Choi's Guide To Late Game Instances: Difference between revisions

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=== Strategy - HoL ===  
=== Strategy - HoL ===  
<big>Overall Strategy</big><br>
<big>Overall Strategy</big><br>  
[[File:Grasp with quadrants.png|thumb|right|Stay together in the specific quadrants to mitigate positioning errors from grasp]]
The fight with Rigel punishes positioning quite heavily through the use of Grasp and knockbacks. As such, to mitigate positioning errors you will want to stay stacked and in quadrants.
As the grasp, will pull players to the nearest location in each corner, it is crucial to stay in the same quadrant, so that players can stay together when they are grasped. This is especially important for players that are devoed, as if they are grasped and damaged the devo tether range will break first and then they will get hit (and likely die).


<big>Phase 1: Dodge the Portals</big><br>
As positioning is important, do not get baited to dodge the big block of yellow square. Both effects from both the big yellow square and the bigger yellow square can be mitigated through the use of the {{#item:102434}} and {{#item:102433}}. '''It is better to just get hit by the big yellow squares than to break positioning'''. On the other hand, the small scattered yellow squares do significant damage and cannot be mitigated by any scrolls. '''As such, players should try to avoid the scattered yellow squares while also staying as stacked as possible.'''


<big>Phase 2: Dodge the Portals</big><br>
<big>Phase 1</big><br>
In this phase, the party should stay stacked close to Rigel in a specific quadrant to DPS her down. The portals spawn from the outer edge, so try to stay away from the outer edge and reposition together based off where the portals spawn. Staying closer to the center will help avoid portals.
* EM should cast Earth Insignia on Rigel and Volcano on the party.
* AM should cast Climax 4 All Bloom and Comet on Rigel every 20 seconds.
* IG should spam devo on their designated party members.


<big>Overall Tips: Dodge the Portals</big><br>
The Phantom Space should not be necessary if you have enough DPS to pass the first phase without a lot of portals spawning. However, in lower DPS runs, the Phantom Phase can be super helpful. In order to use the Phantom Phase effectively, it is best to use it as early as possible rather than waiting for Rigel's stats to get out of hand. Designate one or two specific players that will break out of the stack to enter and clear the Phantom Phase while the rest of the team continues to DPS Rigel in the main map. Once the Phantom Phase is cleared, the portals and any stat increases that Rigel might have gained will be reset.
 
<big>Phase 2</big><br>
Once Phase 1 is completed, the portals and phantom space will disappear and the party will be moved to the center of the map. The party should quickly position back to their original position to damage Rigel while it is still on Earth Insignia.
The main mechanic in Phase 2 is that it casts Sanctuary on itself and needs to be moved out, so the party will need to stay coordinated in which direction to move so they can stay positioned together and reduce the time Rigel spends on sanctuary. As such, I recommend that the party either moves clockwise in unison or counter-clockwise in unison. As mentioned before, the big yellow blocks can be tanked so long as you use the scrolls. As such, do not move based on the big yellow blocks, as that will cause coordination issues. Instead, tank the yellow blocks and continue to move in the direction set. While moving, continue to stay stacked in the same quadrant to mitigate mispositioning from grasp. 
* EM should cast Earth Insignia on Rigel when it is off cooldown. Each time the party moves, the EM should cast Volcano on the party.
* AM should continue to cast Climax 4 All Bloom and Comet on Rigel every 20 seconds.
* IG should continue to spam devo on their designated party members, especially when the party moves due to sanctuary.
 
<big>Overall Tips</big><br>


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