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Also, I wanted to say thank you to everyone who has helped me, as I learned and continue to learn AM! | Also, I wanted to say thank you to everyone who has helped me, as I learned and continue to learn AM! | ||
<big><span style="color:#871b1b">Last updated: August 12th, 2025</span></big><br> | |||
== Notes == | == Notes == | ||
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== Gear Progression == | == Gear Progression == | ||
The information I will provide for Gear Progression will be more specific to Magic Damage Classes, particularly SVS Build Arch Mages. As you read through, you can look at the [[Choi's_Guide_To_Magic#Magic_Gear_Progression|Magic Gear Progression Table on my Guide to Magic]]. This table will have links that will guide you to the relevant pages. | |||
It may be tempting starting out to want to rush your end-game gear. However, I do not recommend doing this and instead recommend improving your gear gradually, so you can farm more effectively. | It may be tempting starting out to want to rush your end-game gear. However, I do not recommend doing this and instead recommend improving your gear gradually, so you can farm more effectively. | ||
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For now, just assume that your VCT will come in time and go full int and dex for your stats. | For now, just assume that your VCT will come in time and go full int and dex for your stats. | ||
At Level 150, you can start using {{#item:470021}}, which can be obtained after completing the [[17.1_Illusion| 17.1 Questline]] from the [[Grace_Set| Sentinel NPC]]. The boots are the easiest way to obtain some Fixed Cast Reduction, providing .5s at Refine Level 7.<br> | At Level 150, you can start using {{#item:470021}}, which can be obtained after completing the [[17.1_Illusion| 17.1 Questline]] from the [[Grace_Set| Sentinel NPC]]. The boots are the easiest way to obtain some Fixed Cast Reduction, providing .5s at Refine Level 7. You can get the {{#item:100130}} to upgrade your grace gear.<br> | ||
At Level 170, you will have access to the [[Illusion_of_Labyrinth_Equipment| Illusion of Labyrinth and its related equipment]]. The Illusion Morpheus Set will provide a good boost in damage, and a +9 {{#item:19428}} will give you Skill Cast Interruption Protection. <br> | At Level 170, you will have access to the [[Illusion_of_Labyrinth_Equipment| Illusion of Labyrinth and its related equipment]]. The Illusion Morpheus Set will provide a good boost in damage, and a +9 {{#item:19428}} will give you Skill Cast Interruption Protection. For all Illusion dungeon gear (except accessories), you can get refinement boxes like {{#item:100423}} from the monsters in the dungeons. <br> | ||
Lastly, the Advanced Paradise Equipment does not provide a Middle or Lower Headgear, so getting middle and lower headgears will provide an easy upgrade. | Lastly, the Advanced Paradise Equipment does not provide a Middle or Lower Headgear, so getting middle and lower headgears will provide an easy upgrade. | ||
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| Lower || {{#item:420003}} || | | Lower || {{#item:420003}} || | ||
|- | |- | ||
| Armor || {{#item:450186}} or +7 to +9 {{#item:450110}} || Crimson | | Armor || {{#item:450186}} or +7 to +9 {{#item:450110}} || Crimson Rock is a good secondary ability while you level. | ||
|- | |- | ||
| Weapon || +7 to +11 {{#item:550030}}, +7 to +9 {{#item:2051}}, or +8 to +10 {{#item:2039}} || The benefit of the illusion weapons is the card slots. Early on, I recommend {{#item:300442}} or {{#item:300265}} as cheaper card options. | | Weapon || +7 to +11 {{#item:550030}}, +7 to +9 {{#item:2051}}, or +8 to +10 {{#item:2039}} || The benefit of the illusion weapons is the card slots. Early on, I recommend {{#item:300442}} or {{#item:300265}} as cheaper card options. | ||
