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*Maximize this skill and allot 5 skill points if you're gonna play '''{{#skill:2445}}'''. | *Maximize this skill and allot 5 skill points if you're gonna play '''{{#skill:2445}}'''. | ||
*Double Casting at max level gives 80% chance for any bolt skills from any sources (either from the Sage's '''{{#skill:279}}''' skill, gears, cards or your own Elementals from Sorcerer & High Elementals from Elemental Master) to be repeated or recasted. | *Double Casting at max level gives 80% chance for any bolt skills from any sources (either from the Sage's '''{{#skill:279}}''' skill, gears, cards or your own Elementals from Sorcerer & High Elementals from Elemental Master) to be repeated or recasted. | ||
*So long as this skill is active it will cast all bolt skills | *So long as this skill is active it will limitlessly cast all bolt skills. | ||
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|style="text-align: center; background:#ffffcc"| Active | |style="text-align: center; background:#ffffcc"| Active | ||
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* Allot 5 skill points to this skill. | * Allot 5 skill points to this skill. | ||
* This is your main damaging skill as a Sorcerer with an 11x11 AoE . Effective for leveling your character upon transitioning to 3rd job. | * This is your main damaging skill as a Sorcerer with an 11x11 AoE . Effective for leveling your character upon transitioning to 3rd job. | ||
* It has a 5 seconds cooldown so cast this skill whenever it's available. However, there are equipment such as the {{#item:26118}} or its enhanced version {{#item:550012}}, {{#item:25419}} + {{#item:25420}}that reduce its cooldown by 3 seconds in total, which are useful in leveling. | * It has a five (5) seconds cooldown so cast this skill whenever it's available. However, there are equipment such as the {{#item:26118}} or its enhanced version {{#item:550012}}, {{#item:25419}} + {{#item:25420}}that reduce its cooldown by three (3) seconds in total, which are useful in leveling. | ||
* {{#item:25417}} + {{#item:25420}}, {{#item:1000673}}are some of the easily available resources that would boost Psychic Wave's damage. | * {{#item:25417}} + {{#item:25420}}, {{#item:1000673}}are some of the easily available resources that would boost Psychic Wave's damage. | ||
* Psychic Wave ('''PW''') by default is <span style="color:gray;">Neutral</span> property but it can also be endowed to the four (4) basic elements <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, and <span style="color:brown;">Earth</span> (plus eventually with <span style="color:purple;">Poison</span>) depending on the active modes and levels of the summoned Elementals. | * Psychic Wave ('''PW''') by default is <span style="color:gray;">Neutral</span> property but it can also be endowed to the four (4) basic elements <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, and <span style="color:brown;">Earth</span> (plus eventually with <span style="color:purple;">Poison</span>) depending on the active modes and levels of the summoned Elementals. | ||
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* It is also possible to completely eliminate the 5 seconds cooldown of Diamond Dust with the item {{#item:540014}}. When the codex is refined to +11 and above, it will reduce both Diamond Dust and Earth Grave cooldown by an additional 2 seconds. {{#item:24297}} wouldn't necessarily need to be refined at +10 when you use both equipment then. | * It is also possible to completely eliminate the five (5) seconds cooldown of Diamond Dust with the item {{#item:540014}}. When the codex is refined to +11 and above, it will reduce both Diamond Dust and Earth Grave cooldown by an additional two (2) seconds. {{#item:24297}} wouldn't necessarily need to be refined at +10 when you use both equipment then. | ||
* It also gives out an annoying debuff commonly complained about in the PvP/WoE scenes. Diamond Dust has a 30% chance to apply the [https://irowiki.org/wiki/Status_Effects#Crystallization crystallization] debuff. The chance of application is further increased when a '''Lvl. 2''' '''{{#skill:2458}}''' in '''Lvl. 1 {{#skill:2456}}''' ('''Passive Mode''') is active. It also increases Diamond Dust's damage by ('''JobLv x 5)'''%. | * It also gives out an annoying debuff commonly complained about in the PvP/WoE scenes. Diamond Dust has a 30% chance to apply the [https://irowiki.org/wiki/Status_Effects#Crystallization crystallization] debuff. The chance of application is further increased when a '''Lvl. 2''' '''{{#skill:2458}}''' in '''Lvl. 1 {{#skill:2456}}''' ('''Passive Mode''') is active. It also increases Diamond Dust's damage by ('''JobLv x 5)'''%. | ||
