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* Land Protector (LP) will form a 7x7~11x11 (scales with level) protective area on the ground that will nullify all ground magical skills. | * Land Protector (LP) will form a 7x7~11x11 (scales with level) protective area on the ground that will nullify all ground magical skills. | ||
* LP will get its own section as there's more to LP than just a protective area. For more info, check down [ | * LP will get its own section as there's more to LP than just a protective area. For more info, check down [[The_Complete_Elemental_Master_Guide_by_Goldie#Land_Protector|below]]. | ||
* Requires 1 {{#item:717}} and 1 {{#item:715}}to cast. Can be purchased from '''Tool Dealer NPCs''' in any towns for 1,500 zeny and 4,500 zeny, respectively. | * Requires 1 {{#item:717}} and 1 {{#item:715}}to cast. Can be purchased from '''Tool Dealer NPCs''' in any towns for 1,500 zeny and 4,500 zeny, respectively. | ||
* Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. Casting any of the elemental floor buffs will replace LP. | * Note: Only 1 Land Protector, Volcano, Deluge, and Violent Gale can be activated from the same caster at a time. Casting any of the elemental floor buffs will replace LP. | ||
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In contrast, if I cast my Conflagration on LP's protective cell itself, it won't deal any damage at all to the dummy because it didn't penetrate LP as shown in the GIF above. I would need to cast it right outside LP if I would want my skills to reach and hit the dummy. That's why in situations where surviving is more important than doing DPS, you will be required to use higher levels of LP with larger AoE. Forget about the set-ups and the [ | In contrast, if I cast my Conflagration on LP's protective cell itself, it won't deal any damage at all to the dummy because it didn't penetrate LP as shown in the GIF above. I would need to cast it right outside LP if I would want my skills to reach and hit the dummy. That's why in situations where surviving is more important than doing DPS, you will be required to use higher levels of LP with larger AoE. Forget about the set-ups and the [[The_Complete_Elemental_Master_Guide_by_Goldie#Insignia_System|insignias]], just put LP underneath you so you can survive, just make sure to give a slight space for where you could cast your ground AoE skills to kill the MVP. | ||
==== Proper Placement of Land Protector ==== | ==== Proper Placement of Land Protector ==== | ||
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When placing your LP, it's important to know what's maximum the maximum range you can go for to readjust its positioning. This is important because when you're faced with an MVP and the MVP is in close melee range, you wouldn't want to move and lure it further to your LP since you'll need space between you and him so you can set-up your insignias while he's outside of LP. Now, LP has a '''3 cells range''' from the position you're standing from. Going above 3 cells will make you move and lose your position. Be consciously aware of this as this will help you, especially once insignias are taken into consideration. More info will be discussed regarding LP's behavior in correlation with insignias in this [ | When placing your LP, it's important to know what's maximum the maximum range you can go for to readjust its positioning. This is important because when you're faced with an MVP and the MVP is in close melee range, you wouldn't want to move and lure it further to your LP since you'll need space between you and him so you can set-up your insignias while he's outside of LP. Now, LP has a '''3 cells range''' from the position you're standing from. Going above 3 cells will make you move and lose your position. Be consciously aware of this as this will help you, especially once insignias are taken into consideration. More info will be discussed regarding LP's behavior in correlation with insignias in this [[The_Complete_Elemental_Master_Guide_by_Goldie#Land_Protector_&_Insignia_Interaction|section]]. | ||
'''Note''': I will provide better GIFs with higher qualities in the future to replace those 2 above once I am more experienced in handling them because this is literally my first time to make one~ | '''Note''': I will provide better GIFs with higher qualities in the future to replace those 2 above once I am more experienced in handling them because this is literally my first time to make one~ | ||