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| Upper || +9 to +11 {{#item:400154}} or +9 {{#item:400111}}|| [[Equipment_Crafting#Orbs_of_Survival.2C_Survival_Circlet.2C_Heart_Wings_Hairband.2C_Rosary.27s_Necklace.2C_Drooping_Gunslinger| To Craft]] and [[Various_Headgears_Reform#Survival_Circlet| To Reform the Survival Circlet]]. [[Equipment_Crafting#EXP_Advisor,_Vesper_Headgear|To Craft the Vesper Helmet]] | | Upper || +9 to +11 {{#item:400154}} or +9 {{#item:400111}}|| [[Equipment_Crafting#Orbs_of_Survival.2C_Survival_Circlet.2C_Heart_Wings_Hairband.2C_Rosary.27s_Necklace.2C_Drooping_Gunslinger| To Craft]] and [[Various_Headgears_Reform#Survival_Circlet| To Reform the Survival Circlet]]. [[Equipment_Crafting#EXP_Advisor,_Vesper_Headgear|To Craft the Vesper Helmet]] | ||
|- | |- | ||
| Middle || {{#item:410017}} or {{#item:410080}} || | | Middle || {{#item:410017}} or {{#item:410080}} || Deep Blue Sunglasses provides a lot of VCT reduction you may need with the Convertible Magical Wing. Battle Processor provides more damage. | ||
|- | |- | ||
| Lower || {{#item:420066}} <br> {{#item:420022}} || OoS: [[Equipment_Crafting#Orbs_of_Survival.2C_Survival_Circlet.2C_Heart_Wings_Hairband.2C_Rosary.27s_Necklace.2C_Drooping_Gunslinger| To Craft]] and [[Various_Headgears_Reform#Orbs_of_Survival| To Reform]]. Use OoS if you're using Survival Circlet. <br> YL: {{#item:311081}} or {{#item:310985}}, {{#item:4814}} or {{#item:310989}}, {{#item:4712}}. Use Young Leaf if you are using Vesper Helm. Any Young Leaf is fine; it's the enchants that matter. | | Lower || {{#item:420066}} <br> {{#item:420022}} || OoS: [[Equipment_Crafting#Orbs_of_Survival.2C_Survival_Circlet.2C_Heart_Wings_Hairband.2C_Rosary.27s_Necklace.2C_Drooping_Gunslinger| To Craft]] and [[Various_Headgears_Reform#Orbs_of_Survival| To Reform]]. Use OoS if you're using Survival Circlet. <br> YL: {{#item:311081}} or {{#item:310985}}, {{#item:4814}} or {{#item:310989}}, {{#item:4712}}. Use Young Leaf if you are using Vesper Helm. Any Young Leaf is fine; it's the enchants that matter. | ||
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* You can use Safe to Refine Tickets on {{#item:20732}}, {{#item:20733}}, {{#item:16030}}, and {{#item:480125}} | * You can use Safe to Refine Tickets on {{#item:20732}}, {{#item:20733}}, {{#item:16030}}, and {{#item:480125}} | ||
As mentioned, now would be a great time to work on your shadow gear, particularly your {{#item:24665}} and {{#item:24668}}! | |||
Zeny Tip: [[Rudus|Rudus F4]] and [[Niflheim|Niflheim Dungeon F1]] will be great places to farm Zelunium and Shadowdecon until you're strong enough to farm in [[Niflheim|Niflheim Dungeon F2]] and [[Clock Tower Unknown Basement|Clock Tower Basement]] | |||
=== Phase Four === | === Phase Four === | ||
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{{#item:490052}} and {{#item:490053}} will still be useful to have while working on Phase 5 due to its race modifiers against dragon which will be very strong against Betelgeuse and Jabberwocky. | {{#item:490052}} and {{#item:490053}} will still be useful to have while working on Phase 5 due to its race modifiers against dragon which will be very strong against Betelgeuse and Jabberwocky. | ||
<big><span style="color:#871b1b">Gaebolg and Yorscalp Gear</span></big><br> | |||
