Old Glast Heim Challenge Mode: Difference between revisions

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<languages/>
<languages/>
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[[Category:Instances]]
[[Category:Instances]]
=Overview=
=Overview=
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[[File:OscarOGHH.jpg]]
[[File:OscarOGHH.jpg]]


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=Walkthrough=
=Walkthrough=
[[File:ogh_cm_map.jpg]]
[[File:ogh_cm_map.jpg]]
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Upon entering the instance, you start at the orange spot. You will see Oscar NPC. The party leader must talk to the NPC to initiate the battle. All party members will be randomly split to the left side (blue box) and right (green box) of the map. There are 50 monsters per side. You must clear 47 monsters in order to unlock the portal (yellow). If the other side is not cleared, the portal will lead you to the other side. You can have your support party members not move and they will be safe until you finish clearing your side. <br>
Upon entering the instance, you start at the orange spot. You will see Oscar NPC. The party leader must talk to the NPC to initiate the battle. All party members will be randomly split to the left side (blue box) and right (green box) of the map. There are 50 monsters per side. You must clear 47 monsters in order to unlock the portal (yellow). If the other side is not cleared, the portal will lead you to the other side. You can have your support party members not move and they will be safe until you finish clearing your side. <br>


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After defeating one side of monsters, Oscar will announce the following message: “...”. A Prime Corruption Root will spawn in the center corridor and you must kill it within 30 seconds. If you fail to kill it on time, the Prime Corruption Root will kill all party members on screen (15×15) and then Oscar will purify it (defeat it for you). The amount of Prime Corruption Root spawned depends on the difficulty level. Two or more can spawn at difficulty level 4 while up to five can spawn at difficulty level 10. In order to have an opportunity in defeating the Prime Corruption Root, both sides must be cleared simultaneously so that the party can reach the center corridor in time. Alternatively, the party can entirely avoid the monster without any penalties other than less rewards from Oscar. <br>
After defeating one side of monsters, Oscar will announce the following message: “...”. A Prime Corruption Root will spawn in the center corridor and you must kill it within 30 seconds. If you fail to kill it on time, the Prime Corruption Root will kill all party members on screen (15×15) and then Oscar will purify it (defeat it for you). The amount of Prime Corruption Root spawned depends on the difficulty level. Two or more can spawn at difficulty level 4 while up to five can spawn at difficulty level 10. In order to have an opportunity in defeating the Prime Corruption Root, both sides must be cleared simultaneously so that the party can reach the center corridor in time. Alternatively, the party can entirely avoid the monster without any penalties other than less rewards from Oscar. <br>
<br>
<br>
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'''Higher difficulty levels will do the following:'''
'''Higher difficulty levels will do the following:'''


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* Scale all monsters damage by (Damage * Difficulty Level)
* Scale all monsters damage by (Damage * Difficulty Level)
* Scale Boss HP by (450,000,000 + [150,000,000 * Difficulty Level]) except for level 10.
* Scale Boss HP by (450,000,000 + [150,000,000 * Difficulty Level]) except for level 10.
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'''Note:'''
'''Note:'''


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The number of clears progression is character bound.
The number of clears progression is character bound.
You get 1 progression point according to the level you've cleared. Example: clearing difficulty level 3 gives 3 progression points.
You get 1 progression point according to the level you've cleared. Example: clearing difficulty level 3 gives 3 progression points.


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==Monster==
==Monster==
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;text-align:center;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;text-align:center;"
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|}
|}


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==Carddrops==
==Carddrops==
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;text-align:center;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;text-align:center;"
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* Talking to Oscar after defeating the boss rewards you with {{#item:102552}} or {{#item:102553}} depending on boss.
* Talking to Oscar after defeating the boss rewards you with {{#item:102552}} or {{#item:102553}} depending on boss.


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==Skills & Mechanics==
==Skills & Mechanics==
{| class="wikitable mw-collapsible mw-collapsed"  
{| class="wikitable mw-collapsible mw-collapsed"  
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|}
|}


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=Gear=
=Gear=
{{:Temporal_Circlet}}
{{:Temporal_Circlet}}
{{:Royal_and_Guardian_Weapons}}
{{:Royal_and_Guardian_Weapons}}
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