* DD's damage is increased depending on the level of '''{{#skill:281}}''', and the caster's own '''INT''' and base level. | * DD's damage is increased depending on the level of '''{{#skill:281}}''', and the caster's own '''INT''' and base level. | ||
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* Allot 5 skill points to this skill. | * Allot 5 skill points to this skill. | ||
* You have no choice but to maximize this skill at it'll be needed for the costume enchant stone {{#item:1000674}}. For every level of Earth Grave, it gives you +2% All property magical damage. | * You have no choice but to maximize this skill at it'll be needed for the costume enchant stone {{#item:1000674}}. For every level of Earth Grave, it gives you +2% All property magical damage. | ||
* If you prefer to use Earth Grave ('''EG''') instead of Diamond Dust, there are equipment available that could reduce its cooldown from 5 seconds down to 1 second. A +10 {{#item:24310}}exists for that purpose. It's also possible to completely remove its cooldown to 0 just like DD when a +7 Sorcerer Shadow Shield is paired with a +11 {{#item:540014}} or a +9 {{#item:540056}}with the enchant {{#item:311228}}. | * If you prefer to use Earth Grave ('''EG''') instead of Diamond Dust, there are equipment available that could reduce its cooldown from five (5) seconds down to one (1) second. A +10 {{#item:24310}}exists for that purpose. It's also possible to completely remove its cooldown to zero (0) just like DD when a +7 Sorcerer Shadow Shield is paired with a +11 {{#item:540014}} or a +9 {{#item:540056}}with the enchant {{#item:311228}}. | ||
* EG's damage is increased depending on the level of '''{{#skill:283}}''', and the caster's own '''INT''' and base level. | * EG's damage is increased depending on the level of '''{{#skill:283}}''', and the caster's own '''INT''' and base level. | ||
* Has a chance to apply the bleeding status effect and reveals enemies under the cloaking or hiding state. | * Has a chance to apply the bleeding status effect and reveals enemies under the cloaking or hiding state. | ||
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* Either leave this skill out if you're going the caster route or max it if you're going for the niche build Spell Fist. | * Either leave this skill out if you're going the caster route or max it if you're going for the niche build Spell Fist. | ||
* Spell Fist concentrates the power of your elemental bolt skills ('''{{#skill:19}}''', '''{{#skill:14}}''', & '''{{#skill:20}}''') to your weapon which makes it possible to deal melee magical damage. | * Spell Fist concentrates the power of your elemental bolt skills ('''{{#skill:19}}''', '''{{#skill:14}}''', & '''{{#skill:20}}''') to your weapon which makes it possible to deal melee magical damage. | ||
* Ideally, you'd want to have an FCT lower than 1 second or VCT lower than 90% so you can't instant cast your bolt skills. Yes, that may sound absurd but that's because you'd need to not completely cast your elemental bolts so you could apply Spell Fist as an active skill. Aim your bolt skills on a target, cast it, then immediately press Spell Fist. Instant casting your bolt skills will make it impossible for you to activate Spell Fist. | * Ideally, you'd want to have an FCT lower than one (1) second or VCT lower than 90% so you can't instant cast your bolt skills. Yes, that may sound absurd but that's because you'd need to not completely cast your elemental bolts so you could apply Spell Fist as an active skill. Aim your bolt skills on a target, cast it, then immediately press Spell Fist. Instant casting your bolt skills will make it impossible for you to activate Spell Fist. | ||
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* Either leave this one out completely or get it to max level. | * Either leave this one out completely or get it to max level. | ||
* Killing Cloud acts as a debuff skill that reduces any units' <span style="color:purple;">Poison</span> resistance inside its AoE. At max level, it reduces its <span style="color:purple;">Poison</span> resistance by 25%. | * Killing Cloud acts as a debuff skill that reduces any units' <span style="color:purple;">Poison</span> resistance inside its AoE. At max level, it reduces its <span style="color:purple;">Poison</span> resistance by 25%. | ||
