Villa of Deception: Difference between revisions

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[[Category:Instances]]
[[Category:Instances]]


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=Villa of Deception=
=Villa of Deception=
==Overview==
==Overview==
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* Rewards: Different between Normal and Advanced modes. See Rewards Section below.
* Rewards: Different between Normal and Advanced modes. See Rewards Section below.


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==Instance==
==Instance==
The instance is split into 3 areas with 2 boss fights. Each area has its own gimmicks. <br> Inside the instance, all normal monsters use Relieve On Level 9 which reduces damage taken by 90%. <br>
The instance is split into 3 areas with 2 boss fights. Each area has its own gimmicks. <br> Inside the instance, all normal monsters use Relieve On Level 9 which reduces damage taken by 90%. <br>
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* Talk to the 2 statues at the top of the room to open the portal to the next area.
* Talk to the 2 statues at the top of the room to open the portal to the next area.


===Area 3===
===Area 3=== <!--T:4-->


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* Defeat all 35 monsters.
* Defeat all 35 monsters.
* Avoid the Corrupted Plague which cast  Gradual Gravity that reduces the players Max HP by approximately 30% per second.
* Avoid the Corrupted Plague which cast  Gradual Gravity that reduces the players Max HP by approximately 30% per second.
* Once all monsters are defeated, the portal will open to the Schulang Fight.
* Once all monsters are defeated, the portal will open to the Schulang Fight.


===Schulang Fight===
===Schulang Fight=== <!--T:6-->


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* The party leader must approach and talk to Schulang to initiate the fight.
* The party leader must approach and talk to Schulang to initiate the fight.
* A series of  Thunderstorm is casted in a pattern across the room with 1 random safe position. However, this damage is minor and can be mitigated with a  Thunderproof Potion.
* A series of  Thunderstorm is casted in a pattern across the room with 1 random safe position. However, this damage is minor and can be mitigated with a  Thunderproof Potion.
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* On Advanced Mode he has a 99% damage reduction.
* On Advanced Mode he has a 99% damage reduction.


===Twisted God Freya Fight===
===Twisted God Freya Fight=== <!--T:8-->


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* The party leader must interact with the altar located north of the room to summon the Twisted God Freya. <br>
* The party leader must interact with the altar located north of the room to summon the Twisted God Freya. <br>
Mechanics and Gimmicks: <br>
Mechanics and Gimmicks: <br>


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* Center Chandelier - Freya will become stronger the further away she is from the center chandelier which amplifies all of her skill damage. Additionally, she will cast  Relieve On from Level 1 (reduces damage taken by 0%) to Level 10 (reduces damage taken by 99%) depending on this distance. Players must try to lure Freya back to the center. However, she will annoyingly cast  Run which forces her to move away from her target. (Similar to Beelzebub)
* Center Chandelier - Freya will become stronger the further away she is from the center chandelier which amplifies all of her skill damage. Additionally, she will cast  Relieve On from Level 1 (reduces damage taken by 0%) to Level 10 (reduces damage taken by 99%) depending on this distance. Players must try to lure Freya back to the center. However, she will annoyingly cast  Run which forces her to move away from her target. (Similar to Beelzebub)
* Magic Circle - In Normal mode, 1 small Magic Circle and 1 large Magic Circle will spawn near the center. Each circle will move independently in a semi-random pattern, preferring a player. If it comes into contact with a player, a teleport will occur. The small Magic Circle will teleport the colliding player back to the one of the two ghosts in Area 1. The large Magic Circle will deal damage to the player in addition teleporting the player back to Area 1. Players can interact with the White Aura NPCs near the windows to temporarily disable one of the Magic Circles by sacrificing a random amount of SP. However, it will only be disable for a short amount of time. The party must have sufficient active players to keep the Magic Circles disabled. In Advanced mode, there will be 4 Magic Circles and 4 White Aura NPCs located at each corner of the room.
* Magic Circle - In Normal mode, 1 small Magic Circle and 1 large Magic Circle will spawn near the center. Each circle will move independently in a semi-random pattern, preferring a player. If it comes into contact with a player, a teleport will occur. The small Magic Circle will teleport the colliding player back to the one of the two ghosts in Area 1. The large Magic Circle will deal damage to the player in addition teleporting the player back to Area 1. Players can interact with the White Aura NPCs near the windows to temporarily disable one of the Magic Circles by sacrificing a random amount of SP. However, it will only be disable for a short amount of time. The party must have sufficient active players to keep the Magic Circles disabled. In Advanced mode, there will be 4 Magic Circles and 4 White Aura NPCs located at each corner of the room.
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* On Advanced Mode Freya has at least 99% damage reduction active all the time.
* On Advanced Mode Freya has at least 99% damage reduction active all the time.


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==Monsters==
==Monsters==
{| class="wikitable mw-collapsible" style="width: 100%;text-align:center;"  
{| class="wikitable mw-collapsible" style="width: 100%;text-align:center;"  
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|}
|}


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==Rewards==
==Rewards==
Rewards are collected from monster drops and upon interacting with the altar at the end of the instance.
Rewards are collected from monster drops and upon interacting with the altar at the end of the instance.

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