The Complete Elemental Master Guide by Goldie: Difference between revisions

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Okay, we'll be starting first with the actual area of effect (AoE) of insignias. All 4 insignias have an <s>abysmal</s> short AoE of 3x3, and they are not used in a normal field farming scenario. They are used practically in "long" MVP fights When placing insignias underneath an MVP, you'll always have to consider the distance between you and the MVP. Since an insignia has a 3x3 AoE, you'd want the MVP to be as close to you as possible to maximize its AoE. Additionally, insignias are stationary and can't be freely readjusted unlike your LP since it has a 1 minute cooldown. In line with this, only one of each elemental insignia can be placed at a time and each level of the elemental insignias don't share the same cooldown. You'll have to decide which level of insignias you're gonna use. If you've placed your insignias on the wrong cell, you will have to wait for a minute before it's off CD so don't recklessly cast your insignias all over the place. Timing and strategic estimation are important in placing an insignia.  
Okay, we'll be starting first with the actual area of effect (AoE) of insignias. All 4 insignias have an <s>abysmal</s> short AoE of 3x3, and they are not used in a normal field farming scenario. They are used practically in "long" MVP fights When placing insignias underneath an MVP, you'll always have to consider the distance between you and the MVP. Since an insignia has a 3x3 AoE, you'd want the MVP to be as close to you as possible to maximize its AoE. Additionally, insignias are stationary and can't be freely readjusted unlike your LP since it has a 1 minute cooldown. In line with this, only one of each elemental insignia can be placed at a time and each level of the elemental insignias don't share the same cooldown. You'll have to decide which level of insignias you're gonna use. If you've placed your insignias on the wrong cell, you will have to wait for a minute before it's off CD so don't recklessly cast your insignias all over the place. Timing and strategic estimation are important in placing an insignia.  


The elemental insignias are also divided into 3 Levels, each of which gives different buffs and debuffs. '''Level 1s''' is typically used to "debuff" the MVP standing on its AoE. '''Level 2s''' are for physical-oriented classes where they can stand on it to benefit from its "buffing effect" but that doesn't necessarily mean it can't be placed underneath the MVP too so you can maximize its "buffing effect" on you and its  "debuffing effect"  on the MVP (we'll talk more about what this as we push through). '''Level 3s''' are for the magic-oriented classes and just like Level 2s, it can be placed both on you and the MVP to full capitalize on the insignia's "buffing and debuffing effects."  
The elemental insignias are also divided into 3 Levels, each of which gives different buffs and debuffs. '''Level 1s''' are typically used to "debuff" the MVP standing on its AoE. '''Level 2s''' are for physical-oriented classes where they can stand on it to benefit from its "buffing effect" but that doesn't necessarily mean it can't be placed underneath the MVP too so you can maximize its "buffing effect" on you and its  "debuffing effect"  on the MVP (we'll talk more about what this as we push through). '''Level 3s''' are for the magic-oriented classes and just like Level 2s, it can be placed both on you and the MVP to full capitalize on the insignia's "buffing and debuffing effects."  


Note: '''ANY''' units standing inside the insignias will benefit from its effects including monsters and MVPs.
'''Note''': '''ANY''' units standing inside the insignias will benefit from its effects including monsters and MVPs.


