The Complete Elemental Master Guide by Goldie: Difference between revisions

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=== Overview ===
=== Overview ===
Sorcerer is the 3rd class of the Sage and Professor line-up. After traversing an arduous journey of learning the mystic secrets of magic and both of its treacherous and appeasing natures, Professors have undergone an even more daunting exploration to fully unveil the true constitution of magic itself. In their expedition, they've come across the spirits, known amongst the commoners as '''Elementals''', that embody and represent the 4 Elements of Nature: the <span style="color:red;">Fire Spirit Agni</span>, the <span style="color:blue;">Water Spirit Aqua</span>, the <span style="color:green;">Wind Spirit Ventus</span>, and the <span style="color:brown;">Earth Spirit Terra</span>. Guided by the blessings granted to them by the great spirits of old, Professors have mastered the arts that make one deserving of the title Sorcerer.
Sorcerer is the 3rd class of the Sage and Professor line-up. After traversing an arduous journey of learning the mystic secrets of magic and both of its treacherous and appeasing natures, Professors have undergone an even more daunting exploration to fully unveil the true constitution of magic itself. In their expedition, they've come across the spirits, known amongst the commoners as '''Elementals''', that embody and represent the 4 Elements of Nature: the <span style="color:red;">Fire Spirit Agni</span>, the <span style="color:blue;">Water Spirit Aqua</span>, the <span style="color:green;">Wind Spirit Ventus</span>, and the <span style="color:brown;">Earth Spirit Tera</span>. Guided by the blessings granted to them by the great spirits of old, Professors have mastered the arts that make one deserving of the title Sorcerer.


Sorcerers have the ability to call forth the spirits of nature with their skills '''{{#skill:2457}}''', '''{{#skill:2458}}''', '''{{#skill:2459}}''', and '''{{#skill:2460}}'''. Each Elementals bestows the summoner both offensive and defensive passive effects that enabled the Sorcerer class to apply the sacred knowledge of magic they've learned as a Sage and Professor into the battlefield; thus finally enabling them to use damaging area of effect (AoE) skills in the form of '''{{#skill:2449}}''', '''{{#skill:2447}}''', '''{{#skill:2446}}''', and '''{{#skill:2454}}'''.   
Sorcerers have the ability to call forth the spirits of nature with their skills '''{{#skill:2457}}''', '''{{#skill:2458}}''', '''{{#skill:2459}}''', and '''{{#skill:2460}}'''. Each Elementals bestows the summoner both offensive and defensive passive effects that enabled the Sorcerer class to apply the sacred knowledge of magic they've learned as a Sage and Professor into the battlefield; thus finally enabling them to use damaging area of effect (AoE) skills in the form of '''{{#skill:2449}}''', '''{{#skill:2447}}''', '''{{#skill:2446}}''', and '''{{#skill:2454}}'''.   
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* Allot 3 skill points to this one.
* Allot 3 skill points to this one.
* This skill will call forth the <span style="color:red;">Fire</span> Spirit Agni which appears in 3 forms (Child, Adolescent, & Adult) depending on the skill level:
* This skill will call forth the <span style="color:red;">Fire</span> Spirit <span style="color:red;">Agni</span> which appears in 3 forms (Child, Adolescent, & Adult) depending on the skill level:
** '''Level 1: Child form''' - requires 3 {{#item:990}}to summon
** '''Level 1: Child form''' - requires 3 {{#item:990}}to summon
** '''Level 2: Adolescent form''' -  requires 6 {{#item:990}}to summon
** '''Level 2: Adolescent form''' -  requires 6 {{#item:990}}to summon
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* Allot 3 skill points to this one.
* Allot 3 skill points to this one.
* This skill will call forth the <span style="color:blue;">Water</span> Spirit Aqua which appears in 3 forms (Child, Adolescent, & Adult) depending on the skill level:
* This skill will call forth the <span style="color:blue;">Water</span> Spirit <span style="color:blue;">Aqua</span> which appears in 3 forms (Child, Adolescent, & Adult) depending on the skill level:
** '''Level 1: Child form''' - requires 3 {{#item:991}}to summon
** '''Level 1: Child form''' - requires 3 {{#item:991}}to summon
** '''Level 2: Adolescent form''' -  requires 6 {{#item:991}}to summon
** '''Level 2: Adolescent form''' -  requires 6 {{#item:991}}to summon
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* Allot 3 skill points to this one.
