432
edits
No edit summary |
No edit summary |
||
Line 420: | Line 420: | ||
📌 50 INT & 88 LUK (LUK-focused) <br> | 📌 50 INT & 88 LUK (LUK-focused) <br> | ||
</div> | </div> | ||
<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Defense</span></span></h2> | |||
<p><i>Did you know the more mobs you get the weaker you get?</i></p> | |||
[[File:miyu maple block 1.gif]] | |||
<h3><span class="mw-headline" id="Magic_Defense" style="font-size: 1.5rem;">Soft Defense 🔰</span></h3> | |||
<ul style="font-size: 1.2rem;"> | |||
<li>Reduces incoming physical damage directly through subtraction.</li> | |||
<li>also known as "VIT" defense, reduces incoming physical damage directly.</li> | |||
</ul> | |||
<pre style="font-size: 1.2rem;"> | |||
SoftDEF = floor((VIT ÷ 2) + (AGI ÷ 5) + (BaseLv ÷ 2)) | |||
TotalSoftDEF = [(SoftDEF + BonusA) × (1 + BonusB ÷ 100)] | |||
</pre> | |||
<ul style="font-size: 1.2rem;"> | |||
<li><b>BonusA</b> is the sum of additive bonuses.</li> | |||
<li><b>BonusB</b> is the sum of multiplicative bonuses.</li> | |||
</ul> | |||
<ul style="font-size: 1.2rem;"> | |||
<li>Monsters use a different SoftDEF formula.</li> | |||
</ul> | |||
<pre style="font-size: 1.2rem;"> | |||
SoftDEF = floor((VIT + BaseLvl) ÷ 2) | |||
</pre> | |||
</li> | |||
</ul> | |||
<h3><span class="mw-headline" id="Magic_Defense" style="font-size: 1.5rem;">Hard Defense 🔰</span></h3> | |||
<ul style="font-size: 1.2rem;"> | |||
<li>Reduces incoming physical damage multiplicatively.</li> | |||
<li><b>Damage after Hard DEF</b> = <code>Damage × [(4000 + HardDEF) ÷ (4000 + HardDEF × 10)]</code></li> | |||
<li>Is applied to damage calculations first, before Soft DEF.</li> | |||
'''Here's a different example of how Hard DEF works:''' | |||
<li>Let's say a monster deals 1000 base damage:</li> | |||
<li> ⚔️ With 200 Hard DEF: Damage is reduced to around 714 damage</li> | |||
<li> ⚔️ With 400 Hard DEF: Damage is reduced to around 526 damage</li> | |||
<li> ⚔️ With 600 Hard DEF: Damage is reduced to around 411 damage</li> | |||
Keep in mind that your defense gets weaker when mobbed:</li> | |||
<li> Fighting 3 monsters: -5% DEF</li> | |||
<li> Fighting 4 monsters: -10% DEF </li> | |||
<li> And so on until you hit 0 defense</li> | |||
Your Hard DEF starts at 0 and you can increase it through:</li> | |||
<li> Equipment</li> | |||
<li> Cards</li> | |||
<li> Buffs and skills</li> | |||
<li> Consumable items</li> | |||
[[File:miyu def chart.png|650px]] | |||
</ul> | |||
<h3><span class="mw-headline" id="Soft_Magic_Defense" style="font-size: 1.5rem;">Soft Magic Defense 🔰</span></h3> | |||
<ul style="font-size: 1.2rem;"> | |||
<li>Soft magic defense, also known as "INT" magic defense, reduces incoming magic damage directly.</li> | |||
</ul> | |||
<pre style="font-size: 1.2rem;"> | |||
SoftMDEF = INT + VIT ÷ 5 + DEX ÷ 5 + BaseLv ÷ 4 | |||
TotalSoftMDEF = [(SoftMDEF + BonusA) × (1 + BonusB ÷ 100)] | |||
</pre> | |||
<ul style="font-size: 1.2rem;"> | |||
<li><b>BonusA</b> is the sum of additive bonuses.</li> | |||
<li><b>BonusB</b> is the sum of multiplicative bonuses.</li> | |||
</ul> | |||
<ul style="font-size: 1.2rem;"> | |||
<li>Monsters use a different SoftMDEF formula.</li> | |||
</ul> | |||
<pre style="font-size: 1.2rem;"> | |||
SoftMDEF = floor(Lvl ÷ 4) + floor(VIT ÷ 10) + floor(INT ÷ 5) | |||
</pre> | |||
<h3><span class="mw-headline" id="Hard_Magic_Defense" style="font-size: 1.5rem;">Hard Magic Defense 🔰</span></h3> | |||
<ul style="font-size: 1.2rem;"> | |||
<li>Hard magic defense, also known as "armor" or "equipment" magic defense, reduces incoming magic damage multiplicatively.</li> | |||
<li>Hard magic defense has a base value of 0, and is increased by equipment, some skills, and items.</li> | |||
<li><b>Damage after Hard MDEF</b> = <code>Damage × [(1000 + HardMDEF) ÷ (1000 + HardMDEF × 10)]</code></li> | |||
</ul> | |||
<p style="font-size: 1.2rem;"> | |||
⚠️ This indicates that as Hard MDEF increases, the percentage of magic damage reduced also increases, but with diminishing returns. For example: </br> | |||
