utility is nice to those who prefer it over damage. On the other hand, the middle and lower headgears Gambler's Seal and Ace of Spades are your next new upgrade in those slots. They were upgraded last because they give little improvement in damage as compared to the costs of crafting them and your other core gears.
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In the third example, you will have three (3) <span style="color:red;">Fire</span> AoE skills that will benefit from your cards and modifiers focused on the <span style="color:red;">Fire</span> property. The Elemental Buster here is situational and you don't really have to cast it repeatedly as it will consume 15 AP each use. When a pack of mobs surrounds you that's when you use it. Conflagration can either be Venom Swamp or Lightning Land depending on your choice of element, but the main idea still remains that you will cast PW as soon as it's available to maximize its wide AoE. You can even throw in some '''{{#skill:6517}}''' if you so desire which is only fitting since both are psionic skills! I would like to call this build as '''Farming build''' as this build is realistically used for farming low to mid game dungeons such as [[Thanatos_Tower_Revamp|Thanatos Tower Flr. 12]], [[Niflheim|Niflheim 2]], [[Clock Tower Unknown Basement]], and [[Mjolnir Underground Cave]].  
In the third example, you will have three (3) <span style="color:red;">Fire</span> AoE skills that will benefit from your cards and modifiers focused on the <span style="color:red;">Fire</span> property. The Elemental Buster here is situational and you don't really have to cast it repeatedly as it will consume 15 AP each use. When a pack of mobs surrounds you that's when you use it. Conflagration can either be Venom Swamp or Lightning Land depending on your choice of element, but the main idea still remains that you will cast PW as soon as it's available to maximize its wide AoE. You can even throw in some '''{{#skill:6517}}''' if you so desire which is only fitting since both are psionic skills! I would like to call this build as '''Farming build''' as this build is realistically used for farming low to mid game dungeons such as [[Thanatos_Tower_Revamp|Thanatos Tower Flr. 12]], [[Niflheim|Niflheim 2]], [[Clock Tower Unknown Basement]], and [[Mjolnir Underground Cave]].  


For some end game dungeons such as [[Forgotten Time]], [[Varmundt's Biosphere]], and [[Varmundt's Biosphere Depth]], it is finally possible to farm these two areas with Psychic Wave with much better efficiency since the arrival of the {{#icon:480351}}{{#linkitem:480351|Circulation of Life Autumn}} and {{#icon:490485}}{{#linkitem:490485|Signet of Circulation Autumn}}— (2) two new additions to the Hall of Life series equipment. For comparison, every time I would farm [[Varmundt%27s_Biosphere#Biosphere_Temple|Varmundt's Biosphere (Temple)]] I get significantly higher yields of '''750'''~'''820''' {{#icon:25731}}{{#linkitem:25731|Zeluniums}} and '''955'''~'''1060''' {{#icon:25729}}{{#linkitem:25729|Shadowdecons}} than when I am using the usual autocast Elemental Buster build which I would only get '''650'''~'''700''' Zeluniums and '''850'''~'''900''' Shadowdecons; this upscaled performance is reasonably attributed to the fact that PW is a lingering DoT skill, has a wider AoE, and is easily more spammable which give you plenty of opportunities to cover more grounds and kill more mob. However for [[Varmundt's Biosphere Depth 2]], PW build falls flat and you're better off using your 4th job skills here. You don't really need to follow this build if it is not your cup of tea but if you're among those people who played the class as a Sorcerer in the past and played PW build like me; well, this is genuinely my love letter to them. As of today this is still my favorite build to play despite being here now in the 4th jobs era. I hope you'll consider this build and have fun with it just as I do.
For some endgame dungeons such as [[Forgotten Time]], [[Varmundt's Biosphere]], and [[Varmundt's Biosphere Depth]], it is finally possible to farm these two areas with Psychic Wave with much better efficiency since the arrival of the {{#icon:480351}}{{#linkitem:480351|Circulation of Life Autumn}} and {{#icon:490485}}{{#linkitem:490485|Signet of Circulation Autumn}}— (2) two new additions to the Hall of Life series equipment. For comparison, every time I would farm [[Varmundt%27s_Biosphere#Biosphere_Temple|Varmundt's Biosphere (Temple)]] I get significantly higher yields of '''750'''~'''820''' {{#icon:25731}}{{#linkitem:25731|Zeluniums}} and '''955'''~'''1060''' {{#icon:25729}}{{#linkitem:25729|Shadowdecons}} than when I am using the usual autocast Elemental Buster build which I would only get '''650'''~'''700''' Zeluniums and '''850'''~'''900''' Shadowdecons; this upscaled performance is reasonably attributed to the fact that PW is a lingering DoT skill, has a wider AoE, and is easily more spammable which give you plenty of opportunities to cover more grounds and kill more mob. However for [[Varmundt's Biosphere Depth 2]], PW build falls flat and you're better off using your 4th job skills here. You don't really need to follow this build if it is not your cup of tea but if you're among those people who played the class as a Sorcerer in the past and played PW build like me; well, this is genuinely my love letter to them. As of today this is still my favorite build to play despite being here now in the 4th jobs era. I hope you'll consider this build and have fun with it just as I do.


==== Stats ====
==== Stats ====
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** Updated the table under '''Elemental Catalysts''', '''Ores''', '''& Stones'''.
** Updated the table under '''Elemental Catalysts''', '''Ores''', '''& Stones'''.
* Notable changes as of 29 January 2025:
* Notable changes as of 29 January 2025:
** Added [[Divine_Beast%27s_Cloak:_Autumn#Circulation_of_Life:_Autumn|Circulation of Life Autumn]] and [[Circulation of Life Accessories|Signet of Circulation: Autumn]] under [[The_Complete_Elemental_Master_Guide_by_Goldie#End_Game|End Game Equipment]] and [[The_Complete_Elemental_Master_Guide_by_Goldie#High_End_Tank_Gears|High End Tank Gears]] sections.
** Added [[Divine_Beast%27s_Cloak:_Autumn#Circulation_of_Life:_Autumn|Circulation of Life Autumn]] and [[Circulation of Life Accessories|Signet of Circulation: Autumn]] under [[The_Complete_Elemental_Master_Guide_by_Goldie#End_Game|Endgame Equipment]] and [[The_Complete_Elemental_Master_Guide_by_Goldie#High_End_Tank_Gears|High End Tank Gears]] sections.
* Notable changes as of 18 March 2025:
* Notable changes as of 18 March 2025:
** Improved and added [[The_Complete_Elemental_Master_Guide_by_Goldie#Psychic_Wave|Psychic Wave]] as a viable and alternative build to farm some end game dungeons.
** Improved and added [[The_Complete_Elemental_Master_Guide_by_Goldie#Psychic_Wave|Psychic Wave]] as a viable and alternative build to farm some endgame dungeons.
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