* Allot 3 skill points to this one.
* This skill will call forth the <span style="color:green;">Wind</span> Spirit Ventus which appears in 3 forms (Child, Adolescent, & Adult) depending on the skill level:
* This skill will call forth the <span style="color:green;">Wind</span> Spirit <span style="color:green;">Ventus</span> which appears in 3 forms (Child, Adolescent, & Adult) depending on the skill level:
** '''Level 1: Child form''' - requires 3 {{#item:992}}to summon
** '''Level 1: Child form''' - requires 3 {{#item:992}}to summon
** '''Level 2: Adolescent form''' -  requires 6 {{#item:992}}to summon
** '''Level 2: Adolescent form''' -  requires 6 {{#item:992}}to summon
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* Allot 3 skill points to this one.
* Allot 3 skill points to this one.
* This skill will call forth the <span style="color:brown;">Earth</span> Spirit Terra which appears in 3 forms (Child, Adolescent, & Adult) depending on the skill level:
* This skill will call forth the <span style="color:brown;">Earth</span> Spirit <span style="color:brown;">Tera</span> which appears in 3 forms (Child, Adolescent, & Adult) depending on the skill level:
** '''Level 1: Child form''' - requires 3 {{#item:993}}to summon
** '''Level 1: Child form''' - requires 3 {{#item:993}}to summon
** '''Level 2: Adolescent form''' -  requires 6 {{#item:993}}to summon
** '''Level 2: Adolescent form''' -  requires 6 {{#item:993}}to summon
** '''Level 3: Adult form''' - requires 1 {{#item:997}}to summon
** '''Level 3: Adult form''' - requires 1 {{#item:997}}to summon
* For recommended farming spots for these elemental catalysts, please refer down [[The_Complete_Elemental_Master_Guide_by_Goldie#Elemental_Catalysts,_Ores,_&_Stones|below]].
* For recommended farming spots for these elemental catalysts, please refer down [[The_Complete_Elemental_Master_Guide_by_Goldie#Elemental_Catalysts,_Ores,_&_Stones|below]].
* <span style="color:brown;">Terra</span> together with the other Elementals and Elemental Master's High Elementals will have a separate section dedicated for them. For more info, check down [[The_Complete_Elemental_Master_Guide_by_Goldie#Elementals|below]].
* <span style="color:brown;">Tera</span> together with the other Elementals and Elemental Master's High Elementals will have a separate section dedicated for them. For more info, check down [[The_Complete_Elemental_Master_Guide_by_Goldie#Elementals|below]].
|style="text-align: center;" | 3
|style="text-align: center;" | 3
|style="text-align: center; background:#ffffcc"| Active
|style="text-align: center; background:#ffffcc"| Active
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* Allot 1 skill point on this one.
* Allot 1 skill point on this one.
* To summon <span style="color:purple;">Serpens</span>, you need to summon first any of the Sorcerer's Elementals in their Adult Forms: <span style="color:red;">Agni</span>, <span style="color:blue;">Aqua</span>, <span style="color:green;">Ventus</span>, or <span style="color:brown;">Terra</span>. Afterwards, you use this skill.
* To summon <span style="color:purple;">Serpens</span>, you need to summon first any of the Sorcerer's Elementals in their Adult Forms: <span style="color:red;">Agni</span>, <span style="color:blue;">Aqua</span>, <span style="color:green;">Ventus</span>, or <span style="color:brown;">Tera</span>. Afterwards, you use this skill.
* <span style="color:purple;">Serpens</span> bestows the summoner with 10% <span style="color:purple;">Poison</span> property magical damage and increases the damage of '''{{#skill:5371}}''' by 30%.
* <span style="color:purple;">Serpens</span> bestows the summoner with 10% <span style="color:purple;">Poison</span> property magical damage and increases the damage of '''{{#skill:5371}}''' by 30%.
* Requires 1 {{#item:1000294}}to summon. Can be bought from the '''Magician Dealer NPC''' in the Main Office {{#navi:main_office|63|59}}.
* Requires 1 {{#item:1000294}}to summon. Can be bought from the '''Magician Dealer NPC''' in the Main Office {{#navi:main_office|63|59}}.
