2,550
edits
| Line 1,128: | Line 1,128: | ||
* Either put 1 point on this skill if you're only after its mobility or maximize it if you want a mix of both mobility and damage. | * Either put 1 point on this skill if you're only after its mobility or maximize it if you want a mix of both mobility and damage. | ||
* Psychic Stream is a fairly new skill and was just recently added to the game. This skill is given to an already versatile class made even more mobile and better. | * Psychic Stream is a fairly new skill and was just recently added to the game. This skill is given to an already versatile class made even more mobile and better. | ||
* This skill lets you dash to a monster or a horde of monster if you so desire (don't worry you have EB to | * This skill lets you dash to a monster or a horde of monster if you so desire (don't worry you have EB to [[The_Complete_Elemental_Master_Guide_by_Goldie#Casual_Farming_with_Psychic_Stream|telestomp]] them!), and inflicts <span style="color:gray;">Neutral</span> property magical damage to them and its adjacent mobs in a 5x5~7x7 AoE (scales with level). | ||
* Psychic Stream is more practically used for field farming, and less practical to use in instances. | * Psychic Stream is more practically used for field farming, and less practical to use in instances. | ||
* I honestly don't know why Gravity gave the class even more mobility, but I guess this is them playing favorites. Unlike our cousins the Arch Mages, we now have more mobility which makes farming easier and faster. It's not as good as a Taekwon's '''{{#skill:426}}''' skill or a Knight's '''{{#skill:1001}}''' skill since it has a bit of cooldown and a nine (9) cells range, but in places like [[Varmundt%27s_Biosphere_Depth|Depth Biosphere]] or [[Varmundt%27s_Biosphere_Depth_2|Depth Abyss 2]] where teleportation is disabled, this skill is very useful. | * I honestly don't know why Gravity gave the class even more mobility, but I guess this is them playing favorites. Unlike our cousins the Arch Mages, we now have more mobility which makes farming easier and faster. It's not as good as a Taekwon's '''{{#skill:426}}''' skill or a Knight's '''{{#skill:1001}}''' skill since it has a bit of cooldown and a nine (9) cells range, but in places like [[Varmundt%27s_Biosphere_Depth|Depth Biosphere]] or [[Varmundt%27s_Biosphere_Depth_2|Depth Abyss 2]] where teleportation is disabled, this skill is very useful. | ||
edits