[[21_Age_of_Heroes#Equipment|Gaebolg and Yorscalp Gear]] are both powerful gears that will provide an increase in damage from Phase 4 (especially Yorscalp). However, due to the high cost of resources, high reputation costs, and the difficult mvps/instances needed to create and enchant these gears, I do not currently recommend them as an intermediate step between Phases 4 and 5. Instead, I recommend that you go directly to Phase 5. | |||
=== Phase Five === | === Phase Five === | ||
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The Items from Alice Twisted Madness can provide S.Matk and Magic Damage with Element or provide a lot of VCT Reduction. You should get enchants according to the amount of VCT reduction you need for your build. | The Items from Alice Twisted Madness can provide S.Matk and Magic Damage with Element or provide a lot of VCT Reduction. You should get enchants according to the amount of VCT reduction you need for your build. | ||
The choice between the {{#item:400535}}/{{#item:640054}} combo vs. {{#item:550089}} will depend on you. The {{#item:640054}} has stronger DPS due to the reduction in cooldown reduction and will be significantly stronger if you consider its enchants. However, {{#item:550089}} allows better survivability since it allows the use of a shield, and it provides other stats you may need such as ACD, ASPD, etc. | |||
{| class="wikitable" | {| class="wikitable" | ||
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! Type !! Item !! Notes | ! Type !! Item !! Notes | ||
|- | |- | ||
| Upper || +11 to +12 [A]{{#item:400111}} <br> +12 [A]{{#item:400535}} || <br> TD: {{#item:4714}}, {{#item:312700}} or {{#item:312718}} or {{#item:312709}}, {{#item:312759}} | | Upper || +11 to +12 [A]{{#item:400111}} <br> +12 [A]{{#item:400724}} <br> +12 [A]{{#item:400535}} || <br> Yorscalp: {{#item:4714}}, {{#item:313413}} or {{#item:313417}} or {{#item:313421}}, {{#item:313427}} <br> TD: {{#item:4714}}, {{#item:312700}} or {{#item:312718}} or {{#item:312709}}, {{#item:312759}} | ||
|- | |- | ||
| Middle || {{#item:410233}} || | | Middle || {{#item:410233}} || | ||
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| Armor || +12 [A]{{#item:450173}} <br> +11 to +12 [A]{{#item:450284}} || Nebula: {{#item:310688}},{{#item:310738}} or {{#item:310744}}, {{#item:4714}} <br> Depth: {{#item:312374}}, {{#item:312364}}, {{#item:312359}} | | Armor || +12 [A]{{#item:450173}} <br> +11 to +12 [A]{{#item:450284}} || Nebula: {{#item:310688}},{{#item:310738}} or {{#item:310744}}, {{#item:4714}} <br> Depth: {{#item:312374}}, {{#item:312364}}, {{#item:312359}} | ||
|- | |- | ||
| Weapon || +12 [A] {{#item:550089}} <br> +12 [A] {{#item: | | Weapon || +12 [A] {{#item:550089}} <br> +12 [A] {{#item:640054}} || Dim: {{#item:311458}}{{#item:311294}}{{#item:311294}} <br> Time Gap: For the Time Gap Weapon, use the enchant you prefer. | ||
|- | |- | ||
| Shield || +9 to +12 [A] {{#item:460020}} <br> +10 to +12 [C] {{#item:460040}} || MB: {{#item:310856}}, {{#item:310860}}, or {{#item:310872}}. <br> Glacier: Your choice on the enchants for the Glacier Guard. <br> With the | | Shield || +9 to +12 [A] {{#item:460020}} <br> +10 to +12 [C] {{#item:460040}} || MB: {{#item:310856}}, {{#item:310860}}, or {{#item:310872}}. <br> Glacier: Your choice on the enchants for the Glacier Guard. <br> With the Time Gap Weapons, you will not be able to use a shield. | ||
|- | |- | ||
| Garment || +11 to +12 [A] {{#item:480351}} || {{#item:312518}}, {{#item:312558}}, {{#item:313018}} | | Garment || +11 to +12 [A] {{#item:480351}} || {{#item:312518}}, {{#item:312558}}, {{#item:313018}} | ||
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# {{#item:490136}} with the {{#item:313038}} enchant | # {{#item:490136}} with the {{#item:313038}} enchant | ||
# {{#item:480351}} and {{#item:490485}} | # {{#item:480351}} and {{#item:490485}} | ||
After completing Phase 5 for gear, you can work on Special Master Shadow Gear if you decide to go that route for shadow gear. | |||
