The Complete Elemental Master Guide by Goldie: Difference between revisions

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=== Psychic Wave ===
=== Psychic Wave ===
Upon transitioning to Elemental Master, it is inevitable that you will solely use 4th job skills from then on, and that's because 4th job skills have higher '''MAtk'''% scaling, and they all scale with your '''SPL'''. However, your widest AoE skill is attached to the 3rd job skill of Sorcerer and that skill is called '''{{#skill:2449}}'''. PW like your '''{{#skill:5380}}''' can be endowed to the four (4) basic elements—<span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, or <span style="color:brown;">Earth</span> plus <span style="color:purple;">Poison</span> and unlike your 4th job AoE skills, PW is easily more spammable as its CD can be reduced by up to 3.5 seconds with the proper gears which only leaves you a total of 1.5 seconds. You may think it's still a bit long but actually it is not. Instead of cycling four (4) to five (5) skills, you can only do two (2) to three (3) skills with PW. You can start a rotation similar to this one:
Upon transitioning to Elemental Master, it is inevitable that you will solely use 4th job skills from then on, and that's because 4th job skills have higher '''MAtk'''% scaling, and they all scale with your '''SPL'''. However, your widest AoE skill (11x11) is attached to the 3rd job skill of Sorcerer and that skill is called '''{{#skill:2449}}'''. PW like your '''{{#skill:5380}}''' can be endowed to the four (4) basic elements—<span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, or <span style="color:brown;">Earth</span> plus <span style="color:purple;">Poison</span> and unlike your 4th job AoE skills, PW is easily more spammable as its CD can be reduced by up to 3.5 seconds with the proper gears which only leaves you a total of 1.5 seconds. You may think it's still a bit long but actually it is not. Instead of cycling four (4) to five (5) skills, you can only do two (2) to three (3) skills with PW. You can start a rotation similar to this one:




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In the third example, you will have three (3) <span style="color:red;">Fire</span> AoE skills that will benefit from your cards and modifiers focused on the <span style="color:red;">Fire</span> property. The Elemental Buster here is situational and you don't really have to cast it repeatedly as it will consume 15 AP each use. When a pack of mobs surrounds you that's when you use it. Conflagration can either be Venom Swamp or Lightning Land depending on your choice of element, but the main idea still remains that you will cast PW as soon as it's available to maximize its wide AoE. You can even throw in some '''{{#skill:6517}}''' if you so desire which is only fitting since both are psionic skills! I would like to call this build as '''Farming build''' as this build is realistically used for farming low to mid game dungeons such as [[Thanatos_Tower_Revamp|Thanatos Tower Flr. 12]], [[Niflheim|Niflheim 2]], [[Clock Tower Unknown Basement]], and [[Mjolnir Underground Cave]]. For some end game dungeons such as [[Varmundt's Biosphere]] and [[Varmundt's Biosphere Depth]], it is finally possible to farm these two areas with Psychic Wave with much better efficiency  since the arrival of the {{#item:480351}} and {{#item:490485}}—two new additions to the Hall of Life series equipment. As an example, every time I farm [[Varmundt%27s_Biosphere#Biosphere_Temple|Varmundt's Biosphere (Temple)]] I get significantly higher yields of 750~820 {{#item:25731}} and 955~980 {{#item:25729}} than when I am using the usual autocast Elemental Buster build which I only get 650~700 Zeluniums and 850~900 Shadowdecons; this upscaled performance is reasonably attributed to the fact that PW has a wider AoE (11x11) and is easily spammable. However for [[Varmundt's Biosphere Depth 2]], PW build falls flat and you're better off using your 4th job skills here. You don't really need to follow this build if it is not your cup of tea but if you're among those people who played the class as a Sorcerer in the past and played PW build like me; well, this is genuinely my love letter to them. As of today this is still my favorite build to play despite being here now in the 4th jobs era. I hope you'll consider this build and have fun with it just as I do
In the third example, you will have three (3) <span style="color:red;">Fire</span> AoE skills that will benefit from your cards and modifiers focused on the <span style="color:red;">Fire</span> property. The Elemental Buster here is situational and you don't really have to cast it repeatedly as it will consume 15 AP each use. When a pack of mobs surrounds you that's when you use it. Conflagration can either be Venom Swamp or Lightning Land depending on your choice of element, but the main idea still remains that you will cast PW as soon as it's available to maximize its wide AoE. You can even throw in some '''{{#skill:6517}}''' if you so desire which is only fitting since both are psionic skills! I would like to call this build as '''Farming build''' as this build is realistically used for farming low to mid game dungeons such as [[Thanatos_Tower_Revamp|Thanatos Tower Flr. 12]], [[Niflheim|Niflheim 2]], [[Clock Tower Unknown Basement]], and [[Mjolnir Underground Cave]]. For some end game dungeons such as [[Varmundt's Biosphere]] and [[Varmundt's Biosphere Depth]], it is finally possible to farm these two areas with Psychic Wave with much better efficiency  since the arrival of the {{#icon:480351}}{{#linkitem:480351|Circulation of Life Autumn}} and {{#icon:490485}}{{#linkitem:490485|Signet of Circulation Autumn}}—two new additions to the Hall of Life series equipment. As an example, every time I farm [[Varmundt%27s_Biosphere#Biosphere_Temple|Varmundt's Biosphere (Temple)]] I get significantly higher yields of '''750'''~'''820''' {{#icon:25731}}{{#linkitem:25731|Zeluniums}} and '''955'''~'''980''' {{#icon:25729}}{{#linkitem:25729|Shadowdecons}} than when I am using the usual autocast Elemental Buster build which I only get '''650'''~'''700''' Zeluniums and '''850'''~'''900''' Shadowdecons; this upscaled performance is reasonably attributed to the fact that PW has a wider AoE and is easily spammable. However for [[Varmundt's Biosphere Depth 2]], PW build falls flat and you're better off using your 4th job skills here. You don't really need to follow this build if it is not your cup of tea but if you're among those people who played the class as a Sorcerer in the past and played PW build like me; well, this is genuinely my love letter to them. As of today this is still my favorite build to play despite being here now in the 4th jobs era. I hope you'll consider this build and have fun with it just as I do.


==== Stats ====
==== Stats ====
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