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*<span style="color:chocolate;">Terremotus</span> placed a bit higher than <span style="color:limegreen;">Procella</span>. You must be surprised as to why the neglected <span style="color:brown;">Earth</span> element weighs more importance, but that's because he is honestly really strong in '''Varmundt's Biosphere (Temple)'''. Two of the mobs there are <span style="color:green;">Wind 3</span>/<span style="color:green;">4</span> (Temple Anopheles & Temple Gryphon, respectively), and with an <span style="color:brown;">Earth</span>-endowed '''{{#skill:5380}}''', you can pretty much kill them and Temple mobs are generally much tankier than your regular Biospheres so take advantage of those elemental weaknesses as a true Elemental Master! | *<span style="color:chocolate;">Terremotus</span> placed a bit higher than <span style="color:limegreen;">Procella</span>. You must be surprised as to why the neglected <span style="color:brown;">Earth</span> element weighs more importance, but that's because he is honestly really strong in '''Varmundt's Biosphere (Temple)'''. Two of the mobs there are <span style="color:green;">Wind 3</span>/<span style="color:green;">4</span> (Temple Anopheles & Temple Gryphon, respectively), and with an <span style="color:brown;">Earth</span>-endowed '''{{#skill:5380}}''', you can pretty much kill them and Temple mobs are generally much tankier than your regular Biospheres so take advantage of those elemental weaknesses as a true Elemental Master! | ||
*<span style="color:brown;">Earth</span> element hits all mobs | *<span style="color:brown;">Earth</span> element hits all mobs at '''Thanatos Tower Flr. 11''', and one of them are <span style="color:green;">Wind</span> element. | ||
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* [[Varmundt%27s_Biosphere#Biosphere_Temple|Varmundt's Biosphere (Temple)]] | * [[Varmundt%27s_Biosphere#Biosphere_Temple|Varmundt's Biosphere (Temple)]] | ||
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==Insignia System== | ==Insignia System== | ||
The insignias are an integral part | The insignias are an integral part of an Elemental Master's core gameplay, mechanics, and skill set. They impart offensive and defensive buffs to both the Elemental Master and Spirits, giving them strong advantage in fights against MVPs. They are divided into 4 skills consisting of '''<span style="color:red;">{{#skill:2465}}</span>''', '''<span style="color:blue;">{{#skill:2466}}</span>''', '''<span style="color:green;">{{#skill:2467}}</span>''', and '''<span style="color:brown;">{{#skill:2468}}</span>''', each of which have 3 levels that give different effects. On paper, insignias look complicated to understand but once you've broken-down the utility for each one of them, you'll soon realize that they are actually pretty simple to understand. In most situations, insignias can only be realistically used in fights where your enemy only stands in 1 place such as MVP fights or boss fights. This is where the difficulty curve of the skills scales. Proper placement of insignias are important and knowing where and when to place them. It carefully needs patience, coordination, and setup and have a high skill requirement. | ||
Here, we will be explaining more in-depth the Insignia system and we hope at the end of this section you can finally start incorporating the insignias in your gameplay as an EM. | Here, we will be explaining more in-depth the Insignia system and we hope at the end of this section you can finally start incorporating the insignias in your gameplay as an EM. |
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