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<languages/> | <languages/> | ||
<translate> | <translate> | ||
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Refining gear will grant you additional stats when equipping them. Refine is indicated by a <code>+</code> followed by a number in the beginning of the equipment's name. | Refining gear will grant you additional stats when equipping them. Refine is indicated by a <code>+</code> followed by a number in the beginning of the equipment's name. | ||
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Hollgrehenn is the NPC that can refine. He can be found in many major cities indicated by an anvil icon on the minimap and above the NPC. | Hollgrehenn is the NPC that can refine. He can be found in many major cities indicated by an anvil icon on the minimap and above the NPC. | ||
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== Weapon Refine Bonus == | == Weapon Refine Bonus == | ||
Different level weapons and grades provides unique damage bonuses per refine. | Different level weapons and grades provides unique damage bonuses per refine. | ||
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'''Note:''' | '''Note:''' | ||
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* '''<code>ATK & MATK per Refine</code>''' and '''<code>P.ATK & S.MATK per Refine</code>''' will be displayed in your status window. | * '''<code>ATK & MATK per Refine</code>''' and '''<code>P.ATK & S.MATK per Refine</code>''' will be displayed in your status window. | ||
* '''<code>Bonus ATK & MATK per Refine Over Safety</code>''' will NOT be displayed in your status window. | * '''<code>Bonus ATK & MATK per Refine Over Safety</code>''' will NOT be displayed in your status window. | ||
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* If you don't use Blacksmith's Blessings from +10 onwards the equipment will break if the upgrade fails. | * If you don't use Blacksmith's Blessings from +10 onwards the equipment will break if the upgrade fails. | ||
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== Armor Refine Bonus == | == Armor Refine Bonus == | ||
For clarity, armors refers to not only the body armor equip, but also garments, footgears, shields, and headgears (top). | For clarity, armors refers to not only the body armor equip, but also garments, footgears, shields, and headgears (top). | ||
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Armors provides additional Hard DEF per refine in relation to its current refine by the formula: <code>Floor[( 3 + Current_Refine ) / 4]</code> | Armors provides additional Hard DEF per refine in relation to its current refine by the formula: <code>Floor[( 3 + Current_Refine ) / 4]</code> | ||
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For Lv 2 Armors, this Hard DEF bonus is increased by 120% while also granting 2 RES and MRES per refine. | For Lv 2 Armors, this Hard DEF bonus is increased by 120% while also granting 2 RES and MRES per refine. | ||
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== Shadow Equipment == | == Shadow Equipment == | ||
Shadow Equipment are special equipment which gives their own unique effects per refine: | Shadow Equipment are special equipment which gives their own unique effects per refine: | ||
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Shadow Weapons grants +1 ATK & MATK per Refine. | Shadow Weapons grants +1 ATK & MATK per Refine. | ||
All other Shadow Equipment grants MHP + 10 per Refine. | All other Shadow Equipment grants MHP + 10 per Refine. | ||
In addition to minor base stats, Shadow Equipment can also provide bonus effects listed in their description. | In addition to minor base stats, Shadow Equipment can also provide bonus effects listed in their description. | ||
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You can use the normal refining system or shadow hammers (buyable at Rayja): | You can use the normal refining system or shadow hammers (buyable at Rayja): | ||
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* {{#item:23436}} | * {{#item:23436}} | ||
* {{#item:23926}} | * {{#item:23926}} | ||
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Unlike normal armors, shadow accessories ( Ring and Pendant) can be refined. | Unlike normal armors, shadow accessories ( Ring and Pendant) can be refined. | ||
==Refinement Pity System== | ==Refinement Pity System== | ||
{{:Refinement Pity System}} | {{:Refinement Pity System}} | ||
== Refine Materials == | == Refine Materials == <!--T:13--> | ||
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=== Weapons === | === Weapons === | ||
{| class="wikitable" style="background: transparent; width: 100%; border-style: none none none none;" | {| class="wikitable" style="background: transparent; width: 100%; border-style: none none none none;" | ||
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Level 4 | Level 4 | ||
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Shadow Weapon | Shadow Weapon | ||
| +0 ~ +9 | | +0 ~ +9 | ||
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Level 4 | Level 4 | ||
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Shadow Weapon | Shadow Weapon | ||
| +7 ~ +9 | | +7 ~ +9 | ||
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Level 2 | Level 2 | ||
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Level 3 | Level 3 | ||
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Level 4 | Level 4 | ||
| +10 ~ +19 | | +10 ~ +19 | ||
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-OR- | -OR- | ||
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Item Destroyed (Rare) | Item Destroyed (Rare) | ||
|Monsters, Crafting, Players | |Monsters, Crafting, Players | ||
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Level 2 | Level 2 | ||
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Level 3 | Level 3 | ||
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Level 4 | Level 4 | ||
| +10 ~ +19 | | +10 ~ +19 | ||
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Level 4 | Level 4 | ||
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Shadow Weapon | Shadow Weapon | ||
| +0 ~ +9 | | +0 ~ +9 | ||
