Miyu's Imperial Guard Devotion and Tank Guide: Difference between revisions

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📌 50 INT & 88 LUK (LUK-focused) <br>
📌 50 INT & 88 LUK (LUK-focused) <br>
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<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Defense</span></span></h2>
<p><i>Did you know the more mobs you get the weaker you get?</i></p>
[[File:miyu maple block 1.gif]]
<h3><span class="mw-headline" id="Magic_Defense" style="font-size: 1.5rem;">Soft Defense 🔰</span></h3>
<ul style="font-size: 1.2rem;">
  <li>Reduces incoming physical damage directly through subtraction.</li>
  <li>also known as "VIT" defense, reduces incoming physical damage directly.</li>
</ul>
<pre style="font-size: 1.2rem;">
SoftDEF      = floor((VIT ÷ 2) + (AGI ÷ 5) + (BaseLv ÷ 2))
TotalSoftDEF = [(SoftDEF + BonusA) × (1 + BonusB ÷ 100)]
</pre>
<ul style="font-size: 1.2rem;">
  <li><b>BonusA</b> is the sum of additive bonuses.</li>
  <li><b>BonusB</b> is the sum of multiplicative bonuses.</li>
</ul>
<ul style="font-size: 1.2rem;">
  <li>Monsters use a different SoftDEF formula.</li>
</ul>
<pre style="font-size: 1.2rem;">
SoftDEF      = floor((VIT + BaseLvl) ÷ 2)
</pre>
</li>
</ul>
<h3><span class="mw-headline" id="Magic_Defense" style="font-size: 1.5rem;">Hard Defense 🔰</span></h3>
<ul style="font-size: 1.2rem;">
  <li>Reduces incoming physical damage multiplicatively.</li>
  <li><b>Damage after Hard DEF</b> = <code>Damage × [(4000 + HardDEF) ÷ (4000 + HardDEF × 10)]</code></li>
  <li>Is applied to damage calculations first, before Soft DEF.</li>
'''Here's a different example of how Hard DEF works:'''
<li>Let's say a monster deals 1000 base damage:</li>
<li> ⚔️ With 200 Hard DEF: Damage is reduced to around 714 damage</li>
<li> ⚔️ With 400 Hard DEF: Damage is reduced to around 526 damage</li>
<li> ⚔️ With 600 Hard DEF: Damage is reduced to around 411 damage</li>
Keep in mind that your defense gets weaker when mobbed:</li>
<li> Fighting 3 monsters: -5% DEF</li>
<li> Fighting 4 monsters: -10% DEF </li>
<li> And so on until you hit 0 defense</li>
Your Hard DEF starts at 0 and you can increase it through:</li>
<li> Equipment</li>
<li> Cards</li>
<li> Buffs and skills</li>
<li> Consumable items</li>
[[File:miyu def chart.png|650px]]
</ul>
<h3><span class="mw-headline" id="Soft_Magic_Defense" style="font-size: 1.5rem;">Soft Magic Defense 🔰</span></h3>
<ul style="font-size: 1.2rem;">
  <li>Soft magic defense, also known as "INT" magic defense, reduces incoming magic damage directly.</li>
</ul>
<pre style="font-size: 1.2rem;">
SoftMDEF      = INT + VIT ÷ 5 + DEX ÷ 5 + BaseLv ÷ 4
TotalSoftMDEF = [(SoftMDEF + BonusA) × (1 + BonusB ÷ 100)]
</pre>
<ul style="font-size: 1.2rem;">
  <li><b>BonusA</b> is the sum of additive bonuses.</li>
  <li><b>BonusB</b> is the sum of multiplicative bonuses.</li>
</ul>
<ul style="font-size: 1.2rem;">
  <li>Monsters use a different SoftMDEF formula.</li>
</ul>
<pre style="font-size: 1.2rem;">
SoftMDEF      = floor(Lvl ÷ 4) + floor(VIT ÷ 10) + floor(INT ÷ 5)
</pre>
<h3><span class="mw-headline" id="Hard_Magic_Defense" style="font-size: 1.5rem;">Hard Magic Defense 🔰</span></h3>
<ul style="font-size: 1.2rem;">
  <li>Hard magic defense, also known as "armor" or "equipment" magic defense, reduces incoming magic damage multiplicatively.</li>
  <li>Hard magic defense has a base value of 0, and is increased by equipment, some skills, and items.</li>
  <li><b>Damage after Hard MDEF</b> = <code>Damage × [(1000 + HardMDEF) ÷ (1000 + HardMDEF × 10)]</code></li>
</ul>
<p style="font-size: 1.2rem;">
⚠️ This indicates that as Hard MDEF increases, the percentage of magic damage reduced also increases, but with diminishing returns. For example: </br>
<!--T:119-->
🔮 20 Hard MDEF provides approximately 15% damage reduction. </br>
