Beginners Guide: Difference between revisions

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|style="text-align:secenter;" |{{#item:510035| Paradise Dagger}}
|style="text-align:secenter;" |{{#item:510035| Paradise Dagger}}
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* MATK + 100
* ATK + 15, MATK + 15 if the base level is 20 or higher.
* ATK + 15, MATK + 15 if the base level is 20 or higher.
* If the base level is 30 or higher, ATK + 20, MATK + 20 additional increase.
* If the base level is 30 or higher, ATK + 20, MATK + 20 additional increase.
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|style="text-align:secenter;" |{{#item:550032|Paradise Rod}}
|style="text-align:secenter;" |{{#item:550032|Paradise Rod}}
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* MATK + 100
* If the base level is 20 or higher, MATK + 15.
* If the base level is 20 or higher, MATK + 15.
* If the base level is 30 or higher, MATK + 20 additional increases.
* If the base level is 30 or higher, MATK + 20 additional increases.
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|style="text-align:secenter;" |{{#item:550033| Paradise Foxtail}}
|style="text-align:secenter;" |{{#item:550033| Paradise Foxtail}}
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* MATK + 100
* ATK + 15, MATK + 15 if the base level is 20 or higher.
* ATK + 15, MATK + 15 if the base level is 20 or higher.
* If the base level is 30 or higher, ATK + 20, MATK + 20 additional increase.
* If the base level is 30 or higher, ATK + 20, MATK + 20 additional increase.
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|500033 Paradise Crusader Sword
|500033 Paradise Crusader Sword
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* MATK + 160
* MATK + 3%.
* MATK + 3%.  
* If the base level is above 60, variable casting decreases by 10%.  
* If the base level is above 60, variable casting decreases by 10%.  
* If the base level is 75 or higher, increases Grand Cross damage by 10%.  
* If the base level is 75 or higher, increases Grand Cross damage by 10%.  
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|610025 Paradise Assasin Katar
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* ATK + 3%.
* If the base level is 60 or higher, HIT + 15.
* If the base level is 75 or higher, Sonic Blow damage increases by 10%.
* If the base level is 90 or higher, Sonic Blow damage is increased by an additional 15%.
* Class: Assassin


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|510036 Paradise Rogue Dagger
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* Increases attack speed (delays after attack by 10%).
* If the base level is 60 or higher, increases Back Stab damage by 20%.
* If the base level is 75 or higher, increase Raid damage by 10%.
* If the base level is 90 or higher, increase Raid damage by an additional 15%.
* Class: Rogue


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|700037 Paradise Rogue Bow
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* ATK + 3%.
* If the base level is 60 or higher, increases long ranged physical damage by 10%.
* If the base level is 75 or higher, double strapping damage increases by 10%.
* If the base level is 90 or higher, double strapping damage is increased by an additional 15%.
* Class: Rogue


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|550034 Paradise Wizard Staff
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* MATK + 3%.
* If the base level is above 60, variable casting decreases by 10%.
* If the base level is 75 or higher, increases Storm Gust and Meteor Storm damage by 20%.
* When the base level is 90 or higher, increases Lord of Vermillion and Heavens Drive damage by 20%.
* Class: Wizard


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|550035 Paradise Wizard Wand
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* MATK + 3%.
* If the base level is above 60, variable casting decreases by 10%.
* If the base level is 75 or higher, increases Eufitel Thunder damage by 10%.
* If the base level is 90 or higher, increases Eufitel Thunder damage by additional 15%.
* Class: Wizard


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|540027 Paradise Sage Magic Book
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* MATK + 3%.
* If the base level is above 60, variable casting decreases by 10%.
* If the base level is 75 or higher, increase Heaven's Drive damage by 10%.
* If the base level is 90 or higher, increase Heaven's Drive damage by additional 15%.
* Class: Sage


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|540028 Paradise Sage Spell Book
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* MATK + 3%.
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).
* If the base level is 75 or higher, increases Fire/Cold Bolt damage by 20%.
* If the base level is 90 or higher, increases Lightning Bolt and Earth Spike damage by 20%.
* Class: Sage


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|590027 Paradise Priest Mace
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* CRI + 10
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).
* If the base level is 75 or higher, critical damage increases by 5%.
* If the base level is 90 or higher, increase critical damage by additional 10%.
* Class: Priest


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|550036 Paradise Priest Wand
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* MATK + 3%
* If the base level is above 60, variable casting decreases by 10%.
* If the base level is 75 or higher, increases Magnus Exorsismus damage by 10%.
* If the base level is 90 or higher, increases Magnus Exorsismus damage by additional 15%.
* Class: Priest


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|560022 Paradise Monk Knuckle
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* ATK + 3%.
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).
* If the base level is 75 or higher, increase the damage of the reversal height by 20%.
* If the base level is 90 or higher, increases Maeng Dragon and River damage by 20%.
* Class: Monk


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|560023 Paradise Monk Claw
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* ATK + 3%.
* If the base level is 60 or higher, increases long ranged physical damage by 10%.
* If the base level is 75 or higher, tanji magic damage is increased by 10%.
* If the base level is 90 or higher, increase Tanji magic damage by an additional 15%.
* Class: Monk