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Sorcerers have the ability to call forth the spirits of nature with their skills '''{{#skill:2457}}''', '''{{#skill:2458}}''', '''{{#skill:2459}}''', and '''{{#skill:2460}}'''. Each Elementals bestows the summoner both offensive and defensive passive effects that enabled the Sorcerer class to apply the sacred knowledge of magic they've learned as a Sage and Professor into the battlefield; thus finally enabling them to use damaging area of effect (AoE) skills in the form of '''{{#skill:2449}}''', '''{{#skill:2447}}''', '''{{#skill:2446}}''', and '''{{#skill:2454}}'''. | Sorcerers have the ability to call forth the spirits of nature with their skills '''{{#skill:2457}}''', '''{{#skill:2458}}''', '''{{#skill:2459}}''', and '''{{#skill:2460}}'''. Each Elementals bestows the summoner both offensive and defensive passive effects that enabled the Sorcerer class to apply the sacred knowledge of magic they've learned as a Sage and Professor into the battlefield; thus finally enabling them to use damaging area of effect (AoE) skills in the form of '''{{#skill:2449}}''', '''{{#skill:2447}}''', '''{{#skill:2446}}''', and '''{{#skill:2454}}'''. | ||
Depending on which Elementals are summoned, each of their AoE skills are boosted in damage in correspondence to their respective elements. A summoned '''Lvl. 2''' '''{{#skill:2458}}''' in '''Lvl. 1 {{#skill:2456}}''' (''Passive Mode'') would endow its summoner's '''{{#skill:2449}}''' skill with the <span style="color:blue;">Water</span> property, as well as boosting the damage output of '''{{#skill:2447}}''' and its ''crystallization'' chance which is fitting as the conjurers of Elemental spirit magic. This allowed Sorcerers to share an emotional connection with their Elementals in ways unimaginable and because of this they have developed skills to further enhance their dearest companion's capabilities with the skill '''{{#skill:2463}}''' that enhanced the Elemental's survivability in battle. Sorcerers have since then developed new skills too in their kit—one that is shared between them and their Elementals. This introduced the complex [ | Depending on which Elementals are summoned, each of their AoE skills are boosted in damage in correspondence to their respective elements. A summoned '''Lvl. 2''' '''{{#skill:2458}}''' in '''Lvl. 1 {{#skill:2456}}''' (''Passive Mode'') would endow its summoner's '''{{#skill:2449}}''' skill with the <span style="color:blue;">Water</span> property, as well as boosting the damage output of '''{{#skill:2447}}''' and its ''crystallization'' chance which is fitting as the conjurers of Elemental spirit magic. This allowed Sorcerers to share an emotional connection with their Elementals in ways unimaginable and because of this they have developed skills to further enhance their dearest companion's capabilities with the skill '''{{#skill:2463}}''' that enhanced the Elemental's survivability in battle. Sorcerers have since then developed new skills too in their kit—one that is shared between them and their Elementals. This introduced the complex [[The_Complete_Elemental_Master_Guide_by_Goldie#Insignia_System|Insignia system] ( <span style="color:red;">'''{{#skill:2465}}'''</span>, <span style="color:blue;">'''{{#skill:2466}}'''</span>, <span style="color:green;">'''{{#skill:2467}}'''</span>, & <span style="color:brown;">'''{{#skill:2468}}'''</span>) that grants varying effects to anybody standing within its AoE. | ||
Sorcerers desiring for more knowledge and realizing there's really no way to quench their unending thirst for magic have then further divulged into the uncharted realms of <span style="color:purple;">Poison</span> magic. This started the beginning stages of the so-called <span style="color:purple;">Poison</span> magic and turned into a practice for the class to satiate their hunger. Albeit limited, this allowed Sorcerers to use <span style="color:purple;">Poison</span> skills such as '''{{#skill:2448}}''' and '''{{#skill:2450}}'''. | Sorcerers desiring for more knowledge and realizing there's really no way to quench their unending thirst for magic have then further divulged into the uncharted realms of <span style="color:purple;">Poison</span> magic. This started the beginning stages of the so-called <span style="color:purple;">Poison</span> magic and turned into a practice for the class to satiate their hunger. Albeit limited, this allowed Sorcerers to use <span style="color:purple;">Poison</span> skills such as '''{{#skill:2448}}''' and '''{{#skill:2450}}'''. | ||
