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<big><span style="color:#008000;>'''+'''</big></span> Have mobility | <big><span style="color:#008000;>'''+'''</big></span> Have mobility | ||
<big><span style="color:#008000;>'''+'''</big | <big><span style="color:#008000;>'''+'''</big> Unlimited supply of '''Activity Point''' ('''AP''') and mana | ||
<big><span style="color:#008000;>'''+'''</big></span> Have access to Elementals and High Elementals | <big><span style="color:#008000;>'''+'''</big></span> Have access to Elementals and High Elementals | ||
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* EMs excel in space manipulation and '''crowd control''' ('''CC''') skills. | * EMs excel in space manipulation and '''crowd control''' ('''CC''') skills. | ||
** Four (4) of their skills, if you'll include Psychic Wave, are lingering and count as '''damage over time''' ('''DoT''') skills. This is useful and efficient when you're farming, as it is as simple as placing any of your DoT skills on the ground before teleporting away. You can still kill the monsters and you can still get their drops (thanks to the '''<u>@autoloot</u>''' feature). The only scenario I could think of where this won't be applicable | ** Four (4) of their skills, if you'll include Psychic Wave, are lingering and count as '''damage over time''' ('''DoT''') skills. This is useful and efficient when you're farming, as it is as simple as placing any of your DoT skills on the ground before teleporting away. You can still kill the monsters and you can still get their drops (thanks to the '''<u>@autoloot</u>''' feature). The only scenario I could think of where this won't be applicable is when you're finishing a Kill Count quest. In that case you'll need to be onscreen to get the count. Apart from this, your DoT skills possess a "hit-locking" CC effect that flinches monsters and places them away from you. | ||
** Their ultimate skill''' {{#skill:5380}}''' acts as their 4th job equivalent of Psychic Wave as it can be endowed to either <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, <span style="color:brown;">Earth</span>, or <span style="color:purple;">Poison</span>—basically assuming the elemental property of their currently summoned '''High Elemental Spirits'''; but unbeknownst to many it also acts as a CC skill! Both normal and boss monsters with the exception of MVPs hit by this skill are rendered immobile and stunned during the entire duration of the skill animation. We'll go more in-depth about Elemental Buster and its secret shenanigans once we go into the [[The_Complete_Elemental_Master_Guide_by_Goldie#Elemental_Master|Elemental Master section]], so | ** Their ultimate skill''' {{#skill:5380}}''' acts as their 4th job equivalent of Psychic Wave as it can be endowed to either <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, <span style="color:brown;">Earth</span>, or <span style="color:purple;">Poison</span>—basically assuming the elemental property of their currently summoned '''High Elemental Spirits'''; but unbeknownst to many it also acts as a CC skill! Both normal and boss monsters with the exception of MVPs hit by this skill are rendered immobile and stunned during the entire duration of the skill animation. We'll go more in-depth about Elemental Buster and its secret shenanigans once we go into the [[The_Complete_Elemental_Master_Guide_by_Goldie#Elemental_Master|Elemental Master section]], so please bear with me! <s>*''cough''* '''Autocast Elemental Buster''' ''*cough*''</s> | ||
* They have at least two (2) forms of mobility with the skills '''Lvl. 1''' '''{{#skill:2459}}''' on '''Lvl. 2 {{#skill:2456}}''' ('''Defensive Mode''') and '''{{#skill:6517}}'''. | * They have at least two (2) forms of mobility with the skills '''Lvl. 1''' '''{{#skill:2459}}''' on '''Lvl. 2 {{#skill:2456}}''' ('''Defensive Mode''') and '''{{#skill:6517}}'''. | ||
** You may argue that {{#icon:12710}}{{#linkitem:12710|Guyak Pudding}} is basically free and only costs 10 {{#icon:50000}}{{#linkitem:50000|Muh Coin}}, but having free guyak whenever you need it is a big add-on, especially for those tight on budget. And besides, not only does it boost movement speed but it also gives you +'''50% FLEE Rate''', which greatly improves an EM's survivability. | ** You may argue that {{#icon:12710}}{{#linkitem:12710|Guyak Pudding}} is basically free and only costs 10 {{#icon:50000}}{{#linkitem:50000|Muh Coin}}, but having free guyak whenever you need it is a big add-on, especially for those tight on budget. And besides, not only does it boost movement speed but it also gives you +'''50% FLEE Rate''', which greatly improves an EM's survivability. | ||
** EM is already a class gifted with lots of ground magical skills, above average range and AoE, and yet they were still given another mobility skill with Psychic Stream. This skill with a nine (9) cells range lets you blink/dash towards a monster or a mob of monsters making farming faster and efficient. As an example, you use Psychic Stream on a mob then proceed to autocast your Elemental Buster from the Dimension Set to kill the horde of mobs around you, while aiming Diamond Storm to another pack of mobs to maximize your range and space around you. | ** EM is already a class gifted with lots of ground magical skills, above average range and AoE, and yet they were still given another mobility skill with Psychic Stream. This skill with a nine (9) cells range lets you blink/dash towards a monster or a mob of monsters making farming faster and efficient. As an example, you use Psychic Stream on a mob then proceed to autocast your Elemental Buster from the Dimension Set to kill the horde of mobs around you, while aiming Diamond Storm to another pack of mobs to maximize your range and space around you. | ||
* Unlimited supply of '''Activity Point''' ('''AP'''). | * Unlimited supply of '''Activity Point''' ('''AP''') and mana. | ||
** Activity Point will be necessary to cast majority of 4th job skills. EMs will never ran out of AP since most of their skills, with the exception of a manually casted Elemental Buster and Psychic Stream, replenish their AP by 5 points; in the event you die which brings down your AP to 0 in a dungeon or inside an instance, you will never find the need to go back to town to talk to the Healer NPC just to fully recover your AP. | ** Activity Point will be necessary to cast majority of 4th job skills. EMs will never ran out of AP since most of their skills, with the exception of a manually casted Elemental Buster and Psychic Stream, replenish their AP by 5 points; in the event you die which brings down your AP to 0 in a dungeon or inside an instance, you will never find the need to go back to town to talk to the Healer NPC just to fully recover your AP. | ||
** Much like Activity Point, mana is also not a problem for the class. With their skill '''{{#skill:373}}''', this gives EMs the ability to convert their HP to SP by a certain percentage anytime they need to. | |||
* EMs have access to '''Elementals''' and '''High Elementals''' that would help them in various ways. We'll talk more about them in their [[The_Complete_Elemental_Master_Guide_by_Goldie#Elementals_&_High_Elementals|own sections]]. | * EMs have access to '''Elementals''' and '''High Elementals''' that would help them in various ways. We'll talk more about them in their [[The_Complete_Elemental_Master_Guide_by_Goldie#Elementals_&_High_Elementals|own sections]]. |
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