== Misc == | == Misc == | ||
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* Earring: {{#item:24665}} | * Earring: {{#item:24665}} | ||
* Pendant: {{#item:24668}} | * Pendant: {{#item:24668}} | ||
For Special Master Shadow Gear: | |||
* Armor: {{#item:24997}}/{{#item:24993}} | |||
* Weapon: {{#item:24792}} | |||
* Shield: {{#item:24793}} | |||
* Shoes: {{#item:24998}}/{{#item:24994}} | |||
* Earring: {{#item:24999}}/{{#item:24995}} | |||
* Pendant: {{#item:1270000}}/{{#item:24996}} | |||
=== Costume Stones and Pets === | === Costume Stones and Pets === | ||
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| Middle || {{#item:4598}} or {{#item:4169}} || Depends on how much VCT you need | | Middle || {{#item:4598}} or {{#item:4169}} || Depends on how much VCT you need | ||
|- | |- | ||
| Armor || {{#item:4392}}, {{#item:300376}}, or {{#item:300308}} || {{#item:4392}} Pairs with {{#item:300269}} | | Armor || {{#item:4392}}, {{#item:300529}}, {{#item:300376}}, or {{#item:300308}} || {{#item:300529}} Pairs with {{#item:300521}}.{{#item:4392}} Pairs with {{#item:300269}} | ||
|- | |- | ||
| Weapon || {{#item:27384}} or {{#item:300455}} || {{#item:300455}} Pairs with {{#item:300458}} | | Weapon || {{#item:27384}}, {{#item:300520}} and {{#item:300507}}, or {{#item:300455}} || {{#item:300455}} Pairs with {{#item:300458}}. {{#item:300520}} and {{#item:300507}} should be used with two handed staffs. | ||
|- | |- | ||
| Shield || {{#item:27385}} or {{#item:300379}} || {{#item:300379}} should be used on a +12 shield | | Shield || {{#item:27385}} or {{#item:300379}} || {{#item:300379}} should be used on a +12 shield | ||
|- | |- | ||
| Garment || {{#item:300269}}, {{#item:300375}}, {{#item:300424}}, or {{#item:300372}} || | | Garment || {{#item:300269}}, {{#item:300521}}, {{#item:300375}}, {{#item:300424}}, or {{#item:300372}} || | ||
|- | |- | ||
| Shoe || {{#item:4658}} or {{#item:300458}} || {{#item:300455}} Pairs with {{#item:300458}} | | Shoe || {{#item:4658}} or {{#item:300458}} || {{#item:300455}} Pairs with {{#item:300458}} | ||
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== Crimson Arrow Build == | == Crimson Arrow Build == | ||
{{#skill:5235}} Build is a very powerful build that provides both great damage and supportive abilities, and it thrives in party settings with multiple DPS. This build is especially useful for difficult bosses like {{#linkmob:20994}} and {{#linkmob:22174}}. With Comet and All Bloom, you can increase the overall output of your party's damage by a significant amount, especially if they are using fire element. However, I don't recommend this build for general farming due to Crimson Arrow's small AOE and its reliance on {{#item:640049}} limiting the use of shields. Generally, most concepts from the SVS build will carry over in this build. However, here are some additional details to help you with the build: | |||
{{#skill:5235}} Build is a very powerful build that provides both great damage and supportive abilities, and it thrives in party settings with multiple DPS. This build is especially useful for difficult bosses like {{#linkmob:20994}} and {{#linkmob:22174}}. With Comet and All Bloom, you can increase the overall output of your party's damage by a significant amount, especially if they are using fire element. | |||
While the SVS build relies heavily on its ground skills for DPS, the Crimson Arrow build does not. As such, the Crimson Arrow build does not incur a DPS loss from the damage loss on Climax 4 All Bloom and benefits from the Fire bonus. | While the SVS build relies heavily on its ground skills for DPS, the Crimson Arrow build does not. As such, the Crimson Arrow build does not incur a DPS loss from the damage loss on Climax 4 All Bloom and benefits from the Fire bonus. | ||