Furthermore, insignias provide one of the strongest effect/debuff or however you wanna call it in the game. Each insignia has the ability to '''boost the counter element''' no matter which level you use. For example, if you use '''<span style="color:red;">{{#skill:2465}}</span>''' at any level, '''any units''' '''inside''' the insignias' 3x3 AoE will take 50% more damage against <span style="color:blue;">Water</span> elemental attacks. If EMs are standing inside the <span style="color:red;">Fire</span> insignias' AoE, they, too, will receive increased damage against against <span style="color:blue;">Water</span> elemental attacks of the MVP. This rings true for the other elemental insignias. Okay this part is important, now if you use a '''Lvl. 2''' '''<span style="color:green;">{{#skill:2467}}</span>''' in a party because you have a melee class user and you plan on buffing him with its buffing effects ('''Endow weapon with the <span style="color:green;">Wind</span> property''', +10% ASPD & +10% ATK),  and since he is in melee range and you need to adjust so both of you stand inside <span style="color:green;">Wind</span> insignia as well as the MVP and you have a '''<span style="color:blue;">{{#skill:2466}}</span>''' placed underneath both of you and the MVP, the MVP will also have its weapon element endowed to <span style="color:green;">Wind</span> which means his attacks will hit like a truck and could possibly kill you both since you 2 are standing on a <span style="color:blue;">Water</span> insignia. This can be prevented if you just used a '''Lvl. 3''' '''<span style="color:green;">{{#skill:2467}}</span>''' instead and that way you could have avoided endowing the MVP's weapon to <span style="color:green;">Wind</span>. Conversely, if you wanna tank Lasgand's basic attacks, and you happen to use <span style="color:darkred;">Ardor</span> on '''Lvl. 2''' '''{{#skill:2456}}''' ('''Defensive Mode)'''  you can place a '''Lvl. 2''' '''<span style="color:red;">{{#skill:2465}}</span>''' underneath Lasgand to forcibly endow his weapon attack to the <span style="color:red;">Fire</span> element so you can tank his hits head on.
Furthermore, insignias provide one of the strongest effect/debuff or however you wanna call it in the game. Each insignia has the ability to '''boost the counter element''' no matter which level you use. For example, if you use '''<span style="color:red;">{{#skill:2465}}</span>''' at any level, '''any units''' '''inside''' the insignias' 3x3 AoE will take 50% more damage against <span style="color:blue;">Water</span> elemental attacks. If EMs are standing inside the <span style="color:red;">Fire</span> insignias' AoE, they, too, will receive increased damage against against <span style="color:blue;">Water</span> elemental attacks of the MVP. This rings true for the other elemental insignias. Okay this part is important, now if you use a '''Lvl. 2''' '''<span style="color:green;">{{#skill:2467}}</span>''' in a party because you have a melee class user and you plan on buffing him with its buffing effects ('''Endow weapon with the <span style="color:green;">Wind</span> property''', +10% ASPD & +10% ATK),  and since he is in melee range and you need to adjust so both of you stand inside <span style="color:green;">Wind</span> insignia as well as the MVP and you have a '''<span style="color:blue;">{{#skill:2466}}</span>''' placed underneath both of you and the MVP, the MVP will also have its weapon element endowed to <span style="color:green;">Wind</span> which means his attacks will hit like a truck and could possibly kill you both since you 2 are standing on a <span style="color:blue;">Water</span> insignia. This can be prevented if you just used a '''Lvl. 3''' '''<span style="color:green;">{{#skill:2467}}</span>''' instead and that way you could have avoided endowing the MVP's weapon to <span style="color:green;">Wind</span>. Conversely, if you wanna tank Lasgand's basic attacks, and you happen to use <span style="color:darkred;">Ardor</span> on '''Lvl. 2''' '''{{#skill:2456}}''' ('''Defensive Mode)'''  you can place a '''Lvl. 2''' '''<span style="color:red;">{{#skill:2465}}</span>''' underneath Lasgand to forcibly endow his weapon attack to the <span style="color:red;">Fire</span> element so you can tank his hits head on.
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Now, let's talk about the interaction of insignias with Land Protector. Oftentimes, you will find yourself needing to place LP as a defensive layer to protect you and your Spirits from getting wiped out. But at the same time, you still want to place your insignias to speed up the fight. Well, you can do just that but it will require technique, patience, and a thorough understanding of the interaction between Land Protector and Insignia. First, decide which level of LP you're gonna be using. If you still remember in the LP section of this guide, we've talked about how it's ideal to use Lvls. 1-2 LP when you're soloing instead of Lvls. 3-5. Well here, we're gonna be discussing the importance of one's mindful placement of LP.  
 
