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'''Big shout out to Airta and Miku Kitsune for helping me with this guide!''' Please feel free to reach out to me (IGN: Choi or Tokki) for any questions or feedback! | '''Big shout out to Airta and Miku Kitsune for helping me with this guide!''' Please feel free to reach out to me (IGN: Choi or Tokki) for any questions or feedback! | ||
<big><span style="color:#871b1b">Last updated: March 14th, 2025</span></big><br> | |||
== General Party Instance Info == | == General Party Instance Info == | ||
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* As the Cardinal will be with the stack, they can cast {{#skill:5269}} on themself to heal the stack while focusing on healing the EM or Lexing Betel. | * As the Cardinal will be with the stack, they can cast {{#skill:5269}} on themself to heal the stack while focusing on healing the EM or Lexing Betel. | ||
* {{#skill:1014}} is a very useful skill if your team accidentally wipes from Max Pain. Just make sure to use {{#item:607}} immediately after! | * {{#skill:1014}} is a very useful skill if your team accidentally wipes from Max Pain. Just make sure to use {{#item:607}} immediately after! | ||
* {{#skill:2453}} is useful to lock Betel in place. | |||
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* '''Bottom Left B''': {{#navi:2@alice_mad|11|201}}, {{#navi:2@alice_mad|13|329}}, {{#navi:2@alice_mad|39|115}} | * '''Bottom Left B''': {{#navi:2@alice_mad|11|201}}, {{#navi:2@alice_mad|13|329}}, {{#navi:2@alice_mad|39|115}} | ||
* '''Bottom Right''': {{#navi:2@alice_mad|231|209}}, {{#navi:2@alice_mad|287|198}}, {{#navi:2@alice_mad|284|14}} | * '''Bottom Right''': {{#navi:2@alice_mad|231|209}}, {{#navi:2@alice_mad|287|198}}, {{#navi:2@alice_mad|284|14}} | ||
Once a portal is entered, after a brief time the portal will disappear and spawn at a new location. As such, the party should enter together to avoid having to look for the portal again. After half the party members have entered the portal and into the next room, the boss fight can be started. | Once a portal is entered, after a brief time the portal will disappear and spawn at a new location. As such, the party should enter together to avoid having to look for the portal again. After more than half the party members have entered the portal and into the next room, the boss fight can be started. | ||
<big><span style="color:#871b1b">Boss Fight</span></big><br> | <big><span style="color:#871b1b">Boss Fight</span></big><br> | ||
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| Cardinal || Provides powerful supportive buffs and heals and can resurrect fallen members. {{#skill:78}} is also a powerful debuff that it can spam on the bosses. || [[Choi's_Magic_and_Support_Cardinal_Guide|Choi's Magic and Support Cardinal Guide]] | | Cardinal || Provides powerful supportive buffs and heals and can resurrect fallen members. {{#skill:78}} is also a powerful debuff that it can spam on the bosses. || [[Choi's_Magic_and_Support_Cardinal_Guide|Choi's Magic and Support Cardinal Guide]] | ||
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| Devo IG (1-3) || Absorbs damage for lower HP members of your team by casting {{#skill:255}} on them. Also, provides supportive buffs like {{#skill:5256}} and {{#skill:5261}}. The number of Devo IG required depends on how many squishy members you have on your team. Ideally, each IG should devo 3-4 people, but they can devo a maximum of 5. {{#skill:5257}} will reduce damage taken from Devo. || | | Devo IG (1-3) || Absorbs damage for lower HP members of your team by casting {{#skill:255}} on them. Also, provides supportive buffs like {{#skill:5256}} and {{#skill:5261}}. The number of Devo IG required depends on how many squishy members you have on your team. Ideally, each IG should devo 3-4 people, but they can devo a maximum of 5. {{#skill:5257}} will reduce damage taken from Devo. || [[Choi's Devo Imperial Guard Guide]] <br> [[Miyu's Imperial Guard Devotion and Tank Guide]] | ||
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| Arch Mage || Alongside its DPS, provides strong debuffs on the boss through {{#skill:2213}} and Level 4 {{#skill:5232}} {{#skill:5222}}. The rest of the team should use Fire element to make use of the 2x damage boost from Level 4 All Bloom. || [[Choi's_SVS_Arch_Mage_Guide#Crimson_Arrow_Build|Choi's SVS Arch Mage Guide]] <br> [[Miyu's_Magical_Adventures_Mage_Guide#Fire_Build_🔴|Miyu's Magical Adventures Mage Guide]] | | Arch Mage || Alongside its DPS, provides strong debuffs on the boss through {{#skill:2213}} and Level 4 {{#skill:5232}} {{#skill:5222}}. The rest of the team should use Fire element to make use of the 2x damage boost from Level 4 All Bloom. || [[Choi's_SVS_Arch_Mage_Guide#Crimson_Arrow_Build|Choi's SVS Arch Mage Guide]] <br> [[Miyu's_Magical_Adventures_Mage_Guide#Fire_Build_🔴|Miyu's Magical Adventures Mage Guide]] | ||
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<big><span style="color:#871b1b">Phase 2</span></big><br> | <big><span style="color:#871b1b">Phase 2</span></big><br> | ||
In Phase 2, the Portals and the Phantom Space is gone. However, Rigel will cast Sanctuary on itself after a certain amount of time. While she is on Sanctuary, she won't take any damage, so she has to be moved out of the sanctuary to damage her. | In Phase 2, the Portals and the Phantom Space is gone. However, Rigel will cast Sanctuary on itself after a certain amount of time. While she is on Sanctuary, she won't take any damage, so she has to be moved out of the sanctuary to damage her. As there is no Phantom Space, any additional stats she gains are permanent for the rest of the fight. | ||
=== Strategy - HoL === | === Strategy - HoL === | ||
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