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** '''Level 3''': Switch to Offensive | ** '''Level 3''': Switch to Offensive | ||
** '''Level 4''': Dismisses your currently summoned Elemental or High Elemental... like whyyy and what for?? | ** '''Level 4''': Dismisses your currently summoned Elemental or High Elemental... like whyyy and what for?? | ||
* This skill altogether with the Elementals and Elemental Master's High Elementals will have a separate section. For more info, check down [ | * This skill altogether with the Elementals and Elemental Master's High Elementals will have a separate section. For more info, check down [[The_Complete_Elemental_Master_Guide_by_Goldie#Modes|below]]. | ||
| 3 | | 3 | ||
|style="background:#ffffcc"| Active | |style="background:#ffffcc"| Active | ||
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** '''Level 3: Adult form''' - requires 1 {{#item:994}}to summon | ** '''Level 3: Adult form''' - requires 1 {{#item:994}}to summon | ||
* For recommended farming spots for these elemental catalysts, please refer down below. | * For recommended farming spots for these elemental catalysts, please refer down below. | ||
* This skill altogether with the other Elementals and Elemental Master's High Elementals will have a separate section. For more info, check down [ | * This skill altogether with the other Elementals and Elemental Master's High Elementals will have a separate section. For more info, check down [[The_Complete_Elemental_Master_Guide_by_Goldie#Elementals|below]]. | ||
| 3 | | 3 | ||
|style="background:#ffffcc"| Active | |style="background:#ffffcc"| Active | ||
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** '''Level 3: Adult form''' - requires 1 {{#item:995}}to summon | ** '''Level 3: Adult form''' - requires 1 {{#item:995}}to summon | ||
* For recommended farming spots for these elemental catalysts, please refer down below. | * For recommended farming spots for these elemental catalysts, please refer down below. | ||
* This skill altogether with the other Elementals and Elemental Master's High Elementals will have a separate section. For more info, check down [ | * This skill altogether with the other Elementals and Elemental Master's High Elementals will have a separate section. For more info, check down [[The_Complete_Elemental_Master_Guide_by_Goldie#Elementals|below]]. | ||
| 3 | | 3 | ||
|style="background:#ffffcc"| Active | |style="background:#ffffcc"| Active | ||
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** '''Level 3: Adult form''' - requires 1 {{#item:996}}to summon | ** '''Level 3: Adult form''' - requires 1 {{#item:996}}to summon | ||
* For recommended farming spots for these elemental catalysts, please refer down below. | * For recommended farming spots for these elemental catalysts, please refer down below. | ||
* This skill altogether with the other Elementals and Elemental Master's High Elementals will have a separate section. For more info, check down [ | * This skill altogether with the other Elementals and Elemental Master's High Elementals will have a separate section. For more info, check down [[The_Complete_Elemental_Master_Guide_by_Goldie#Elementals|below]]. | ||
|| 3 | || 3 | ||
|style="background:#ffffcc"| Active | |style="background:#ffffcc"| Active | ||
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** '''Level 3: Adult form''' - requires 1 {{#item:997}}to summon | ** '''Level 3: Adult form''' - requires 1 {{#item:997}}to summon | ||
* For recommended farming spots for these elemental catalysts, please refer down below. | * For recommended farming spots for these elemental catalysts, please refer down below. | ||
* This skill altogether with the other Elementals and Elemental Master's High Elementals will have a separate section. For more info, check down [ | * This skill altogether with the other Elementals and Elemental Master's High Elementals will have a separate section. For more info, check down [[The_Complete_Elemental_Master_Guide_by_Goldie#Elementals|below]]. | ||
|| 3 | || 3 | ||
|style="background:#ffffcc"| Active | |style="background:#ffffcc"| Active | ||
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* Always max this skill passive for your Elementals ''and'' High Elementals of the Elemental Master. | * Always max this skill passive for your Elementals ''and'' High Elementals of the Elemental Master. | ||