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* {{#skill:2213}} AKA {{#skill:2231}} and {{#skill:2230}}: A large AoE skill that provides decent damage. However, it's main use is that it applies a 50% elemental resist decrease debuff for 20s to targets hit by it. However, rather than casting the actual ability, most Arch Mages opt to using Reading Spell Book with {{#item:100073}} and using Release to cast it to avoid any cast time. | * {{#skill:2213}} AKA {{#skill:2231}} and {{#skill:2230}}: A large AoE skill that provides decent damage. However, it's main use is that it applies a 50% elemental resist decrease debuff for 20s to targets hit by it. However, rather than casting the actual ability, most Arch Mages opt to using Reading Spell Book with {{#item:100073}} and using Release to cast it to avoid any cast time. | ||
{{#skill:5235}} has a .3s cooldown | In a party setting, you will want to ensure that the debuffs are constantly applied on the boss by casting Climax 4 All Bloom and Comet on it every 20 seconds. During that time, you will want to DPS it using Crimson Arrow. | ||
Crimson Arrow is a pretty expensive build because it has a lot of requirements to maximize dps. {{#skill:5235}} has a 1.5s FCT, .3s cooldown, and a .5s aftercast delay. To maximize your casts per second, your goal should be to get 1.5s fixed cast reduction, 100% VCT reduction, and at least 40% ACD reduction and 185 ASPD. Additionally, you can opt to get 100% VCT through stats. [[Choi's_Guide_To_Magic#Stats_and_Traits|More information on VCT, ACD, and ASPD requirements can be found in the Guide to Magic]]. | |||
{| class="wikitable" | {| class="wikitable" | ||
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! Type !! Item !! Notes | ! Type !! Item !! Notes | ||
|- | |- | ||
| Upper || +12 [A]{{#item:400535}} || {{#item:4714}}, {{#item:312700}}, {{#item:312759}} | | Upper || +12 [A]{{#item:400535}} || {{#item:4714}}, {{#item:312718}} or {{#item:312700}}, {{#item:312759}} | ||
|- | |- | ||
| Middle || {{#item:410233}} || ACD Reduction Enchants | | Middle || {{#item:410233}} || VCT or ACD Reduction Enchants. | ||
|- | |- | ||
| Lower || {{#item:420213}} || | | Lower || {{#item:420213}} || | ||
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| Weapon || +12 [A] {{#item:640049}} || For Rigel: {{#item:312800}}, {{#item:311934}}. For Betel: {{#item:312800}}, {{#item:311928}} | | Weapon || +12 [A] {{#item:640049}} || For Rigel: {{#item:312800}}, {{#item:311934}}. For Betel: {{#item:312800}}, {{#item:311928}} | ||
|- | |- | ||
| Garment || +11 to +12 [A] {{#item:480351 | | Garment || +11 to +12 [A] {{#item:480351}} <br> +11 [A] {{#item:480233}} <br> +11 [A] {{#item:480284}} || Fully Enchanted Circulation of Life will be the best. <br> DRM: {{#item:310925}}{{#item:4714}} Second Slot Enchant is your choice. <br> Dim: {{#item:312157}}, {{#item:312156}}, | ||
|- | |- | ||
| Shoe || +12 [A] {{#item:470204}} || | | Shoe || +12 [A] {{#item:470204}} || | ||
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|} | |} | ||
<big> | |||
'''Cards'''</big> | |||
You can find a list of cards to use in the [[Choi's_Guide_To_Magic#Cards|Guide to Magic]]. | |||
You can find a list of cards to use in | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Cards | |+ Cards | ||
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|- | |- | ||
| Accessory (Left) || {{#item:300216}} || | | Accessory (Left) || {{#item:300216}} || | ||
|} | |} | ||
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