<!--T:119--> | |||
🔮 20 Hard MDEF provides approximately 15% damage reduction. </br> | |||
🔮 40 Hard MDEF provides approximately 25% damage reduction. </br> | |||
🔮 125 Hard MDEF provides approximately 50% damage reduction. </br> | |||
</p> | |||
<!--T:120--> | |||
[[File:Miyu mdef mres.png|400px]] | |||
[[File:Miyu_effect_of_mdef.png|600px]] | |||
<p style="font-size: 1.2rem;"> | |||
<b>(It is shown as </b><span style="color:Red;">A</span><b> + </b><span style="color:Blue;">B</span><b> in the Status Window, where </b><span style="color:Red;">A</span><b> represents the </b><span style="color:Red;">Soft Mdef</span><b> and </b><span style="color:Blue;">B</span><b> represents the </b><span style="color:Blue;">Hard Mdef</span><b>.)</b> | |||
</p> | |||
<ul style="font-size: 1.2rem;"> | |||
<li>The Magical Defense (MDEF) system was revamped in the Renewal | |||
Update. HardDEF/MDEF is no longer limited into a 1-100 point system, | |||
with 100 being full immunity. Instead, the effect of HardMDEF is now | |||
reduced exponentially as the number goes up (i.e. the higher the number, | |||
the less effect every single point adds);</li> | |||
</ul> | |||
<ul style="font-size: 1.2rem;"> | |||
<li>SoftDEF/MDEF, which is mostly based on VIT and INT respectively, | |||
did not go through a lot of change from Pre-Renewal. They reduce damage | |||
subtractively, removing flat amounts from the final damage after the | |||
HardDEF/MDEF reductions are applied.</li> | |||
</ul> | |||
<p style="font-size: 1.2rem;"> | |||
<b>(While introducing the 4th job trait/status seen as </b><span style="color:Green;">C</span><b> in the lower Status Window as </b><span style="color:Green;">Mres</span><b> </b> | |||
</p> | |||
<h3><span class="mw-headline" id="Magic_Resistance" style="font-size: 1.5rem;">Magic Resistance 🔰(MRES)</span></h3> | |||
<ul style="font-size: 1.1rem;"> | |||
<li>Magic Resistance (MRES) is a defensive stat that reduces incoming magic damage multiplicatively.</li> | |||
<li>MRES is primarily increased through equipment, buffs, skills, and certain consumable items.</li> | |||
<li><b>Formula:</b> The final damage reduction is calculated as: | |||
<pre style="font-size: 1.1rem;"> | |||
Damage after MRES = Damage × [(2000 + MRES) ÷ (2000 + MRES × 5) | |||
</pre> | |||
</li> | |||
<li>Similar to Hard MDEF, MRES provides significant reductions as it increases, but its effectiveness diminishes at higher values due to diminishing returns.</li> | |||
<span style="color:Brown;">The Effectiveness amount is at <b>50%</b></span> | |||
</ul> | |||
<h3><span class="mw-headline" id="Magic_Resistance" style="font-size: 1.5rem;">Physical Resistance 🔰(RES)</span></h3> | |||
<ul style="font-size: 1.1rem;"> | |||
<li>Physical Resistance (RES) is a defensive stat that reduces incoming Physical damage multiplicatively.</li> | |||
<li>RES is primarily increased through equipment, buffs, skills, and certain consumable items.</li> | |||
<li><b>Formula:</b> The final damage reduction is calculated as: | |||
<pre style="font-size: 1.1rem;"> | |||
Damage after RES = Damage × [(2000 + RES) ÷ (2000 + RES × 5)] | |||
</pre> | |||
</li> | |||
<li>Similar to Hard DEF, RES provides significant reductions as it increases, but its effectiveness diminishes at higher values due to diminishing returns.</li> | |||
<span style="color:Brown;">The Effectiveness amount is also at <b>50%</b></span> | |||
</ul> | |||
<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Game Commands and Settings</span></span></h2> | <h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Game Commands and Settings</span></span></h2> | ||
Line 2,107: | Line 2,241: | ||
! style="background-color: #e6eeff;" | Description | ! style="background-color: #e6eeff;" | Description | ||
|- | |- | ||
| | | HW || Holy Water || Status cure item | ||
|- | |- | ||
| YGG || Yggdrasil Berry || The fruit of life | | YGG || Yggdrasil Berry || The fruit of life |
edits