* Greatly improves their survivability. More pieces of information on how to improve their survivability down [ | * Greatly improves their survivability. More pieces of information on how to improve their survivability down [[The_Complete_Elemental_Master_Guide_by_Goldie#How_to_keep_Elementals_&_High_Elementals_Alive|below]]. | ||
| 5 | | 5 | ||
|style="background:#cccccc"| Passive | |style="background:#cccccc"| Passive | ||
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* Put 3 skill points and max this skill out. | * Put 3 skill points and max this skill out. | ||
* More pieces of information regarding <span style="color:red;">Fire</span> Insignia and the Insignia System down [ | * More pieces of information regarding <span style="color:red;">Fire</span> Insignia and the Insignia System down [[The_Complete_Elemental_Master_Guide_by_Goldie#Insignia_System|below]]. | ||
| 3 | | 3 | ||
|style="background:#ffffcc"| Active | |style="background:#ffffcc"| Active | ||
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* Put 3 skill points and max this skill out. | * Put 3 skill points and max this skill out. | ||
* More pieces of information regarding <span style="color:blue;">Water</span> Insignia and the Insignia System down [ | * More pieces of information regarding <span style="color:blue;">Water</span> Insignia and the Insignia System down [[The_Complete_Elemental_Master_Guide_by_Goldie#Insignia_System|below]]. | ||
| 3 | | 3 | ||
|style="background:#ffffcc"| Active | |style="background:#ffffcc"| Active | ||
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* Put 3 skill points and max this skill out. | * Put 3 skill points and max this skill out. | ||
* More pieces of information regarding <span style="color:green;">Wind</span> Insignia and the Insignia System down [ | * More pieces of information regarding <span style="color:green;">Wind</span> Insignia and the Insignia System down [[The_Complete_Elemental_Master_Guide_by_Goldie#Insignia_System|below]]. | ||
| 3 | | 3 | ||
|style="background:#ffffcc"| Active | |style="background:#ffffcc"| Active | ||
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* Put 3 skill points and max this skill out. | * Put 3 skill points and max this skill out. | ||
* More pieces of information regarding <span style="color:brown;">Earth</span> Insignia and the Insignia System down [ | * More pieces of information regarding <span style="color:brown;">Earth</span> Insignia and the Insignia System down [[The_Complete_Elemental_Master_Guide_by_Goldie#Insignia_System|below]]. | ||
| 3 | | 3 | ||
|style="background:#ffffcc"| Active | |style="background:#ffffcc"| Active | ||
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* It gets longer duration at higher levels, but Level 1 of this skill will suffice. | * It gets longer duration at higher levels, but Level 1 of this skill will suffice. | ||
* It doesn't work on Elementals, only for High Elementals. | * It doesn't work on Elementals, only for High Elementals. | ||
* While not the most reliable way to make your High Elementals survive, there are other ways to make them almost unkillable. More pieces of information on how to improve their survivability down [ | * While not the most reliable way to make your High Elementals survive, there are other ways to make them almost unkillable. More pieces of information on how to improve their survivability down [[The_Complete_Elemental_Master_Guide_by_Goldie#How_to_keep_Elementals_&_High_Elementals_Alive|below]]. | ||
|| 0 / 1 | || 0 / 1 | ||
|style="background:#ccffcc"| Supportive | |style="background:#ccffcc"| Supportive | ||
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* Allot enough skill points on this one as a prerequisite skill. Dump whatever leftover skill points you have on this one I suppose. | * Allot enough skill points on this one as a prerequisite skill. Dump whatever leftover skill points you have on this one I suppose. | ||
* Slightly boosts your High Elemental's survivability. For more pieces of information on how to improve their survivability further, check down [ | * Slightly boosts your High Elemental's survivability. For more pieces of information on how to improve their survivability further, check down [[The_Complete_Elemental_Master_Guide_by_Goldie#How_to_keep_Elementals_&_High_Elementals_Alive|below]]. | ||
| 5 / 7 | | 5 / 7 | ||
|style="background:#cccccc"| Passive | |style="background:#cccccc"| Passive | ||