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|700038 Paradise Hunter Bow
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* ATK + 3%.
* If the base level is 60 or higher, increases long ranged physical damage by 10%.
* If the base level is 75 or higher, increases Arrow Shower damage by 20%.
* If the base level is 90 or higher, double strapping damage increases by 20%.
* Class: Hunter


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|700039 Paradise Hunter Crossbow
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* ATK + 3%.
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).
* If the base level is 75 or higher, increases Blitz Beat damage by 15%.
* If the base level is 90 or higher, increase Blitz Beat damage by additional 10%.
* Class: Hunter


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|700040 Paradise Bard&Dancer Bow
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* ATK + 3%.
* If the base level is 60 or higher, increases long ranged physical damage by 10%.
* If the base level is 75 or higher, increases Arrow Shower damage by 20%.
* If the base level is 90 or higher, double strapping damage increases by 20%.
* Class: Bard, Dancer


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|570021 Paradise Bard Violin
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* ATK + 3%.
* If the base level is 60 or higher, increases long ranged physical damage by 10%.
* If the bass level is 75 or higher, increases Musical Strike damage by 10%.
* If the bass level is 90 or higher, increases Musical Strike damage by an additional 15%.
* Class: Bard


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|580021 Paradise Dancer Rope
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* ATK + 3%.
* If the base level is 60 or higher, increases long ranged physical damage by 10%.
* When the base level is 75 or higher, increases arrow roll damage by 10%.
* If the base level is 90 or higher, increase arrow roll damage by additional 15%.
* Class: Dancer


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|650011 Paradise Ninja Physical Drug Shuriken
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* ATK + 3%.
* If the base level is 60 or higher, increases long ranged physical damage by 10%.
* If the base level is 75 or higher, increases Kunai throw damage by 20%.
* If the base level is 90 or higher, increase the damage of throwing wind horse sword by 20%.
* Class: Ninja


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|650010 Paradise Ninja Magical Drug Shuriken
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* MATK + 3%.
* If the base level is above 60, variable casting decreases by 10%.
* If the base level is 75 or higher, increase the damage of Red Flame, Ice Island, and Wind by 20%.
* If the base level is 90 or higher, increase the damage of Fire Dragon, Ice Arrangement, and Sacrifice by 20%.
* Class: Ninja


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|810003 Paradise Gunslinger Rifle
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* ATK + 3%.
* If the base level is 60 or higher, increases long ranged physical damage by 10%.
* If the base level is 75 or higher, tracking damage increases by 10%.
* If the base level is 90 or higher, tracking damage is increased by an additional 15%.
* Class: Gunslinger


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|8000005 Paradise Gunslinger Revolver
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* ATK + 3%.
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).
* If the base level is 75 or higher, increases Rapid Shower damage by 20%.
* If the base level is 90 or higher, Desperado damage increases by 20%.
* Class: Gunslinger


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|540029 Paradise Taekwon Battle Book
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* ATK + 3%.
* If the base level is 60 or higher, increases melee physical damage by 10%.
* If the base level is 75 or higher, increase the damage of Whirlwind Kick and Round Kick by 10%.
* If the base level is 90 or higher, increase the damage of Whirlwind and Spinning Kick by additional 15%.
* Class: Taekwon


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|540030 Paradise Taekwon Battle Encyclopedia
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* ATK + 3%.
* If the base level is 60 or higher, increases melee physical damage by 10%.
* If the base level is 75 or higher, increases knock down and counter kick damage by 10%.
* If the base level is 90 or higher, increase knockdown and counter kick damage by an additional 15%.
* Class: Taekwon


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|510037 Paradise Soul Linker Dagger
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* CRI + 15.
* If the base level is above 60, CRI + 30 additional increase.
* If the base level is 75 or higher, critical damage increases by 5%.
* If the base level is 90 or higher, increase critical damage by additional 10%.
* Class: Soul Linker


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|550037 Paradise Soul Linker Wand
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* MATK + 3%.
* If the base level is above 60, variable casting decreases by 10%.
* If the base level is 75 or higher, Esma damage increases by 10%.
* If the base level is 90 or higher, Esma damage increases by additional 15%.
* Class: Soul Linker


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|550038 Paradise Doram Foxtail
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* ATK + 3%.
* If the base level is 60 or higher, increases long ranged physical damage by 10%.
* If the base level is 75 or higher, increases Picky Peck damage by 10%.
* If the base level is 90 or higher, increases Picky Peck damage by an additional 15%.
* Class: Summoner (Doram)


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|550039 Paradise Dora Replica Foxtail
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* MATK + 3%.
* If the base level is above 60, variable casting decreases by 10%.
* If the base level is 75 or higher, increases Catnip Meteor damage by 10%.
* If the base level is 90 or higher, increases Catnip Meteor damage by additional 15%.
* Class: Summoner (Doram)


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|500035 Paradise Super Novice Sword
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* ATK + 3%.
* If the base level is 60 or higher, increases melee physical damage by 10%.
* If the base level is 75 or higher, increases bash damage by 20%.
* If the base level is 90 or higher, bash damage increases by additional 20%.
* Class: Novice


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|550040 Paradise Super Novice Wand
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* MATK + 3%
 
* If the base level is above 60, variable casting decreases by 10%.
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* If the base level is 75 or higher, increases Fire/Cold/Lightning Bolt damage by 20%.
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* If the base level is 90 or higher, increases Fire/Cold/Lightning Bolt damage by additional 20%.
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* Class: Novice
 
 
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