The Complete Elemental Master Guide by Goldie: Difference between revisions

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Another defensive layer you can incorporate or use is the skill '''{{#skill:5381}}''', which turns your High Elementals transparent making them untargetable. As we've previously stated, this skill is good to have when you have enough points to expend; otherwise you can skip this skill since AoE skills will still damage them. When you're too cheap and would want to save your elemental catalysts, there's also '''{{#skill:2464}}''' that heals your Elementals and High Elementals alike by taking out 10% of your HP/SP. Now, when you use this skill you might want to swap back to your tank gears by then. This is simply because you have fewer HP with your DPS gears for sure and your Spirits have higher MaxHP% than you do. Healing them with Elemental Cure while having low amount of HP will also only heal them by small amounts, whereas if you use switch to your tank gears you have more MaxHP%. The only problem with this is once you've switched to your tank gears, your HP won't be full so to solve that problem bring with you some  {{#item:607}}or {{#item:608}} to restore your HP/SP. One other way to heal your spirits passively is by placing them into '''Waiting Mode''' using '''{{#skill:2456}}'''. Remember they are passively recovering 2% HP/SP while in this mode for every 3 seconds.  
Another defensive layer you can incorporate or use is the skill '''{{#skill:5381}}''', which turns your High Elementals transparent making them untargetable. As we've previously stated, this skill is good to have when you have enough points to expend; otherwise you can skip this skill since AoE skills will still damage them. When you're too cheap and would want to save your elemental catalysts, there's also '''{{#skill:2464}}''' that heals your Elementals and High Elementals alike by taking out 10% of your HP/SP. Now, when you use this skill you might want to swap back to your tank gears by then. This is simply because you have fewer HP with your DPS gears for sure and your Spirits have higher MaxHP% than you do. Healing them with Elemental Cure while having low amount of HP will also only heal them by small amounts, whereas if you use switch to your tank gears you have more MaxHP%. The only problem with this is once you've switched to your tank gears, your HP won't be full so to solve that problem bring with you some  {{#item:607}}or {{#item:608}} to restore your HP/SP. One other way to heal your spirits passively is by placing them into '''Waiting Mode''' using '''{{#skill:2456}}'''. Remember they are passively recovering 2% HP/SP while in this mode for every 3 seconds.  


Both the Elementals and High Elementals follow the equations in calculating their individual stats. Now the question if High Elementals have their own set of equations the answer is nobody knows but the Gravity developers. Information regarding the 4th job summons are few and so for the meantime while we lack accurate info we'll be following this one right here. I could only imagine it being better for the High Elementals if they did have their own equations. As you can see, the formula don't include the 4th jobs traits such as STA, WIS, RES, & MRES, so if in a turn of events it did somehow included those traits then our High Elementals are supposedly should be tankier than Elementals. Fret not though, because even with those traits your High Elementals are still durable. With the proper set of tank gears, my High Elementals could survive even the most hard-hitting skills of MVPs such as Juncea's '''{{#skill:83}}''', Schulang's''' {{#skill:85}}''', Phantom of Amdarais' {{#skill:91}} '''Heaven's Drive,''' Lasgand's '''{{#skill:89}}''', Sakray's '''{{#skill:2216}}''', Sorcerer Celia's '''{{#skill:2449}}''', Rune Knight Seyren's '''{{#skill:2006}}''', Temple Biosphere mobs' '''{{#skill:254}}''', the Dark Grand Crosses of the Depth Valkyries from Depth Abyss 2 as well as NPC Earthquakes from the Depth Salamanders. The only thing it can't survive so far is Betelgeuse's '''{{#skill:2217}}''' though they can survive Tiara's, Warlock Katrinn's, and Fenrir's Tetra Vortex.
Both the Elementals and High Elementals follow the equations in calculating their individual stats. Now the question if High Elementals have their own set of equations the answer is nobody knows but the Gravity developers. Information regarding the 4th job summons are few and so for the meantime while we lack accurate info we'll be following this one right here. I could only imagine it being better for the High Elementals if they did have their own equations. As you can see, the formula don't include the 4th jobs traits such as STA, WIS, RES, & MRES, so if in a turn of events it did somehow included those traits then our High Elementals are supposedly should be tankier than Elementals. Fret not though, because even with those traits your High Elementals are still durable. With the proper set of tank gears, my High Elementals could survive even the most hard-hitting skills of MVPs such as Juncea's '''{{#skill:83}}''', Schulang's''' {{#skill:85}}''', Lasgand's '''{{#skill:91}} Heaven's Drive''', Sakray's '''{{#skill:2216}}''', Sorcerer Celia's '''{{#skill:2449}}''', Rune Knight Seyren's '''{{#skill:2006}}''', Temple Biosphere mobs' '''{{#skill:254}}''', the Dark Grand Crosses of the Depth Valkyries from Depth Abyss 2 as well as NPC Earthquakes from the Depth Salamanders. The only thing it can't survive so far is Betelgeuse's '''{{#skill:2217}}''' though they can survive Tiara's, Warlock Katrinn's, and Fenrir's Tetra Vortex.
 




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| colspan=5 | [[File:Tiara vs. Ardor.gif|Tiara vs. Ardor]]
| colspan=5 | [[File:Tiara vs. Ardor.gif|Tiara vs. Ardor]]
|- style="text-align:center;background-color: #F79A9A;"
|- style="text-align:center;background-color: #F79A9A;"
| Ardor surviving Tiara's Tetra Vortex & Comet.
| '''Ardor''' surviving '''Tiara's Tetra Vortex & Comet.'''
|}
|}
     </div>
     </div>
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| colspan=5 | [[File:Lasgand vs. Ardor.gif]]
| colspan=5 | [[File:Lasgand vs. Ardor.gif]]
|- style="text-align:center;background-color: #F79A9A;"
|- style="text-align:center;background-color: #F79A9A;"
| Ardor surviving Lasgand's Earth/Heaven's Drive.
| '''Ardor''' surviving '''Lasgand's Earth/Heaven's Drive.'''
|}
|}
     </div>
     </div>
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| colspan=5 | [[File:Earthquake vs. Serpens.gif]]
| colspan=5 | [[File:Earthquake vs. Serpens.gif]]
|- style="text-align:center;background-color: #CF95B3;"
|- style="text-align:center;background-color: #CF95B3;"
| Serpens surviving Depth 2 Salamander's Earthquake.
| '''Serpens''' surviving '''Depth 2 Salamander's Earthquake'''.
|}
|}
     </div>
     </div>
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| colspan=5 | [[File:Earthquake vs. Serpens Part II.gif]]
| colspan=5 | [[File:Earthquake vs. Serpens Part II.gif]]
|- style="text-align:center;background-color: #CF95B3;""
|- style="text-align:center;background-color: #CF95B3;""
| Serpens surviving Depth 2 Salamander's Earthquake Part II.
| '''Serpens''' surviving '''Depth 2 Salamander's Earthquake Part II'''.
|}
|}
     </div>
     </div>
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