Grade Enhancing: Difference between revisions

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=Equipment Grades=
=Equipment Grades=
The grading system is the latest method to further strengthen your gears. When an equipment is graded, it will have distinctive features for the level of grade.
The grading system is the latest method to further strengthen your gears. When an equipment is graded, it will have distinctive features for the level of grade.


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{| class="wikitable"
{| class="wikitable"
|-
|-
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Grading serves 4 main purposes:
Grading serves 4 main purposes:
#Acquire grade-specific bonuses from an equipment. These bonuses are cumulative.
#Acquire grade-specific bonuses from an equipment. These bonuses are cumulative.
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#Increase stats gained from refine.
#Increase stats gained from refine.


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Each grade has a certain percentage bonus compared to an ungraded item. Refer to the [[Refinement]] page for exact values.
Each grade has a certain percentage bonus compared to an ungraded item. Refer to the [[Refinement]] page for exact values.


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|- style="background-color:#F4FFFF; text-align: center;"
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==Procedure==
==Procedure==


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NPC: Garm {{#navi:grademk|34|184}} <br>
NPC: Garm {{#navi:grademk|34|184}} <br>
[[File:NPC-Grade-Enhancer.png]] <br>
[[File:NPC-Grade-Enhancer.png]] <br>
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[[File:Maschine-Frei.png]]
[[File:Maschine-Frei.png]]


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{| class="wikitable"
{| class="wikitable"
|- style="background-color:#F4FFFF; text-align: center;"
|- style="background-color:#F4FFFF; text-align: center;"
| Process|| Required Refine || Required Materials ||  Base Success Chance ||  Bonus +1.00% Success Chance || Failure Penalty
| rowspan="2" | Process || rowspan="2" | Required Refine || rowspan="2" | Required Materials ||  rowspan="2" | Base Success Chance || colspan="3" | {{#item:1000337}} ||  rowspan="2" | Failure Penalty
|- style="background-color:#F4FFFF; text-align: center;"
| Dust needed <br> per 10% Bonus || Dust needed <br> for 100% || Dust returned <br> on fail
|- style="background-color:#FFF4F9;"
|- style="background-color:#FFF4F9;"
|  No Grade → Grade D || +9 || 1x {{#item:1000325}} <br> 100.000 Zeny || +9: 20%<br>+10: 30%<br>+11: 70% || 1 {{#item:1000337}} (max 10)|| Equipment Destroyed  
|  No Grade → Grade D || +9 || 1x {{#item:1000325}} <br> 100.000 Zeny || +9: 20% <br> +10: 30% <br> +11: 70% || 2 || +9: 16 <br> +10: 14 <br> +11: 6 || +9: 1 <br> +10: 2 <br> +11: 3 || Equipment Destroyed  
|- style="background-color:#F5FFFA;"
|- style="background-color:#F5FFFA;"
|  No Grade → Grade D || +9 || 5x {{#item:1000325}} <br> 500.000 Zeny || +9: 20%<br>+10: 30%<br>+11: 70% || 1 {{#item:1000337}} (max 10)|| -
|  No Grade → Grade D || +9 || 5x {{#item:1000325}} <br> 500.000 Zeny || +9: 20% <br> +10: 30% <br> +11: 70% || 2 || +9: 16 <br> +10: 14 <br> +11: 6 || +9: 1 <br> +10: 2 <br> +11: 3 || -
|- style="background-color:#FFF4F9;"
|- style="background-color:#FFF4F9;"
|  Grade D → Grade C || +10 || 1x {{#item:1000326}} <br> 125.000 Zeny ||   +10: 30%<br>+11: 60% || 3 {{#item:1000337}} (max 30)||  Equipment Destroyed  
|  Grade D → Grade C || +10 || 1x {{#item:1000326}} <br> 125.000 Zeny || +10: 30% <br> +11: 60% || 3 || +10: 21 <br> +11: 12  ||  +10: 2 <br> +11: 3 || Equipment Destroyed  
|- style="background-color:#F5FFFA;"
|- style="background-color:#F5FFFA;"
|  Grade D → Grade C || +10 || 5x {{#item:1000326}} <br> 625.000 Zeny||   +10: 30%<br>+11: 60% ||  3 {{#item:1000337}} (max 30)|| -
|  Grade D → Grade C || +10 || 5x {{#item:1000326}} <br> 625.000 Zeny|| +10: 30% <br> +11: 60% || 3 || +10: 21 <br> +11: 12  ||  +10: 2 <br> +11: 3 || -
|- style="background-color:#FFF4F9;"
|- style="background-color:#FFF4F9;"
|  Grade C → Grade B || +11 || 1x {{#item:1000327}} <br> 200.000 Zeny || 50% || 5 {{#item:1000337}} (max 50)||  Equipment Destroyed  
|  Grade C → Grade B || +11 || 1x {{#item:1000327}} <br> 200.000 Zeny || 50% || 5 || 25 || 4 ||  Equipment Destroyed  
|- style="background-color:#F5FFFA;"
|- style="background-color:#F5FFFA;"
|  Grade C → Grade B || +11 || 5x {{#item:1000327}} <br> 1.000.000 Zeny|| 50% || 5 {{#item:1000337}} (max 50)|| -
|  Grade C → Grade B || +11 || 5x {{#item:1000327}} <br> 1.000.000 Zeny || 50% || 5 || 25 || 4 || -
|- style="background-color:#FFF4F9;"
|- style="background-color:#FFF4F9;"
|  Grade B → Grade A || +11 || 2x {{#item:1000328}} <br> 500.000 Zeny ||  40% || 7 {{#item:1000337}} (max 70)||  Equipment Destroyed  
|  Grade B → Grade A || +11 || 2x {{#item:1000328}} <br> 500.000 Zeny ||  40% || 7 || 42 || 5 ||  Equipment Destroyed  
|- style="background-color:#F5FFFA;"
|- style="background-color:#F5FFFA;"
|  Grade B → Grade A || +11 || 10x {{#item:1000328}} <br> 2.500.000 Zeny||  40% || 7 {{#item:1000337}} (max 70)|| -
|  Grade B → Grade A || +11 || 10x {{#item:1000328}} <br> 2.500.000 Zeny||  40% || 7 || 42 || 5 || -
|}
|}


