Introduction to Renewal: Difference between revisions

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|'''STR''': For melee weapons, every point in STR increases StatusATK by +1 and WeaponATK by 0.5%. For ranged weapons, every 5 points in STR increases StatusATK by +1. Each point of STR also adds +30 Weight Limit. The bonus ATK per 10 STR for melee weapons is no longer applied.
|'''STR''': For melee weapons, every point in STR increases StatusATK by +1 and WeaponATK by 0.5%. For ranged weapons, every 5 points in STR increases StatusATK by +1. Each point of STR also adds +30 Weight Limit. The bonus ATK per 10 STR for melee weapons is no longer applied.
|'''AGI''': Every point in AGI adds +1 Flee and increases ASPD. Additionally, every 5 points in AGI adds 1 SoftDEF.
|'''AGI''': Every point in AGI adds +1 Flee and increases ASPD. Additionally, every 5 points in AGI adds 1 SoftDEF.
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|'''VIT''': Every point in VIT adds +1% MaxHP, +2% HP Healing Item effectiveness, and +1% resistance to several status effects. Every 2 points in VIT adds +1 SoftDEF. Every 5 points in VIT adds +1 SoftMDEF and +1 HP Recovery Rate.
|'''VIT''': Every point in VIT adds +1% MaxHP, +2% HP Healing Item effectiveness, and +1% resistance to several status effects. Every 2 points in VIT adds +1 SoftDEF. Every 5 points in VIT adds +1 SoftMDEF and +1 HP Recovery Rate.
|'''INT''': Every point in INT adds +1.5 StatusMATK, +1% MaxSP, 1% SP Healing Item effectiveness, and decreases cast time. Every 2 points of INT adds +1 SoftMDEF and every 6 points in INT adds +1 SP Recovery Rate. The multiples of 5 and 7 bonus for minMATK and maxMATK is no longer applied.
|'''INT''': Every point in INT adds +1.5 StatusMATK, +1% MaxSP, 1% SP Healing Item effectiveness, and decreases cast time. Every 2 points of INT adds +1 SoftMDEF and every 6 points in INT adds +1 SP Recovery Rate. The multiples of 5 and 7 bonus for minMATK and maxMATK is no longer applied.
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|'''DEX''': For ranged weapons, every point in DEX increases StatusATK by +1 and WeaponATK by 0.5%. For melee weapons, every 5 points in DEX increases StatusATK by +1. Every point in DEX also adds +1 HIT, decreases cast time, and increases ASPD. Every 5 points in DEX adds +1 StatusMATK and +1 SoftMDEF. The bonus ATK per 10 DEX for ranged weapons is no longer applied.
|'''DEX''': For ranged weapons, every point in DEX increases StatusATK by +1 and WeaponATK by 0.5%. For melee weapons, every 5 points in DEX increases StatusATK by +1. Every point in DEX also adds +1 HIT, decreases cast time, and increases ASPD. Every 5 points in DEX adds +1 StatusMATK and +1 SoftMDEF. The bonus ATK per 10 DEX for ranged weapons is no longer applied.
|'''LUK''': Every point in LUK adds +0.3% Critical Hit Rate, as well as resistance to several status effects. Every 3 points in LUK adds +1 StatusATK, +1 StatusMATK, and +1 HIT. Every 5 points in LUK adds +1 Flee and +1% Anti-Critical Rate, and Every 10 points in LUK adds +1 Perfect Dodge.
|'''LUK''': Every point in LUK adds +0.3% Critical Hit Rate, as well as resistance to several status effects. Every 3 points in LUK adds +1 StatusATK, +1 StatusMATK, and +1 HIT. Every 5 points in LUK adds +1 Flee and +1% Anti-Critical Rate, and Every 10 points in LUK adds +1 Perfect Dodge.
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