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Besides Betelgeuse, there are also moving traps during the 2nd and 3rd Phases of the fight. When you come close and touch any of the traps, it will inflict damage to you according to your MaxHP% ''in variance''. The '''2nd Phase traps''' take out about 80%~85% of your MaxHP, while the '''3rd Phase traps''' take out about 75%~80% of your MaxHP. Like Betel's "fixed 10k damage", the traps' damage are irreducible by elemental resistances (i.e. <span style="color:blue;">Water</span> or <span style="color:red;">Fire</span> Armor), defensive stats, Energy Coat, and even Wall of Fog; Land Protector won't also protect you against them. The traps also have a small chance to instant kill you and it will not matter whether you're the tank or the DPS | Besides Betelgeuse, there are also moving traps during the 2nd and 3rd Phases of the fight. When you come close and touch any of the traps, it will inflict damage to you according to your MaxHP% ''in variance''. The '''2nd Phase traps''' take out about 80%~85% of your MaxHP, while the '''3rd Phase traps''' take out about 75%~80% of your MaxHP. Like Betel's "fixed 10k damage", the traps' damage are irreducible by elemental resistances (i.e. <span style="color:blue;">Water</span> or <span style="color:red;">Fire</span> Armor), defensive stats, Energy Coat, and even Wall of Fog; Land Protector won't also protect you against them. The traps also have a small chance to instant kill you and it will not matter whether you're the tank or the DPS | ||
Now, you may cast '''{{#skill:288}}''' underneath your party to cancel Betelgeuse's '''{{#skill:2213}}''' and '''{{#skill:83}}s''', but if you have a magical DPS such as EM and AM that have ground AoE skills in your party you might want to readjust the size of your LP and its positioning so that they could also hit Betelgeuse. It's also possible to use lower levels of LP (7x7 or 9x9), but this will require coordination and communication with your team. You may cast or spam '''{{#skill:289}}''' on Betelgeuse to cancel his Max Pain, but be careful as this would lose your aggro on Betelgeuse and would also cancel your team's debuff skills such as your Cardinal's '''{{#skill:78}}''', your Arch Mage's '''{{#skill:2213}}''''s Magic Intoxication, your Abyss Chaser's '''{{#skill:214}}''' or your Shadow Cross' '''{{#skill:5001}}''' skill, so it's best to communicate and coordinate with them first before attempting to do so. One great strategy that you could use is to utilize the Sorcerer skill '''{{#skill:2453}}''' to hold Betelgeuse in place to root him in one cell and position. This would also help when he switches aggro from you to the other party members; just be ready to save and cast your second Extreme Vacuum for those times he would cast '''{{#skill:483}}''' to remove any ground skill effects including your insignias. | Now, you may cast '''{{#skill:288}}''' underneath your party to cancel Betelgeuse's '''{{#skill:2213}}''' and '''{{#skill:83}}s''', but if you have a magical DPS such as EM and AM that have ground AoE skills in your party you might want to readjust the size of your LP and its positioning so that they could also hit Betelgeuse. It's also possible to use lower levels of LP (7x7 or 9x9), but this will require coordination and communication with your team. You may cast or spam '''{{#skill:289}}''' on Betelgeuse to cancel his Max Pain, but be careful as this would lose your aggro on Betelgeuse and would also cancel your team's debuff skills such as your Cardinal's '''{{#skill:78}}''', your Arch Mage's '''{{#skill:2213}}''''s Magic Intoxication, your Abyss Chaser's '''{{#skill:214}}''' or your Shadow Cross' '''{{#skill:5001}}''' skill, so it's best to communicate and coordinate with them first before attempting to do so. One great strategy that you could use is to utilize the Sorcerer skill '''{{#skill:2453}}''' to hold Betelgeuse in place to root him in one cell and position. This would also help when he switches aggro from you to the other party members; just be ready to save and cast your second Extreme Vacuum for those times he would cast '''{{#skill:483}}''' to remove any ground skill effects including your insignias and Wall of Fogs. | ||
One way you can do to support your party is placing insignias underneath Betel. It's also a good tactic when you have another EM DPS to coordinate with them so that they can place the insignias on the 2nd Phase, while you handle the 3rd Phase. As what we've talked about in the [[The_Complete_Elemental_Master_Guide_by_Goldie#Insignia_System|insignia system]] portion, insignias are stationary and have a 1 minute CD and thus needs careful planning and set-up. | One way you can do to support your party is placing insignias underneath Betel. It's also a good tactic when you have another EM DPS to coordinate with them so that they can place the insignias on the 2nd Phase, while you handle the 3rd Phase. As what we've talked about in the [[The_Complete_Elemental_Master_Guide_by_Goldie#Insignia_System|insignia system]] portion, insignias are stationary and have a 1 minute CD and thus needs careful planning and set-up. | ||
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