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<code>'''{{#skill:5372}}''' —> '''{{#skill:5371}}''' —> '''{{#skill:5380}}''' —> '''{{#skill:5370}}''' —> '''''repeat'''''</code> | <code>'''{{#skill:5372}}''' —> '''{{#skill:5371}}''' —> '''{{#skill:5380}}''' —> '''{{#skill:5370}}''' —> '''''repeat'''''</code> | ||
* When you're in the beginning stages of your journey as much as it will be for your [ | * When you're in the beginning stages of your journey as much as it will be for your [[The_Complete_Elemental_Master_Guide_by_Goldie#Gear_Progression|gear progression]], you still can't fully capitalize on your skill's best capabilities. You still don't have the proper gears to autocast your ultimate skill '''{{#skill:5380}}''' for instance. | ||
* However, you can still do a skill rotation not necessarily revolving around autocasted Elemental Buster. You will still incorporate Elemental Buster though and you will ''manually'' cast the skill whenever it's off- CD. This is what I would like to call the '''Beginner skill rotation'''. | * However, you can still do a skill rotation not necessarily revolving around autocasted Elemental Buster. You will still incorporate Elemental Buster though and you will ''manually'' cast the skill whenever it's off- CD. This is what I would like to call the '''Beginner skill rotation'''. | ||
* In this skill rotation, you basically just spam all of your AoE DoT skills with the exception of Elemental Buster which is a self-cast skill around you. You start off with '''{{#skill:5372}}''', proceeded with '''{{#skill:5371}}''', followed by manually casted '''{{#skill:5380}}''', and '''{{#skill:5370}}''' then you repeat the rotation back to Conflag. | * In this skill rotation, you basically just spam all of your AoE DoT skills with the exception of Elemental Buster which is a self-cast skill around you. You start off with '''{{#skill:5372}}''', proceeded with '''{{#skill:5371}}''', followed by manually casted '''{{#skill:5380}}''', and '''{{#skill:5370}}''' then you repeat the rotation back to Conflag. | ||
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<code>'''{{#skill:5370}}''' —> '''{{#skill:5371}}''' —> '''{{#skill:5369}}''' —> '''{{#skill:5372}}''' —> '''{{#skill:5369}}''' —> '''{{#skill:5370}}''' ''—>'' '''repeat'''</code> <big>(TD Combo)</big> | <code>'''{{#skill:5370}}''' —> '''{{#skill:5371}}''' —> '''{{#skill:5369}}''' —> '''{{#skill:5372}}''' —> '''{{#skill:5369}}''' —> '''{{#skill:5370}}''' ''—>'' '''repeat'''</code> <big>(TD Combo)</big> | ||
* You must wondering why this part got so many skills all of a sudden but that's because this is the part where you ''will actually'' do real DPS. This is when you have all set-ups (i.e. insignias, and elemental floor buffs) considered. | * You must wondering why this part got so many skills all of a sudden but that's because this is the part where you ''will actually'' do real DPS. This is when you have all set-ups (i.e. insignias, and elemental floor buffs) considered. | ||
* When setting up your insignias and elemental floor buffs, it'll be up to you how you'll place after knowing the basics of what we've discussed from the previous [ | * When setting up your insignias and elemental floor buffs, it'll be up to you how you'll place after knowing the basics of what we've discussed from the previous [[The_Complete_Elemental_Master_Guide_by_Goldie#What_are_Insignias_&_How_to_Use_Them|sections]]. The only key essential part that distinguished this particular rotation is because of the skill '''Lvl.''' '''3''' '''<span style="color:green;">{{#skill:2467}}</span>'''. When underneath a '''Level 3 <span style="color:green;">Wind</span> Insignia''', you get '''+50%''' '''ACD''' '''reduction''' on all of your <span style="color:green;">Wind</span> skills such as '''{{#skill:5370}}''' and this gives you freedom to cast ''another'' one of your DoT skills such as '''{{#skill:5371}}''', and I'll have to stress VS specifically. I'll explain as to why. But yes, it's as if you casted another skill with like 0 delay or global delay thanks to that nifty +50% ACD redux. | ||
