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| Low Head Gear || | {{#item:420220}} || Best enchants should Dex + 5 and Long Range Physical attack + 7%, but other stats should be good too like Vit and Luk | | Low Head Gear || | {{#item:420220}} || Best enchants should Dex + 5 and Long Range Physical attack + 7%, but other stats should be good too like Vit and Luk | ||
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| Armor || | +12 A {{#item:450283}} || {{#item:300376}} best card for survivability. You can change this to other MVP armor cards like {{#item:300007}} and still have decent survivability | | Armor || | +12 A {{#item:450283}} / +12 A {{#item:450171}} || {{#item:300376}} best card for survivability. You can change this to other MVP armor cards like {{#item:300007}} and still have decent survivability. The {{#item:450171}} is most probably the best in slot when used with the whole set from Hall of Life (when it gets implemented). As of updating this guide however, {{#item:450283}} is still better | ||
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| Weapon || | +12 A {{#item:580062}} || For the enchants, it's up to you to decide what you want to get. For cards, we can use 2x {{#item:27361}} or 1x {{#item:27361}} and the {{#item:300455}}. You'd need the {{#item:300457}} as your shoe card for the full combo effect tho | | Weapon || | +12 A {{#item:580062}} || For the enchants, it's up to you to decide what you want to get. For cards, we can use 2x {{#item:27361}} or 1x {{#item:27361}} and the {{#item:300455}}. You'd need the {{#item:300457}} as your shoe card for the full combo effect tho | ||
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| Shoes || | +11 A {{#item:470197}} > +11 A {{#item:470174}} > +11 A {{#item:470175}} || Again, the {{#item:470197}} is more versatile with its all race damage bonus. But if you are targetting specific enemy elements, Varmundt Boots are ok too, and {{#item:470174}} has bonus HP% for survivability. Priority enchants for the Varmundt boots are {{#item:310922}} and {{#item:4723}}. {{#item:300177}} or {{#item:300184}} you can choose between these 2. I like the {{#item:300177}} because of the additional HP and Flee it gives me. Also, sometimes the Ranged Damage % modifier is too high already and doesn't seem to give a good boost. Remember to try checking and balancing your modifiers using the @bs command. You can also use {{#item:300457}} if you're using a Copo card for your weapon | | Shoes || | +11 A {{#item:470197}} > +11 A {{#item:470174}} > +11 A {{#item:470175}} || Again, the {{#item:470197}} is more versatile with its all race damage bonus. But if you are targetting specific enemy elements, Varmundt Boots are ok too, and {{#item:470174}} has bonus HP% for survivability. Priority enchants for the Varmundt boots are {{#item:310922}} and {{#item:4723}}. {{#item:300177}} or {{#item:300184}} you can choose between these 2. I like the {{#item:300177}} because of the additional HP and Flee it gives me. Also, sometimes the Ranged Damage % modifier is too high already and doesn't seem to give a good boost. Remember to try checking and balancing your modifiers using the @bs command. You can also use {{#item:300457}} if you're using a Copo card for your weapon | ||
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| Accessory 1 || | {{#item:490302}} || Priority enchants are {{#item:311953}} and {{#item:311978}}. For the last enchant, you can decide what you want based on the enemies that you're fighting. Boss enchants are the best, but they're hard to make | | Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} / <s>{{#item:490302}}</s> || We now got a new enchant for the Stellar accessories. These are the best in slot right now. As Trouveres, we don't really need the bonus ASPD and CRI from {{#item:490134}}, but it's up to you if you want to make it. I personally use {{#item:490133}} with 2x {{#item:310701}} and {{#item:313028}}. The bonus HP% is nice to mitigate -HP% from certain MVP cards. You can also choose {{#item:490132}} for more ATK% and P.Atk. <s>Priority enchants for {{#item:490302}} are {{#item:311953}} and {{#item:311978}}. For the last enchant, you can decide what you want based on the enemies that you're fighting. Boss enchants are the best, but they're hard to make</s> | ||
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| Accessory 2 || | {{#item:490305}} || Same as the other ring. Our cards could be changed to {{#item:300468}} and {{#item:300447}}. This combo gives a total of 21% ranged physical damage compared to {{#item:300449}} + {{#item:300447}} at 20% | | Accessory 2 || | {{#item:490305}} || Same as the other ring. Our cards could be changed to {{#item:300468}} and {{#item:300447}}. This combo gives a total of 21% ranged physical damage compared to {{#item:300449}} + {{#item:300447}} at 20% |
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