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== Gear Progression == | == Gear Progression == | ||
The information I will provide for Gear Progression will be more specific to Magic Damage Classes, particularly SVS Build Arch Mages. As you read through, you can look at the [[Choi's_Guide_To_Magic#Magic_Gear_Progression|Magic Gear Progression Table on my Guide to Magic]]. This table will have links that will guide you to the relevant pages. | |||
It may be tempting starting out to want to rush your end-game gear. However, I do not recommend doing this and instead recommend improving your gear gradually, so you can farm more effectively. | It may be tempting starting out to want to rush your end-game gear. However, I do not recommend doing this and instead recommend improving your gear gradually, so you can farm more effectively. | ||
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| Lower || {{#item:420003}} || | | Lower || {{#item:420003}} || | ||
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| Armor || {{#item:450186}} or +7 to +9 {{#item:450110}} || Crimson | | Armor || {{#item:450186}} or +7 to +9 {{#item:450110}} || Crimson Rock is a good secondary ability while you level. | ||
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| Weapon || +7 to +11 {{#item:550030}}, +7 to +9 {{#item:2051}}, or +8 to +10 {{#item:2039}} || The benefit of the illusion weapons is the card slots. Early on, I recommend {{#item:300442}} or {{#item:300265}} as cheaper card options. | | Weapon || +7 to +11 {{#item:550030}}, +7 to +9 {{#item:2051}}, or +8 to +10 {{#item:2039}} || The benefit of the illusion weapons is the card slots. Early on, I recommend {{#item:300442}} or {{#item:300265}} as cheaper card options. | ||
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| Upper || +9 to +11 {{#item:400154}} or +9 {{#item:400111}}|| [[Equipment_Crafting#Orbs_of_Survival.2C_Survival_Circlet.2C_Heart_Wings_Hairband.2C_Rosary.27s_Necklace.2C_Drooping_Gunslinger| To Craft]] and [[Various_Headgears_Reform#Survival_Circlet| To Reform the Survival Circlet]]. [[Equipment_Crafting#EXP_Advisor,_Vesper_Headgear|To Craft the Vesper Helmet]] | | Upper || +9 to +11 {{#item:400154}} or +9 {{#item:400111}}|| [[Equipment_Crafting#Orbs_of_Survival.2C_Survival_Circlet.2C_Heart_Wings_Hairband.2C_Rosary.27s_Necklace.2C_Drooping_Gunslinger| To Craft]] and [[Various_Headgears_Reform#Survival_Circlet| To Reform the Survival Circlet]]. [[Equipment_Crafting#EXP_Advisor,_Vesper_Headgear|To Craft the Vesper Helmet]] | ||
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| Middle || {{#item:410017}} or {{#item:410080}} || | | Middle || {{#item:410017}} or {{#item:410080}} || Deep Blue Sunglasses provides a lot of VCT reduction you may need with the Convertible Magical Wing. Battle Processor provides more damage. | ||
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| Lower || {{#item:420066}} <br> {{#item:420022}} || OoS: [[Equipment_Crafting#Orbs_of_Survival.2C_Survival_Circlet.2C_Heart_Wings_Hairband.2C_Rosary.27s_Necklace.2C_Drooping_Gunslinger| To Craft]] and [[Various_Headgears_Reform#Orbs_of_Survival| To Reform]]. Use OoS if you're using Survival Circlet. <br> YL: {{#item:311081}} or {{#item:310985}}, {{#item:4814}} or {{#item:310989}}, {{#item:4712}}. Use Young Leaf if you are using Vesper Helm. Any Young Leaf is fine; it's the enchants that matter. | | Lower || {{#item:420066}} <br> {{#item:420022}} || OoS: [[Equipment_Crafting#Orbs_of_Survival.2C_Survival_Circlet.2C_Heart_Wings_Hairband.2C_Rosary.27s_Necklace.2C_Drooping_Gunslinger| To Craft]] and [[Various_Headgears_Reform#Orbs_of_Survival| To Reform]]. Use OoS if you're using Survival Circlet. <br> YL: {{#item:311081}} or {{#item:310985}}, {{#item:4814}} or {{#item:310989}}, {{#item:4712}}. Use Young Leaf if you are using Vesper Helm. Any Young Leaf is fine; it's the enchants that matter. | ||