* Now if you're wondering why VS specifically that's because for the DS combo, you would want '''{{#skill:5372}}''' to be on CD first so that by the time you go back to it after doing your sequenced skill rotation it's already off-CD AND it gets skill modifiers for the DS combo so it hits harder than LL. You want Conflag to be laying on the ground doing damage as you sequence your skills. Meanwhile for the TD Combo, Conflag doesn't get too many skill modifiers only from the {{#item:400536}}(only up to 15% assuming your crown is +15). And in this combo, VS gets more skill modifiers than Conflag so what you do is you cast your LL first, proceed to VS then DS with proced autocasted Elemental Buster then Conflag then back to DS with proced autocasted and then go back to LL. Rinse and repeat. | * Now if you're wondering why VS specifically that's because for the DS combo, you would want '''{{#skill:5372}}''' to be on CD first so that by the time you go back to it after doing your sequenced skill rotation it's already off-CD AND it gets skill modifiers for the DS combo so it hits harder than LL. You want Conflag to be laying on the ground doing damage as you sequence your skills. Meanwhile for the TD Combo, Conflag doesn't get too many skill modifiers only from the {{#item:400536}}(only up to 15% assuming your crown is +15). And in this combo, VS gets more skill modifiers than Conflag so what you do is you cast your LL first, proceed to VS then DS with proced autocasted Elemental Buster then Conflag then back to DS with proced autocasted and then go back to LL. Rinse and repeat. | ||
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* Now you're finally a Sorcerer, you now have more AoE skills but all of them are gated behind 5 seconds cooldown each. You have 3 options: | * Now you're finally a Sorcerer, you now have more AoE skills but all of them are gated behind 5 seconds cooldown each. You have 3 options: | ||
** If you're new to the class and you have barely to zero resources and you don't have any friends take the hard route of leveling up with your skills. It may be slow but at least you'll be able to practice how to properly rotate your skills. As a Sorcerer, you are always harder to die. Why? Well because you have your own lil' <span style="color:green;">Ventus</span> to accompany you. Make sure have {{#item:992}} before attempting to summon our baby <span style="color:green;">Ventus</span>. You can purchase some Wind of Verdures from '''Dus the Smith NPC''' ('''@go 40''') {{#navi:paramk|53|101}} for 10,000 zeny per piece. For suggested farming areas for elemental ores such as the Wind of Verdures, refer to this [ | ** If you're new to the class and you have barely to zero resources and you don't have any friends take the hard route of leveling up with your skills. It may be slow but at least you'll be able to practice how to properly rotate your skills. As a Sorcerer, you are always harder to die. Why? Well because you have your own lil' <span style="color:green;">Ventus</span> to accompany you. Make sure have {{#item:992}} before attempting to summon our baby <span style="color:green;">Ventus</span>. You can purchase some Wind of Verdures from '''Dus the Smith NPC''' ('''@go 40''') {{#navi:paramk|53|101}} for 10,000 zeny per piece. For suggested farming areas for elemental ores such as the Wind of Verdures, refer to this [[The_Complete_Elemental_Master_Guide_by_Goldie#Elemental_Catalysts,_Ores,_&_Stones|section]]. Summon the Child form of <span style="color:green;">Ventus</span> by using the skill '''Lvl. 1''' '''{{#skill:2459}}''', and place him on '''Defensive Mode''' by using the skill '''Lvl.''' '''2''' '''{{#skill:2456}}''', and voila! You now have your own source of free {{#item:12710}} + '''50% FLEE Rate'''. You will survive even the most treacherous dungeons for leveling up. Just make sure to replenish <span style="color:green;">Ventus</span>' SP using the skill '''{{#skill:2464}}''' every now and then since he will exit '''Defensive Mode''' if he rans out of Mana and you will lose your benefits. Putting some skill points to '''{{#skill:2463}}''' would also help with your Ventus' sustain. Keep leveling up 'til you reach Elemental Master. | ||
*** Worry about the proper skill points allocation for later and maximize your AoE skills first so you could farm. Priority of skills as you level up: | *** Worry about the proper skill points allocation for later and maximize your AoE skills first so you could farm. Priority of skills as you level up: | ||
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=== Leveling as an Elemental Master === | === Leveling as an Elemental Master === | ||