===Which Weapons and Armors can be graded? ===
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'''Note:''' Grading at +16 increases grade chance by an additional 10% and returns 1 more {{#item:1000337}} on fail.
 
===Which Weapons and Armors can be graded? === <!--T:8-->
 
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* Only Lv 5 Weapons and Lv 2 Armors!
* Only Lv 5 Weapons and Lv 2 Armors!
===Do I lose my refine?===
 
===Do I lose my refine?=== <!--T:15-->
 
<!--T:16-->
* Yes, when a Grade is successful, refine resets to +0.  
* Yes, when a Grade is successful, refine resets to +0.  
===Do I lose my cards or enchants?===
 
===Do I lose my cards or enchants?=== <!--T:17-->
 
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* No, grading preserves enchants, cards and line options.
* No, grading preserves enchants, cards and line options.
===What is the maximum bonus I can reach and how? ===
 
* Maximum of +10.00% bonus success chance can be acquired from {{#item:1000337}}.
===What is the maximum bonus I can reach and how? === <!--T:19-->
 
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* Maximum of +100.00% success chance can be acquired from {{#item:1000337}}.
 
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** Example:  
** Example:  
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{| class="wikitable"
{| class="wikitable"
|- style="background-color:#F4FFFF; text-align: center;"
|- style="background-color:#F4FFFF; text-align: center;"
| Process||  Required Materials ||  Base Success Chance || Bonus +1.00% Success Chance ||  Failure Penalty  
| Process||  Required Materials ||  Base Success Chance || Bonus Success Chance ||  Failure Penalty  
|- style="background-color:#FFF4F9;"
|- style="background-color:#FFF4F9;"
|  No Grade → Grade D || +11 No Grade Equipment<br> 1x {{#item:1000325}} <br> 100.000 Zeny || 70% || 1 {{#item:1000337}} (max 10)||  Equipment Destroyed  
|  No Grade → Grade D || +11 No Grade Equipment <br> 1x {{#item:1000325}} <br> 100.000 Zeny || 70% || 10% per 2 {{#item:1000337}} ||  Equipment Destroyed  
|}
|}
If you use 10x {{#item:1000337}}, you will have 70% Base Success Chance + 10% Bonus Success Chance = 80% Success Chance.


==Grading Materials==
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If you use 6x {{#item:1000337}}, you will have 70% Base Success Chance + 30% Bonus Success Chance = 100% Success Chance.
 
==Grading Materials== <!--T:9-->


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NPC: Garm {{#navi:grademk|34|184}} <br>
NPC: Garm {{#navi:grademk|34|184}} <br>
[[File:NPC-Grade-Enhancer.png]] <br>
[[File:NPC-Grade-Enhancer.png]] <br>
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[[File:Maschine-Change.png]]
[[File:Maschine-Change.png]]


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===Where to get the necessery items? ===
===Where to get the necessery items? ===
* {{#item:1000322}} are common drops from Lv 200+ dungeons such as [[Niflheim|Niflheim Dungeon]], [[Rudus|Rudus Level 4]] and [[Amicitia]]. (approximately 2,2 ~ 7,7% drop rate)
* {{#item:1000322}} are common drops from Lv 200+ dungeons such as [[Niflheim|Niflheim Dungeon]], [[Rudus|Rudus Level 4]] and [[Amicitia]]. (approximately 2,2 ~ 7,7% drop rate)
* {{#item:719}}, {{#item:720}}, {{#item:722}}, {{#item:730}}, {{#item:2613}}, {{#item:728}} and {{#item:1000321}} can be purchased from Morroc Jeweler {{#navi:morroc|166|54}}.
* {{#item:719}}, {{#item:720}}, {{#item:722}}, {{#item:730}}, {{#item:2613}}, {{#item:728}} and {{#item:1000321}} can be purchased from Morroc Jeweler {{#navi:morocc|166|54}}.
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