Choi's Guide To Magic: Difference between revisions

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You can see the Cool Down and After Cast Delay of your skills in its skill description.  
You can see the Cool Down and After Cast Delay of your skills in its skill description.  
* Skill Cool Down (SCD) is the internal cooldown of a specific skill that blocks that specific skill from being cast again until the Cool Down is over. During this time, other skills can be cast. SCD can only be reduced by gear, and there are very limited ways to reduce Skill Cool Downs of Fourth Job Skills.  
* Skill Cool Down (SCD) is the internal cooldown of a specific skill that blocks that specific skill from being cast again until the Cool Down is over. During this time, other skills can be cast. SCD can only be reduced by gear, and there are very limited ways to reduce Skill Cool Downs of Fourth Job Skills.  
** <small>note: Skill Cool Downs for fourth job skills can currently only be reduced by Time Dimension Gear.</small>
** <small>Note: Skill Cool Downs for fourth job skills can currently only be reduced by Time Dimension Gear.</small>
* After Cast Delay (ACD) is the global cooldown of skills that block all skills from being cast again until the ACD is over. ACD can only be reduced by gear, but unlike Skill Cool Downs, there are many options available to gain ACD reduction.  
* After Cast Delay (ACD) is the global cooldown of skills that block all skills from being cast again until the ACD is over. ACD can only be reduced by gear, but unlike Skill Cool Downs, there are many options available to gain ACD reduction.  


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To calculate how much ACD reduction you will need to match your skill's SCD, you should divide the Skill Cool Down of the skill by its After Cast Delay and subtract that from 1 i.e. (1 - (SCD/ACD)). To use an example, {{#skill:5235}} has a SCD of .3s and an ACD of .5s, so (1 - (.3/.5)) = (1 - (.6)) = '''.4''' which means that you need 40% ACD reduction to reduce the ACD of Crimson Arrow to be .3s like its SCD. In this way, with 40% ACD reduction, you can spam Crimson Arrow at the max possible frequency that the skill allows.  
To calculate how much ACD reduction you will need to match your skill's SCD, you should divide the Skill Cool Down of the skill by its After Cast Delay and subtract that from 1 i.e. (1 - (SCD/ACD)). To use an example, {{#skill:5235}} has a SCD of .3s and an ACD of .5s, so (1 - (.3/.5)) = (1 - (.6)) = '''.4''' which means that you need 40% ACD reduction to reduce the ACD of Crimson Arrow to be .3s like its SCD. In this way, with 40% ACD reduction, you can spam Crimson Arrow at the max possible frequency that the skill allows.  


As I mentioned, if you are rotating your skills rather than using just one skill, more ACD may be desirable than just the amount of your skill cooldown. {{#skill:5220}} build Arch Mages for example don't need any ACD reduction for SVS. However, as they also use their other skills as part of their rotation, more ACD is desirable. One note is that because of animation speed, you don't need your ACD to be lower than .14s.  
As I mentioned, if you are rotating your skills rather than using just one skill, more ACD may be desirable than just the amount of your skill cooldown. {{#skill:5220}} build Arch Mages for example don't need any ACD reduction for SVS. However, as they also use their other skills as part of their rotation, more ACD is desirable. One note is that because of animation speed, you don't need your ACD to be lower than .14s.


=== Attack Speed ===
=== Attack Speed ===
581

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