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* You can use Safe to Refine Tickets on {{#item:20732}}, {{#item:20733}}, {{#item:16030}}, and {{#item:480125}} | * You can use Safe to Refine Tickets on {{#item:20732}}, {{#item:20733}}, {{#item:16030}}, and {{#item:480125}} | ||
As mentioned, now would be a great time to work on your shadow gear, particularly your {{#item:24665}} and {{#item:24668}}! | |||
Zeny Tip: [[Rudus|Rudus F4]] and [[Niflheim|Niflheim Dungeon F1]] will be great places to farm Zelunium and Shadowdecon until you're strong enough to farm in [[Niflheim|Niflheim Dungeon F2]] and [[Clock Tower Unknown Basement|Clock Tower Basement]] | |||
=== Phase Four === | === Phase Four === | ||
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| Armor || +12 [A]{{#item:450173}} <br> +11 to +12 [A]{{#item:450284}} || Nebula: {{#item:310688}},{{#item:310738}} or {{#item:310744}}, {{#item:4714}} <br> Depth: {{#item:312374}}, {{#item:312364}}, {{#item:312359}} | | Armor || +12 [A]{{#item:450173}} <br> +11 to +12 [A]{{#item:450284}} || Nebula: {{#item:310688}},{{#item:310738}} or {{#item:310744}}, {{#item:4714}} <br> Depth: {{#item:312374}}, {{#item:312364}}, {{#item:312359}} | ||
|- | |- | ||
| Weapon || +12 [A] {{#item:550089}} <br> +12 [A] {{#item: | | Weapon || +12 [A] {{#item:550089}} <br> +12 [A] {{#item:640054}} || Dim: {{#item:311458}}{{#item:311294}}{{#item:311294}} <br> Time Gap: For the Time Gap Weapon, use the enchant you prefer. | ||
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| Shield || +9 to +12 [A] {{#item:460020}} <br> +10 to +12 [C] {{#item:460040}} || MB: {{#item:310856}}, {{#item:310860}}, or {{#item:310872}}. <br> Glacier: Your choice on the enchants for the Glacier Guard. <br> With the | | Shield || +9 to +12 [A] {{#item:460020}} <br> +10 to +12 [C] {{#item:460040}} || MB: {{#item:310856}}, {{#item:310860}}, or {{#item:310872}}. <br> Glacier: Your choice on the enchants for the Glacier Guard. <br> With the Time Gap Weapons, you will not be able to use a shield. | ||
|- | |- | ||
| Garment || +11 to +12 [A] {{#item:480351}} || {{#item:312518}}, {{#item:312558}}, {{#item:313018}} | | Garment || +11 to +12 [A] {{#item:480351}} || {{#item:312518}}, {{#item:312558}}, {{#item:313018}} | ||
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In a party setting, you will want to ensure that the debuffs are constantly applied on the boss by casting Climax 4 All Bloom and Comet on it every 20 seconds. During that time, you will want to DPS it using Crimson Arrow. | In a party setting, you will want to ensure that the debuffs are constantly applied on the boss by casting Climax 4 All Bloom and Comet on it every 20 seconds. During that time, you will want to DPS it using Crimson Arrow. | ||
{{#skill:5235}} has a .3s cooldown | Crimson Arrow is a pretty expensive build because it has a lot of requirements to maximize dps. {{#skill:5235}} has a 1.5s FCT, .3s cooldown, and a .5s aftercast delay. To maximize your casts per second, your goal should be to get 1.5s fixed cast reduction, 100% VCT reduction, and at least 40% ACD reduction and 185 ASPD. Additionally, you can opt to get 100% VCT through stats. [[Choi's_Guide_To_Magic#Stats_and_Traits|More information on VCT, ACD, and ASPD requirements can be found in the Guide to Magic]]. | ||
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! Type !! Item !! Notes | ! Type !! Item !! Notes | ||
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| Upper || +12 [A]{{#item:400535}} || {{#item:4714}}, {{#item:312700}}, {{#item:312759}} | | Upper || +12 [A]{{#item:400535}} || {{#item:4714}}, {{#item:312718}} or {{#item:312700}}, {{#item:312759}} | ||
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| Middle || {{#item:410233}} || ACD Reduction Enchants | | Middle || {{#item:410233}} || VCT or ACD Reduction Enchants. | ||
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| Lower || {{#item:420213}} || | | Lower || {{#item:420213}} || | ||
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