🔮 40 Hard MDEF provides approximately 25% damage reduction. </br>
🔮 125 Hard MDEF provides approximately 50% damage reduction. </br>
</p>
<!--T:120-->
[[File:Miyu mdef mres.png|400px]]
[[File:Miyu_effect_of_mdef.png|600px]]
<p style="font-size: 1.2rem;">
<b>(It is shown as </b><span style="color:Red;">A</span><b> + </b><span style="color:Blue;">B</span><b> in the Status Window, where </b><span style="color:Red;">A</span><b> represents the </b><span style="color:Red;">Soft Mdef</span><b> and </b><span style="color:Blue;">B</span><b> represents the </b><span style="color:Blue;">Hard Mdef</span><b>.)</b>
</p>
<ul style="font-size: 1.2rem;">
  <li>The Magical Defense (MDEF) system was revamped in the Renewal
  Update. HardDEF/MDEF is no longer limited into a 1-100 point system,
  with 100 being full immunity. Instead, the effect of HardMDEF is now
  reduced exponentially as the number goes up (i.e. the higher the number,
  the less effect every single point adds);</li>
</ul>
<ul style="font-size: 1.2rem;">
  <li>SoftDEF/MDEF, which is mostly based on VIT and INT respectively,
  did not go through a lot of change from Pre-Renewal. They reduce damage
  subtractively, removing flat amounts from the final damage after the
  HardDEF/MDEF reductions are applied.</li>
</ul>
<p style="font-size: 1.2rem;">
<b>(While introducing the 4th job trait/status seen as </b><span style="color:Green;">C</span><b> in the lower Status Window as </b><span style="color:Green;">Mres</span><b> </b>
</p>
<h3><span class="mw-headline" id="Magic_Resistance" style="font-size: 1.5rem;">Magic Resistance 🔰(MRES)</span></h3>
<ul style="font-size: 1.1rem;">
  <li>Magic Resistance (MRES) is a defensive stat that reduces incoming magic damage multiplicatively.</li>
  <li>MRES is primarily increased through equipment, buffs, skills, and certain consumable items.</li>
  <li><b>Formula:</b> The final damage reduction is calculated as:
    <pre style="font-size: 1.1rem;">
    Damage after MRES = Damage × [(2000 + MRES) ÷ (2000 + MRES × 5)
    </pre>
  </li>
  <li>Similar to Hard MDEF, MRES provides significant reductions as it increases, but its effectiveness diminishes at higher values due to diminishing returns.</li>
<span style="color:Brown;">The Effectiveness amount is at <b>50%</b></span>
</ul>
<h3><span class="mw-headline" id="Magic_Resistance" style="font-size: 1.5rem;">Physical Resistance 🔰(RES)</span></h3>
<ul style="font-size: 1.1rem;">
  <li>Physical Resistance (RES) is a defensive stat that reduces incoming Physical damage multiplicatively.</li>
  <li>RES is primarily increased through equipment, buffs, skills, and certain consumable items.</li>
  <li><b>Formula:</b> The final damage reduction is calculated as:
    <pre style="font-size: 1.1rem;">
    Damage after RES = Damage × [(2000 + RES) ÷ (2000 + RES × 5)]
    </pre>
  </li>
  <li>Similar to Hard DEF, RES provides significant reductions as it increases, but its effectiveness diminishes at higher values due to diminishing returns.</li>
<span style="color:Brown;">The Effectiveness amount is also at <b>50%</b></span>
</ul>


<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Game Commands and Settings</span></span></h2>
<h2><span class="mw-headline" id="About_Imperial_Guard"><span style="color:rgb(204, 242, 255); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Game Commands and Settings</span></span></h2>
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! style="background-color: #e6eeff;" | Description
! style="background-color: #e6eeff;" | Description
|-
|-
| HP || Holy Water || Status cure item
| HW || Holy Water || Status cure item
|-
|-
| YGG || Yggdrasil Berry || The fruit of life
| YGG || Yggdrasil Berry || The fruit of life
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