Flame of Annihilation - An Inquisitor Guide by Cruro: Difference between revisions

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Update EB/BFB section after Time Gap release
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(Update EB/BFB section after Time Gap release)
 
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For more in-depth information, check [[#Intermediate_Chapter:_Explosion_Blaster|Intermediate Chapter: Explosion Blaster]].
For more in-depth information, check [[#Intermediate_Chapter:_Explosion_Blaster|Intermediate Chapter: Explosion Blaster]].


* '''{{#skill:5243}}:''' Only worth getting when going pure ranged build, meaning not (fully) skilling into Third Flame Bomb '''and''' when also using the new Time Dimensions Rune Crown + Dimensions Judgement Claw combo to actively boost this skill.
* '''{{#skill:5243}}:''' Damage is negligible compared to other options, but it applies a self-buff for 2:30 minutes which will boost the next skill in this list


That combo boosts Massive Flame Blaster enough to be noticably stronger than {{#skill:5244}}. However, due to its remaining 3s cooldown it can still only be weaved inbetween Explosion Blaster casts. This skill is not worth getting when using e.g. Dim Glacier weapon which boosts Explosion Blaster exclusively (Massive Flame Blaster will be weaker than Explosion Blaster, while also costing AP and having cooldown).
* '''{{#skill:6519}}:''' Highest dps ranged option for Inquisitor. With Time Gap Knuckle this becomes spammable and can be used to melt bosses. The downside it is single-target only.
 
* '''{{#skill:6519}}:''' Currently deals slightly less damage than EB on it's own, while also being single-targeted, but with future gears this will become the strongest ranged skill. As of now it has very niche use for builds with very high aftercastdelay reduction, as you can alternate between EB and BFB during their individual 0.5s cooldowns to reach higher dps than either skill could do on its own.




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This skill scales with max HP, melee and attack modifiers. It deals three hits if 15 spheres are active (but does not consume any). Beware that it deals 0 hits with 5 or less spheres (e.g. when Rising Dragon runs out).
This skill scales with max HP, melee and attack modifiers. It deals three hits if 15 spheres are active (but does not consume any). Beware that it deals 0 hits with 5 or less spheres (e.g. when Rising Dragon runs out).
While this attack-chain can be tricky to perform correctly, it's currently known as the dps ceiling for any Inquisitor build in general.


For more in-depth information, check [[#The_Final_Chapter:_Third_Flame_Bomb|The Final Chapter: Third Flame Bomb]].
For more in-depth information, check [[#The_Final_Chapter:_Third_Flame_Bomb|The Final Chapter: Third Flame Bomb]].
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[[File:Cruro_EB.jpg|border|280x280px]]
[[File:Cruro_EB.jpg|border|280x280px]]


Explosion Blaster is a 9x9 AOE based on ranged dmg and crit.
Explosion Blaster is a 9x9 AOE based on ranged dmg and crit. This skill is further complemented by Blazing Flame Blast in single-target scenarios.


It is highly recommended to build for Aftercastdelay-reduction (ACDR), even far beyond the point needed to reduce the 1s ACD to match its 0.7s CD.
It is highly recommended to build for Aftercastdelay-reduction (ACDR), even far beyond the point needed to reduce the 1s ACD to match its 0.7s CD.
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Concrete values can be checked by using ''@mi <monster-name-or-id>'' ingame and check for the crit-shield value. With the recommended Cri-value of 140, any target with a crit-shield of 40 and lower will always be critted. Certain endgame places may require even higher values, but that's relatively rare.
Concrete values can be checked by using ''@mi <monster-name-or-id>'' ingame and check for the crit-shield value. With the recommended Cri-value of 140, any target with a crit-shield of 40 and lower will always be critted. Certain endgame places may require even higher values, but that's relatively rare.
* '''Aftercastdelay reduction:''' 30 - 86%
* '''Aftercastdelay reduction:''' 30 - 86%
30% is the bare minimum to use EB on cooldown (50% when using dimension combo, 60% in the future), however in order to be able to snap to the next target, at least 50% or higher is recommended for farming.
30% is the bare minimum to use EB and BFB on cooldown, 50% when using dimension combo (EB-only), 60% with Time Gap (EB+BFB). However in order to be able to snap to the next target, at least 50% or higher is recommended for farming.




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| Weapon ||  
| Weapon ||  
+12 [A] {{#item:560061}}<br />{{#item:312800}}
* +12 [A] {{#item:560072|Time Gap Judgment Knuckle}}<br />{{#item:312800}}
* +12 [A] {{#item:560061}}<br />{{#item:312800}}
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||  
* {{#item:4608|White Knight Card}} (when using Khalitzburg Knight Card in shield)
* {{#item:4608|White Knight Card}} (when using Khalitzburg Knight Card in shield)
* {{#item:27361|Polluted Wanderer Man Card}}
* {{#item:27361|Polluted Wanderer Man Card}}
* {{#item:4399|Memory of Thanatos Card}}
* {{#item:4399|Memory of Thanatos Card}}
  || -
  || Time Gap is generally recommended as it offers the highest dps for both, {{#skill:5244}} and {{#skill:6519}}. While it is a clear winner for {{#skill:6519}}, the Dimensions weapon will actually yield slightly higher damage for {{#skill:5244}} (around ~9%) per use, however dps-wise this is more than compensated by the additional -0.1s CD reduction that Time Gap offers. This basically makes the Dimensions only useful if that slight difference is what's missing to oneshot a specific target.
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| Shield ||
| Shield ||
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! Slot !! Item !! Notes
! Slot !! Item !! Notes
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| Weapon ||
{{#item:560072|Time Gap Judgment Knuckle}}
|| [https://www.divine-pride.net/database/item/560072/time-gap-judgment-knuckle-2 Divine Pride description]<br />Will beat current best-in-slot weapon for EB slightly when combo'd with Time Dimension Rune Crown and both are at least +11, while also decreasing EB cooldown even further to 0.4s (from 0.5s with D2 weapon). Additionally, it will buff up {{#skill:6519}} to the point where it's becoming the best option for single-target use (e.g. killing bosses).
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| Cards ||  
| Cards ||  
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