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<nowiki>*</nowiki> When you fail to refine a weapon from +10 to +11 with HD Bradium the item will not decrease. When your refine attempt has failed another roll is automatically performed with 90% chance to remain at +10 and 10% to become '''Damaged.''' Fixing the damaged weapon costs 5 x {{#item:50000| Muh Coin}}, 50 x {{#item:984| Oridecon}}, 10 x {{#item:6224| Bradium}} and 5.000.000z. Repairing can be done at every Kafra or Repairmen. | <nowiki>*</nowiki> When you fail to refine a weapon from +10 to +11 with HD Bradium the item will not decrease. When your refine attempt has failed another roll is automatically performed with 90% chance to remain at +10 and 10% to become '''Damaged.''' Fixing the damaged weapon costs 5 x {{#item:50000| Muh Coin}}, 50 x {{#item:984| Oridecon}}, 10 x {{#item:6224| Bradium}} and 5.000.000z. Repairing can be done at every Kafra or Repairmen. | ||
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=== Armors === | === Armors === | ||
{| class="wikitable" style="background: transparent; width: 100%; border-style: none none none none;" | {| class="wikitable" style="background: transparent; width: 100%; border-style: none none none none;" | ||
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<nowiki>*</nowiki> When you fail to refine an armor from +10 to +11 with HD Carnium the item will not decrease. When your refine attempt has failed another roll is automatically performed with 90% chance to remain at +10 and 10% to become '''Damaged.''' Fixing the damaged armor costs 5 x {{#item:50000| Muh Coin}}, 50 x {{#item:985| Elunium}}, 10 x {{#item:6223| Carnium}} and 5.000.000z. Repairing can be done at every Kafra or Repairmen. | <nowiki>*</nowiki> When you fail to refine an armor from +10 to +11 with HD Carnium the item will not decrease. When your refine attempt has failed another roll is automatically performed with 90% chance to remain at +10 and 10% to become '''Damaged.''' Fixing the damaged armor costs 5 x {{#item:50000| Muh Coin}}, 50 x {{#item:985| Elunium}}, 10 x {{#item:6223| Carnium}} and 5.000.000z. Repairing can be done at every Kafra or Repairmen. | ||
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=== Purchase & Crafting === | === Purchase & Crafting === | ||
{| class="wikitable" style="background: transparent | {| class="wikitable" style="background: transparent | ||
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|} | |} | ||
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== Blacksmith Blessing == | == Blacksmith Blessing == | ||
Using {{#item:6635| Blacksmith Blessing}} (BSB) allows an item to be protected from being destroyed during the refine process. Simply add the required amount in the Refine UI where applicable. <br> | Using {{#item:6635| Blacksmith Blessing}} (BSB) allows an item to be protected from being destroyed during the refine process. Simply add the required amount in the Refine UI where applicable. <br> | ||
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|} | |} | ||
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== Refining probabilities == | == Refining probabilities == | ||
=== Refinement-Pity-System === | === Refinement-Pity-System === | ||
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* the UI always shows the correct chances (though 66.5% would be shown as 66% as they UI doesn't know decimals) | * the UI always shows the correct chances (though 66.5% would be shown as 66% as they UI doesn't know decimals) | ||
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Example: You fail refining a level 1 armor with elunium from 5 to 6 (70%) and afterwards from 4 to 5 (90%). <br> | Example: You fail refining a level 1 armor with elunium from 5 to 6 (70%) and afterwards from 4 to 5 (90%). <br> | ||
Your success chance on the next attempt for a level 1 armor refining from 4 to 5 will be 99% and from 5 to 6 it will be 77%. | Your success chance on the next attempt for a level 1 armor refining from 4 to 5 will be 99% and from 5 to 6 it will be 77%. | ||
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=== Normal === | === Normal === | ||
{| class="wikitable" style="background: transparent | {| class="wikitable" style="background: transparent | ||
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|} | |} | ||
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=== Special === | === Special === | ||
{| class="wikitable" style="background: transparent | {| class="wikitable" style="background: transparent | ||
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|} | |} | ||
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== Guarantee Certificates == | == Guarantee Certificates == | ||
Talk to Refine Master NPC next to the Anvil House in Prontera {{#navi:prontera|189|175}} to use Guarantee Refine Certificate which will refine your equipment to designated number at 100% chance. | Talk to Refine Master NPC next to the Anvil House in Prontera {{#navi:prontera|189|175}} to use Guarantee Refine Certificate which will refine your equipment to designated number at 100% chance. | ||
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* Certificates are account-bound, but players can utilize the Refine Certificate Packager to make them tradable. | * Certificates are account-bound, but players can utilize the Refine Certificate Packager to make them tradable. | ||
* Shadow Equipment, Lv 5 Weapons, and Lv 2 Armors CANNOT use Guarantee Refine Certificate due to their unique refine system. | * Shadow Equipment, Lv 5 Weapons, and Lv 2 Armors CANNOT use Guarantee Refine Certificate due to their unique refine system. | ||
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* Certificates are specific to either Weapons or Armors. Following Certificates are available: | * Certificates are specific to either Weapons or Armors. Following Certificates are available: | ||
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{| class="wikitable" style="background: transparent | {| class="wikitable" style="background: transparent | ||
|+ | |+ | ||
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|} | |} | ||
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'''[[Armor Weapon Tickets|Please have a look at our guide to create Refine Certificates]]''' | '''[[Armor Weapon Tickets|Please have a look at our guide to create Refine Certificates]]''' | ||
</translate> | </translate> |