Now, let's talk about the interaction of insignias with Land Protector. Oftentimes, you will find yourself needing to place LP as a defensive layer to protect you and your Spirits from getting wiped out. But at the same time, you still want to place your insignias to speed up the fight. Well, you can do just that but it will require technique, patience, and a thorough understanding of the interaction between LP and Insignia. First, decide which level of LP you're gonna be using. If you still remember in the LP section of this guide, we've talked about how it's ideal to use Lvls. 1-2 LP when you're soloing instead of Lvls. 3-5. Well here, we're gonna be discussing the importance of one's mindful placement of LP.  


In the image above, 11x11 LP despite adjusting the placement of LP 3 cells below you, the MVP is still inside the AoE of your 11x11 LP which makes it impossible for you to put your insignias underneath the MVP. Meanwhile for the 9x9 LP after readjusting the LP 3 cells below you, the MVP is ''still'' inside LP's AoE and you still can't place your insignias underneath the MVP. Now look on the 7x7 LP, after readjusting the LP 3 cells below you the MVP is now outside of LP and finally you can safely place your insignias, but this is the maximum limit you can go for and one wrong estimation and adjustment of your LP can determine the fate of you and your Spirit.  
In the image above, 11x11 LP despite adjusting the placement of LP 3 cells below you, the MVP is still inside the AoE of your 11x11 LP which makes it impossible for you to put your insignias underneath the MVP. Meanwhile for the 9x9 LP after readjusting the LP 3 cells below you, the MVP is ''still'' inside LP's AoE and you still can't place your insignias underneath the MVP. Now look on the 7x7 LP, after readjusting the LP 3 cells below you the MVP is now outside of LP and finally you can safely place your insignias, but this is the maximum limit you can go for and one wrong estimation and adjustment of your LP can determine the fate of you and your Spirit.  
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==Gameplay==
==Gameplay==
===Skill Rotation===
===Skill Rotation===
When playing Elemental Master, it's important to have a skill rotation cycle and you need to plan ahead and have one when you're field farming, or doing instances to kill an MVP. Here we'll be listing the most commonly used skill rotation cycle that pro EMs use in their day-to-day farming sessions, and we'll be explaining each and one of them and there reasons behind their sequencing.
When playing Elemental Master, it's important to have a skill rotation cycle and you need to plan ahead of time when you're field farming, or doing instances to kill an MVP. Here we'll be listing the most commonly used skill rotation cycle that pro EMs use in their day-to-day farming sessions, and we'll be explaining each and one of them and there reasoning behind their sequencing.


I also recommend unlocking the [[Player_Commands#Client_featuring_commands|Player commands]]: '''@lgp''' —> '''@square on''' —> '''@square 6''' and then '''@circle'''. There should be blocks appearing around you in the form of a square and circle.  These 2 will serve as your guide with regards to the actual range of your skills. The circle is 9 cells away from you; the square is 6 cells in all directions to represent '''{{#skill:5380}}'''<nowiki/>'s '''13x13 AoE''' around you. Anything that is within the range of the square will be in the range of your Elemental Buster. Whereas, the circle will serve as the maximum range you can cast your AoE skills from your position. These will be important when you're casting your skills so you'd know if you're hitting them and so that you can maximize your actual range.
I also recommend unlocking the [[Player_Commands#Client_featuring_commands|Player commands]]: '''@lgp''' —> '''@square on''' —> '''@square 6''' and then '''@circle'''. There should be blocks appearing around you in the form of a square and circle.  These 2 will serve as your guide with regards to the actual range of your skills. The circle is 9 cells away from you; the square is 6 cells in all directions to represent '''{{#skill:5380}}'''<nowiki/>'s '''13x13 AoE''' around you. Anything that is within the range of the square will be in the range of your Elemental Buster. Whereas, the circle will serve as the maximum range you can cast your AoE skills from your position. These will be important when you're casting your skills so you'd know if you're hitting them and so that you can maximize your actual range.
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