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For uniformity and to avoid confusion, we'll be grouping the spirit summons of the Sorcerer and Elemental Master to two (2) categories.   
For uniformity and to avoid confusion, we'll be grouping the spirit summons of the Sorcerer and Elemental Master to two (2) categories.   


When referring to '''Elementals''', this pertains to the Sorcerer's spirit summons (<span style="color:red;">Agni</span>, <span style="color:blue;">Aqua</span>, <span style="color:green;">Ventus</span>, & <span style="color:brown;">Terra</span>). On the other hand, '''High Elementals''' refers to the Elemental Master's spirit summons (<span style="color:darkred;">Ardor</span>, <span style="color:darkblue;">Diluvio</span>, <span style="color:limegreen;">Procella</span>, <span style="color:chocolate;">Terremotus</span>, & <span style="color:purple;">Serpens</span>). Collectively, both Elementals and High Elementals will be referred to as '''Spirits''' from here on out'''.'''
When referring to '''Elementals''', this pertains to the Sorcerer's spirit summons (<span style="color:red;">Agni</span>, <span style="color:blue;">Aqua</span>, <span style="color:green;">Ventus</span>, & <span style="color:brown;">Tera</span>). On the other hand, '''High Elementals''' refers to the Elemental Master's spirit summons (<span style="color:darkred;">Ardor</span>, <span style="color:darkblue;">Diluvio</span>, <span style="color:limegreen;">Procella</span>, <span style="color:chocolate;">Terremotus</span>, & <span style="color:purple;">Serpens</span>). Collectively, both Elementals and High Elementals will be referred to as '''Spirits''' from here on out'''.'''


'''Sorcerer's Elementals''' could also appear in three (3) different forms and will have its own subcategory. All '''Lvl. 1''' '''{{#skill:2457}}''', '''{{#skill:2458}}''', '''{{#skill:2459}}''', and '''{{#skill:2460}}''' will be known as their '''Child Forms'''; '''Lvl. 2''' will be grouped into their '''Adolescent Forms''', while '''Lvl. 3''' will be called their '''Adult Forms'''.
'''Sorcerer's Elementals''' could also appear in three (3) different forms and will have its own subcategory. All '''Lvl. 1''' '''{{#skill:2457}}''', '''{{#skill:2458}}''', '''{{#skill:2459}}''', and '''{{#skill:2460}}''' will be known as their '''Child Forms'''; '''Lvl. 2''' will be grouped into their '''Adolescent Forms''', while '''Lvl. 3''' will be called their '''Adult Forms'''.
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* Boosts '''ATK''' (equip) by 120.
* Boosts '''ATK''' (equip) by 120.
* Boosts the damage output of '''{{#skill:2443}}''' by (JobLv ÷ 2)% and boost the effectiveness of '''{{#skill:2452}}''' by (WarmerLv x 1~3)%.
* Boosts the damage output of '''{{#skill:2443}}''' by '''(JobLv ÷ 2)%''' and boost the effectiveness of '''{{#skill:2452}}''' by '''(WarmerLv x 1~3)%'''.
* Endows '''{{#skill:2449}}''' with the Fire property and increases its SP Cost by 50%.
* Endows '''{{#skill:2449}}''' with the Fire property and increases its SP Cost by 50%.
| style="width: 30%" |'''<u>Tropic</u>''':
| style="width: 30%" |'''<u>Tropic</u>''':


* Boosts '''ATK''' (Equip) by 180.
* Boosts '''ATK''' (Equip) by 180.
* Enables to autocast '''{{#skill:19}}''' '''Lv. Floor(JobLv ÷ 10)''' at '''(JobLv ÷ 2)%''' chance when physically attacking.
* Enables to autocast '''{{#skill:19}}''' '''[Lv. Floor(JobLv ÷ 10)]''' at '''(JobLv ÷ 2)%''' chance when physically attacking.
* Grants a 50% chance of not consuming a {{#item:6360}}or {{#item:717}} when using '''{{#skill:280}}''' or '''{{#skill:285}}''', respectively.
* Grants a 50% chance of not consuming a {{#item:6360}}or {{#item:717}} when using '''{{#skill:280}}''' or '''{{#skill:285}}''', respectively.
