2
edits
Duplicated (talk | contribs) (Added a small guide for Normal Mode along with navi coordinates) |
|||
Line 14: | Line 14: | ||
* your primary goal is to find your way through the maze and confront an evil villain. | * your primary goal is to find your way through the maze and confront an evil villain. | ||
* Resistances are limited to 50% | * Resistances are limited to 50% | ||
=Normal Mode= | |||
* Upon entering the instance, you will land inside the maze. Your goal is to navigate through this maze in order to reach the final room, where you will get to fight only {{#linkmob:30239}}. | |||
=== First Maze (First Zone) === | |||
* In the first zone, there are five portals located at below coordinates: | |||
# {{#navi:1@alice_mad|113|151}} | |||
# {{#navi:1@alice_mad|208|114}} | |||
# {{#navi:1@alice_mad|220|114}} | |||
# {{#navi:1@alice_mad|289|246}} | |||
# {{#navi:1@alice_mad|289|256}} | |||
* Upon entering any of them, you will be randomly teleported into one of five corridors in a separate area | |||
* Once you enter the portal at the end of the corridor, one of these events will happen: | |||
# If you have entered the correct portal from the first maze, you will get teleported to the sixth corridor (the rightmost one), which will lead you to the next zone (Clock Area) | |||
## ''The correct portal for each person is randomized on every run'' | |||
# If not, you will get sent back to the First Maze (First Zone), and will need to try other portals instead | |||
* Extra note: Upon entering any portal at the end of the corridor (for all six corridors), there is a small chance that you will get teleported to a mini maze instead - the path is straightforward but tedious. Nonetheless, it will re-teleport you back to your respective corridor upon reaching this mini maze's exit portal | |||
=== Clock Area === | |||
* In this area, you must enter two portals (at top left and top right of this area) in order to trigger the red portal to open up in the middle area (in front of the clock itself) | |||
** There is a small chance that, upon entering either portal, you get sent to the corridor/mini maze and will need to navigate through them again | |||
=== First Maze (Second Zone) === | |||
* In this area, you are required to navigate through another smaller maze | |||
** The exit is located at {{#navi:1@alice_mad|325|76}} | |||
** Make sure to quickly kill any {{#linkmob:30245}} along your path. They can cast a very high level water ball, which can kill you via stunlock (multiple water balls still hurt even if you wear Lord Bearer's to mitigate stunlock) | |||
=== Chess room === | |||
* This one is very straightforward: a chess room full of {{#linkmob:30245}}. | |||
** Exit portal is located at the top, at {{#navi:1@alice_mad|58|392}}. | |||
=== First Maze (First Zone, revisited) === | |||
* This short, tiny corridor will lead you to Boss Room at portal {{#navi:1@alice_mad|141|222}}. | |||
=== Boss Room === | |||
* Upon entering the arena, talk to Alice to trigger the boss fight with {{#linkmob:30239}} | |||
* In normal mode, he takes damage from all sources | |||
=Hard Mode= | =Hard Mode= | ||
Line 19: | Line 60: | ||
Be aware that this is not an instance that you can handle alone! It is recommended to go with at least 4+ party members! | Be aware that this is not an instance that you can handle alone! It is recommended to go with at least 4+ party members! | ||
* Upon talking with | Note: You are still required to go through the maze from the Normal Mode, but upon entering the portal at {{#navi:1@alice_mad|141|222}}, you will be teleported to another maze that requires the whole party to work together (see below section) | ||
* Upon talking with Alice different monsters will spawn than in normal mode. | |||
* the purple worms are magical immune the green ones physical immune. | * the purple worms are magical immune the green ones physical immune. | ||
* Make sure to listen to what Alice tells you it might give you important hints. | * Make sure to listen to what Alice tells you it might give you important hints. | ||
* There is an extra time limit (approximate 20 minutes after instance creation time) where, if the whole party takes longer than said limit to finish the instance, everyone will not get the bonus {{#item:1001082}}. | |||
** You will know when you are too late when the rabbit makes the second map-wide announcement (the first announcement appears as soon as you have entered the instance) | |||
==The last maze== | ==The last maze== | ||
Line 45: | Line 90: | ||
* Second MVP gets only damage from magic dps | * Second MVP gets only damage from magic dps | ||
* Third MVP gets only damage from ranged dps | * Third MVP gets only damage from ranged dps | ||
* A LP is very | * A LP is very useful here | ||
= Monsters = | = Monsters = |
edits