* Finally after a millennia, you're now an Elemental Master! Congrats! It's now easier to level up with your 4th skills. Get any of your 4th Job AoE skill and you'll do just fine leveling up. If you're curious as to what and how's the proper way to play EM and rotating your skills, go to this [ | * Finally after a millennia, you're now an Elemental Master! Congrats! It's now easier to level up with your 4th skills. Get any of your 4th Job AoE skill and you'll do just fine leveling up. If you're curious as to what and how's the proper way to play EM and rotating your skills, go to this [[The_Complete_Elemental_Master_Guide_by_Goldie#Skill_Rotation|section]] of the guide. | ||
==Gear Progression== | ==Gear Progression== | ||
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For a more detailed list of magical cards that our class can use and that were listed on the gear sections, you can refer to [https://wiki.muhro.eu/Madame_Celery%27s_Guide_to_MuhRO#Magical_Damage_Cards Celery's Guide] as she already grouped them according to elements. | For a more detailed list of magical cards that our class can use and that were listed on the gear sections, you can refer to [https://wiki.muhro.eu/Madame_Celery%27s_Guide_to_MuhRO#Magical_Damage_Cards Celery's Guide] as she already grouped them according to elements. | ||
=== | === Pet Suggestions === | ||
For more info on how to tame, raise, and evolve pets, check this [https://wiki.muhro.eu/Pet_System page]. | For more info on how to tame, raise, and evolve pets, check this [https://wiki.muhro.eu/Pet_System page]. | ||
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Remember when I told you Elemental Master is a versatile class? That's because it's actually the best tank to use against '''Betelgeuse''' from [[Constellation Tower]]. The class with its passive '''{{#skill:284}}''' from the Sage branch gives it an inherent '''+20% resistance against Dragon races''' such as Betelgeuse, making it possible for the class to reach '''100% Dragon resistance''' when combined with other gears with more Dragon resistances. | Remember when I told you Elemental Master is a versatile class? That's because it's actually the best tank to use against '''Betelgeuse''' from [[Constellation Tower]]. The class with its passive '''{{#skill:284}}''' from the Sage branch gives it an inherent '''+20% resistance against Dragon races''' such as Betelgeuse, making it possible for the class to reach '''100% Dragon resistance''' when combined with other gears with more Dragon resistances. | ||
Besides getting 100% Dragon resistance, it's also important to note that you would need to achieve 1 second FCT, 100% VCT reduction, general tankiness (i.e. MaxHP%, RES, MRes, MDef & Def), and a bit of ACD to help you spam your '''{{#skill:276}}''' so you can absorb Betelgeuse's '''{{#skill:2217}}'''. You may also cast '''{{#skill:288}}''' underneath you to cancel Betelgeuses '''{{#skill:2213}}''' and '''{{#skill:83}}s''', but if you got with a magical DPS such as EM and AM that have ground AoE skills you might want to remove LP so that they also hit Betelgeuse. If the party is made up of physical attackers then you can cast LP. One way you can do to support your party is placing insignias underneath Betel. It's also a good tactic when you have another EM DPS to coordinate with them so that they can place the insignias on the 2nd Phase, while you handle the 3rd Phase. As what we've talked about in the [ | Besides getting 100% Dragon resistance, it's also important to note that you would need to achieve 1 second FCT, 100% VCT reduction, general tankiness (i.e. MaxHP%, RES, MRes, MDef & Def), and a bit of ACD to help you spam your '''{{#skill:276}}''' so you can absorb Betelgeuse's '''{{#skill:2217}}'''. You may also cast '''{{#skill:288}}''' underneath you to cancel Betelgeuses '''{{#skill:2213}}''' and '''{{#skill:83}}s''', but if you got with a magical DPS such as EM and AM that have ground AoE skills you might want to remove LP so that they also hit Betelgeuse. If the party is made up of physical attackers then you can cast LP. One way you can do to support your party is placing insignias underneath Betel. It's also a good tactic when you have another EM DPS to coordinate with them so that they can place the insignias on the 2nd Phase, while you handle the 3rd Phase. As what we've talked about in the [[The_Complete_Elemental_Master_Guide_by_Goldie#Insignia_System Insignia|system]] portion, insignias are stationary and have 1 second CD and thus needs careful planning and set-up. | ||
==== Betelgeuse Tanking Gears ==== | ==== Betelgeuse Tanking Gears ==== |
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