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* Boosts '''MAtk''' (Equip) by 80.
* Boosts '''MAtk''' (Equip) by 80.
* Boosts the damage output of '''{{#skill:2447}}''' by (JobLv × 5)% and its chance of effect (Crystallization) by (JobLv ÷ 5)%.
* Boosts the damage output of '''{{#skill:2447}}''' by '''(JobLv × 5)%''' and crystallization's chance of effect by '''(JobLv ÷ 5)%'''.
* Endows '''{{#skill:2449}}''' with the Water property and increases its SP Cost by 50%.
* Endows '''{{#skill:2449}}''' with the Water property and increases its SP Cost by 50%.
| style="width: 30%" |<u>'''Chilly Air'''</u>:
| style="width: 30%" |<u>'''Chilly Air'''</u>:


* Boosts '''MAtk''' (Equip) by 120.
* Boosts '''MAtk''' (Equip) by 120.
* Enables to autocast '''{{#skill:15}}''' '''Lv. Floor(JobLv ÷ 10)''' at '''(JobLv ÷ 2)%''' chance when physically attacking.
* Enables to autocast '''{{#skill:15}}''' '''[Lv. Floor(JobLv ÷ 10)]''' at '''(JobLv ÷ 2)%''' chance when physically attacking.
* Grants a 50% chance of not consuming {{#item:6361}} or {{#item:717}}when using '''{{#skill:281}}''' or '''{{#skill:286}}''', respectively.
* Grants a 50% chance of not consuming {{#item:6361}} or {{#item:717}}when using '''{{#skill:281}}''' or '''{{#skill:286}}''', respectively.
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* Boosts '''ASPD''' by 5 and shortens '''FCT''' by 1 second.
* Boosts '''ASPD''' by 5 and shortens '''FCT''' by 1 second.
* Boosts the damage output of '''{{#skill:2444}}''' by (JobLv ÷ 2)% and '''{{#skill:2454}}''' by (JobLv × 5)%.
* Boosts the damage output of '''{{#skill:2444}}''' by '''(JobLv ÷ 2)%''' and '''{{#skill:2454}}''' by '''(JobLv × 5)%'''.
* Endows '''{{#skill:2449}}''' with the Wind property and increases its SP Cost by 50%.
* Endows '''{{#skill:2449}}''' with the Wind property and increases its SP Cost by 50%.
| style="width: 30%" |'''<u>Wild Storm</u>''':
| style="width: 30%" |'''<u>Wild Storm</u>''':


* Boosts '''ASPD''' by 5 and shortens '''FCT''' by 1 second.
* Boosts '''ASPD''' by 5 and shortens '''FCT''' by 1 second.
* Enables to autocast '''{{#skill:20}}''' '''Lv. Floor(JobLv ÷ 10)''' at '''(JobLv ÷ 2)%''' chance when physically attacking.
* Enables to autocast '''{{#skill:20}}''' '''[Lv. Floor(JobLv ÷ 10)]''' at '''(JobLv ÷ 2)%''' chance when physically attacking.
* Grants a 50% chance of not consuming a {{#item:6362}} or {{#item:717}} when using '''{{#skill:282}}''' or '''{{#skill:287}}''', respectively.
* Grants a 50% chance of not consuming a {{#item:6362}} or {{#item:717}} when using '''{{#skill:282}}''' or '''{{#skill:287}}''', respectively.
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* Boosts '''MaxHP''' by 10%.
* Boosts '''MaxHP''' by 10%.
* Boosts the damage output of '''{{#skill:2450}}''' by JobLv%, '''{{#skill:2446}}''' and '''{{#skill:2448}}''' by (JobLv × 5)%.
* Boosts the damage output of '''{{#skill:2450}}''' by '''JobLv%''', '''{{#skill:2446}}''' and '''{{#skill:2448}}''' by '''(JobLv × 5)%'''.
* Endows '''{{#skill:2449}}''' with the Earth property and increases its SP Cost by 50%.
* Endows '''{{#skill:2449}}''' with the Earth property and increases its SP Cost by 50%.
| style="width: 30%" |'''<u>Upheaval</u>''':
| style="width: 30%" |'''<u>Upheaval</u>''':


* Boosts '''MaxHP''' by 15%.
