The Complete Elemental Master Guide by Goldie: Difference between revisions

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* EMs excel in space manipulation and crowd control skills.  
* EMs excel in space manipulation and crowd control skills.  
** 4 of their skills, if you'll count Psychic Wave, are lingering and counts as '''DoT''' (Damage over Time) skills. This will prove to be useful and efficient when you're farming, as it is as simple as placing any of your DoT skills on the ground before teleporting away. Yes, even when you're offscreen you'll still hit the monsters, and yes, you'll still get their drops (thanks to the '''<u>@autoloot</u>''' feature). The only scenario I could think of where this won't be applicable, is when you're finishing a Kill Count quest. In that case you'll need to be onscreen to get the count.
** 4 of their skills, if you'll count Psychic Wave, are lingering and counts as '''DoT''' (Damage over Time) skills. This will prove to be useful and efficient when you're farming, as it is as simple as placing any of your DoT skills on the ground before teleporting away. Yes, even when you're offscreen you'll still hit the monsters, and yes, you'll still get their drops (thanks to the '''<u>@autoloot</u>''' feature). The only scenario I could think of where this won't be applicable, is when you're finishing a Kill Count quest. In that case you'll need to be onscreen to get the count.
** Their ultimate skill''' {{#skill:5380}}''' not only acts as their 4th job equivalent of Psychic Wave, it can also be endowed to either <span style="color:red;>Fire</span>, <span style="color:blue;>Water</span>, <span style="color:green;>Wind</span>, <span style="color:brown;>Earth</span>, or <span style="color:purple;>Poison</span>—basically assuming the elemental property of their currently summoned '''High Elemental Spirits'''; but unbeknownst to many it also acts as CC skill! Both normal and boss monsters with the exception of MVPs hit by this skill are rendered immobile and stunned during the entire duration of the skill animation. We'll go more in-depth about Elemental Buster and its secret shenanigans once we go into the Elemental Master section, so pls. bear with us! <s>*''cough''* '''Autocast Elemental Buster''' ''*cough*''</s>
** Their ultimate skill''' {{#skill:5380}}''' not only acts as their 4th job equivalent of Psychic Wave, it can also be endowed to either <span style="color:red;>Fire</span>, <span style="color:blue;>Water</span>, <span style="color:green;>Wind</span>, <span style="color:brown;>Earth</span>, or <span style="color:purple;>Poison</span>—basically assuming the elemental property of their currently summoned '''High Elemental Spirits'''; but unbeknownst to many it also acts as CC skill! Both normal and boss monsters with the exception of MVPs hit by this skill are rendered immobile and stunned during the entire duration of the skill animation. We'll go more in-depth about Elemental Buster and its secret shenanigans once we go into the [[The_Complete_Elemental_Master_Guide_by_Goldie#Elemental_Master|Elemental Master section]], so pls. bear with me! <s>*''cough''* '''Autocast Elemental Buster''' ''*cough*''</s>


* They have at least 2 forms of mobility with the skills '''Lvl. 1'''  '''{{#skill:2459}}''' on '''Lvl. 2 {{#skill:2456}}''' (''Defensive Mode'') and '''{{#skill:6517}}'''.  
* They have at least 2 forms of mobility with the skills '''Lvl. 1'''  '''{{#skill:2459}}''' on '''Lvl. 2 {{#skill:2456}}''' (''Defensive Mode'') and '''{{#skill:6517}}'''.  
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