* Extremely useful if you're gonna be focusing on <span style="color:purple;">Poison</span> element; though keep in mind it has a 5 seconds cooldown but the costume enchant stones {{#item:1000672}} + {{#item:25420}}reduces its cooldown by 2 seconds. Typically it's used for DPS-ing or MVP-ing and rarely used for field farming unless you wanna see big damage numbers with your <span style="color:purple;">Poison</span>-endowed '''{{#skill:2449}}''', '''{{#skill:5371}}''', and '''{{#skill:2448}}'''. | * Extremely useful if you're gonna be focusing on <span style="color:purple;">Poison</span> element; though keep in mind it has a five (5) seconds cooldown but the costume enchant stones {{#item:1000672}} + {{#item:25420}}reduces its cooldown by two (2) seconds. Typically it's used for DPS-ing or MVP-ing and rarely used for field farming unless you wanna see big damage numbers with your <span style="color:purple;">Poison</span>-endowed '''{{#skill:2449}}''', '''{{#skill:5371}}''', and '''{{#skill:2448}}'''. | ||
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|style="text-align: center; background:#ccffcc"| Supportive | |style="text-align: center; background:#ccffcc"| Supportive | ||
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* Maximize this skill. No exceptions. | * Maximize this skill. No exceptions. | ||
* Elemental Buster ('''EB''') is our ultimate skill as EMs. This skill changes elemental property (<span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, <span style="color:brown;">Earth</span>, or <span style="color:purple;">Poison</span>) based on the currently summoned High Elemental Spirit (<span style="color:darkred;">Ardor</span>, <span style="color:darkblue;">Diluvio</span>, <span style="color:limegreen;">Procella</span>, <span style="color:chocolate;">Terremotus</span>, or <span style="color:purple;">Serpens</span>). Does not work with Sorcerer's Elementals. | * Elemental Buster ('''EB''') is our ultimate skill as EMs. This skill changes elemental property (<span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, <span style="color:brown;">Earth</span>, or <span style="color:purple;">Poison</span>) based on the currently summoned High Elemental Spirit (<span style="color:darkred;">Ardor</span>, <span style="color:darkblue;">Diluvio</span>, <span style="color:limegreen;">Procella</span>, <span style="color:chocolate;">Terremotus</span>, or <span style="color:purple;">Serpens</span>). Does not work with Sorcerer's Elementals. | ||
*With a 13x13 AoE centered around you, EB deals increased damage against Dragon/Formless races with an '''SPL''' scaling of 10. Originally, it has a 2 second cooldown, but with the Dimensions combo, this can be bypassed and EMs can freely spam this to their heart's | *With a 13x13 AoE centered around you, EB deals increased damage against Dragon/Formless races with an '''SPL''' scaling of 10. Originally, it has a two (2) second cooldown, but with the Dimensions combo, this can be bypassed and EMs can freely spam this skill to their heart's content. | ||
*Unbeknownst to many, EB also acts as a crowd control skill. Any units targeted by this skill <u>gets stunned during the entire duration of its skill | *Unbeknownst to many, EB also acts as a crowd control skill. Any units targeted by this skill <u>gets stunned during the entire duration of its skill animation</u>. In a way you could say it is a crowd control damaging skill in that manner. So even if you get surrounded by large mobs, casting or autocasting EB alone will let you survive. | ||
*It has the damage, it has the AoE, it has a CC effect, could change its elemental property anytime, and easily spammable. What more would you want from this skill honestly. This skill alongside the Dimensions combo is what makes Elemental Master the strongest magical DPS class. | *It has the damage, it has the AoE, it has a CC effect, could change its elemental property anytime, and easily spammable. What more would you want from this skill honestly. This skill alongside the Dimensions combo is what makes Elemental Master the strongest magical DPS class. | ||
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| {{#icon:19604}} Any Lower Costume of your liking | | {{#icon:19604}} Any Lower Costume of your liking | ||
| | | | ||
* Carded with {{#item:25419}} to reduce PW's cooldown by 2 seconds. | * Carded with {{#item:25419}} to reduce PW's cooldown by two (2) seconds. | ||
|- | |- | ||
|'''Garment Costume''' | |'''Garment Costume''' | ||
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