* Boosts '''MaxHP''' by 15%.
* Enables to autocast '''{{#skill:90}}''' '''Lv. Floor(JobLv ÷ 10)''' at '''(JobLv ÷ 2)%''' chance when physically attacking.
* Enables to autocast '''{{#skill:90}}''' '''[Lv. Floor(JobLv ÷ 10)]''' at '''(JobLv ÷ 2)%''' chance when physically attacking.
* Grants a 50% chance of not consuming a {{#item:6363}} when using '''{{#skill:283}}'''.
* Grants a 50% chance of not consuming a {{#item:6363}} when using '''{{#skill:283}}'''.
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*In Depth 2, all the mobs, with the exception of the Valkyrie, are made up of <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, and <span style="color:brown;">Earth</span> properties, and if you still remember from the previous section we've talked about how <span style="color:purple;">Poison</span> is strong against the four (4) basic elements. Levels 1 & 2 monsters of these elements take '''150% damage''' against <span style="color:purple;">Poison</span>, while Levels 3 & 4 mobs receive '''125% damage'''. <span style="color:purple;">Serpens</span> is perfect for this dungeon.
*In Depth 2, all the mobs, with the exception of the Valkyrie, are made up of <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, and <span style="color:brown;">Earth</span> properties, and if you still remember from the previous section we've talked about how <span style="color:purple;">Poison</span> is strong against the four (4) basic elements. Levels 1 & 2 monsters of these elements take '''150% damage''' against <span style="color:purple;">Poison</span>, while Levels 3 & 4 mobs receive '''125% damage'''. <span style="color:purple;">Serpens</span> is perfect for this dungeon.
*<span style="color:purple;">Serpens</span> outside of Depth 2 is not technically bad; you may still use him but there are just better High Elementals for those areas. <span style="color:purple;">Poison</span> element is also mostly for coverage where it's there to hit the mobs that the four (4) basic elements resist.
*<span style="color:purple;">Serpens</span> outside of Depth 2 is not technically bad; you may still use him but there are just better High Elementals for those areas. <span style="color:purple;">Poison</span> element is also mostly for coverage where it's there to hit the mobs that the four (4) basic elements resist.
*When using Serpens, avoid using '''Lvl. 2''' '''{{#skill:2456}}''' ('''Defensive Mode)'''. While <span style="color:purple;">Poison</span> element is strong offensively against <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, and <span style="color:brown;">Earth</span>, it is also weak against them defensively. If you endow your armor to <span style="color:purple;">Poison</span>, you'll receive '''125% damage'''~'''150% damage'''. Better to just leave him in Passive Mode or Waiting Mode.
*When using Serpens, avoid using '''Lvl. 2''' '''{{#skill:2456}}''' ('''Defensive Mode'''). While <span style="color:purple;">Poison</span> element is strong offensively against <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, and <span style="color:brown;">Earth</span>, it is also weak against them defensively. If you endow your armor to <span style="color:purple;">Poison</span>, you'll receive '''125% damage'''~'''150% damage'''. Better to just leave him in Passive Mode or Waiting Mode.
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* [[Varmundt's Biosphere Depth 2]]
* [[Varmundt's Biosphere Depth 2]]
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'''<center><span style="color:darkblue;">DILUVIO</span></center>'''
'''<center><span style="color:darkblue;">DILUVIO</span></center>'''
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*<span style="color:darkblue;">Diluvio</span> is best used for places like '''Thanatos Tower Flr. 12''' where <span style="color:blue;">Water</span> element damages all mobs there, '''Constellation Tower''' for surviving the 2nd Phase's <span style="color:blue;">Water</span>-elemental traps and resist the 3rd Phase's <span style="color:red;">Fire</span>-elemental traps, and on '''Varmundt's Biosphere (Fire & Soul)''' where <span style="color:blue;">Water</span> hits the hardest.
*<span style="color:darkblue;">Diluvio</span> is best used for places like '''Thanatos Tower Flr. 12''' where <span style="color:blue;">Water</span> element damages all mobs there, '''Constellation Tower''' for surviving the 2nd Phase's <span style="color:blue;">Water</span>-elemental traps and resist the 3rd Phase's <span style="color:red;">Fire</span>-elemental traps, and on '''Varmundt's Biosphere''' ('''Fire & Soul''') where <span style="color:blue;">Water</span> hits the hardest.
*Use the skill '''Lvl. 2''' '''{{#skill:2456}}''' ('''Defensive Mode)''', so you can endow your armor to the Water property. That way, you could survive Constellation Tower.
*Use the skill '''Lvl. 2''' '''{{#skill:2456}}''' ('''Defensive Mode'''), so you can endow your armor to the Water property. That way, you could survive Constellation Tower.
*<span style="color:darkblue;">Diluvio</span> is a close contender for '''The Immortal instance''' next to <span style="color:darkred;">Ardor</span>, she can withstand Lasgand's '''{{#skill:83}}s''' and has full immunity against his''' {{#skill:89}}''' skill. Use her if <span style="color:darkred;">Ardor</span> died and your skill to summon him is on CD.
*<span style="color:darkblue;">Diluvio</span> is a close contender for '''The Immortal instance''' next to <span style="color:darkred;">Ardor</span>, she can withstand Lasgand's '''{{#skill:83}}s''' and has full immunity against his''' {{#skill:89}}''' skill. Use her if <span style="color:darkred;">Ardor</span> died and your skill to summon him is on CD.
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'''<center><span style="color:chocolate;">TERREMOTUS</span></center>'''
'''<center><span style="color:chocolate;">TERREMOTUS</span></center>'''
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*<span style="color:chocolate;">Terremotus</span> placed a bit higher than <span style="color:limegreen;">Procella</span>. You must be surprised as to why the neglected <span style="color:brown;">Earth</span> element weighs more importance, but that's because he is honestly really strong in '''Varmundt's Biosphere (Temple)'''. Two of the mobs there are  <span style="color:green;">Wind 3</span>/<span style="color:green;">4</span> (Temple Anopheles & Temple Gryphon, respectively), and with an <span style="color:brown;">Earth</span>-endowed '''{{#skill:5380}}''', you can pretty much kill them and Temple mobs are generally much tankier than your regular Biospheres so take advantage of those elemental weaknesses as a true Elemental Master!
*<span style="color:chocolate;">Terremotus</span> placed a bit higher than <span style="color:limegreen;">Procella</span>. You must be surprised as to why the neglected <span style="color:brown;">Earth</span> element weighs more importance, but that's because he is honestly really strong in '''Varmundt's Biosphere''' ('''Temple'''). Two of the mobs there are  <span style="color:green;">Wind 3</span>/<span style="color:green;">4</span> (Temple Anopheles & Temple Gryphon, respectively), and with an <span style="color:brown;">Earth</span>-endowed '''{{#skill:5380}}''', you can pretty much kill them and Temple mobs are generally much tankier than your regular Biospheres so take advantage of those elemental weaknesses as a true Elemental Master!
*<span style="color:brown;">Earth</span> element hits all mobs at '''Thanatos Tower Flr. 11''', and one of them are <span style="color:green;">Wind</span> element.
*<span style="color:brown;">Earth</span> element hits all mobs at '''Thanatos Tower Flr. 11''', and one of them are <span style="color:green;">Wind</span> element.
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'''<center><span style="color:limegreen;">PROCELLA</span></center>'''
'''<center><span style="color:limegreen;">PROCELLA</span></center>'''
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*<span style="color:limegreen;">Procella</span> is not necessarily bad but there are just better High Elementals to use in other farming maps. She performs  best in <span style="color:blue;">Water</span>-infused areas like '''Varmundt's Biosphere (Ice)'''. You can still use her though, especially if you got bored of using <span style="color:darkred;">Ardor</span> and you want to be enamored around her gleaming elegance~
*<span style="color:limegreen;">Procella</span> is not necessarily bad but there are just better High Elementals to use in other farming maps. She performs  best in <span style="color:blue;">Water</span>-infused areas like '''Varmundt's Biosphere''' ('''Ice'''). You can still use her though, especially if you got bored of using <span style="color:darkred;">Ardor</span> and you want to be enamored around her gleaming elegance~
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* [[Varmundt%27s_Biosphere#Biosphere_Ice|Varmundt's Biosphere (Ice)]]
* [[Varmundt%27s_Biosphere#Biosphere_Ice|Varmundt's Biosphere (Ice)]]
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