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In the 3rd example, you will have 3 <span style="color:red;">Fire</span> AoE skills that will benefit from your cards and modifiers focused on the <span style="color:red;">Fire</span> property. The Elemental Buster here is situational and you don't really have to cast it repeatedly as it will consume 15 AP each use. When a pack of mobs surrounds you that's when you use it. Conflagration can either be Venom Swamp or Lightning Land depending on your choice of element, but the main idea still remains that you will cast PW as soon as it's available to maximize its wide AoE. You can even throw in some '''{{#skill:6517}}''' if you so desire which is only fitting since both are psionic skills! I would like to call this build as '''Farming build''', as this build is only realistically used for farming low to mid game dungeons such as [https://wiki.muhro.eu/Thanatos_Tower_Revamp Thanatos Tower Flr. 12], [https://wiki.muhro.eu/Niflheim Niflheim 2], [[Clock Tower Unknown Basement]], and [[Mjolnir Underground Cave]]. For end game dungeons such as [[Varmundt's Biosphere]], [[Varmundt's Biosphere Depth]], and [[Varmundt's Biosphere Depth 2]], PW build falls flat and you're better off using your 4th job skills here. You don't really need to follow this build if it is not your cup of tea but if you're among those people who played the class as a Sorcerer in the past and played PW build like me. Well, this is genuinely my love letter to them as of today today this is still my favorite build to play despite being here now in the 4th jobs era. I hope you'll consider this build and have fun with it just as I do! | In the 3rd example, you will have 3 <span style="color:red;">Fire</span> AoE skills that will benefit from your cards and modifiers focused on the <span style="color:red;">Fire</span> property. The Elemental Buster here is situational and you don't really have to cast it repeatedly as it will consume 15 AP each use. When a pack of mobs surrounds you that's when you use it. Conflagration can either be Venom Swamp or Lightning Land depending on your choice of element, but the main idea still remains that you will cast PW as soon as it's available to maximize its wide AoE. You can even throw in some '''{{#skill:6517}}''' if you so desire which is only fitting since both are psionic skills! I would like to call this build as '''Farming build''', as this build is only realistically used for farming low to mid game dungeons such as [https://wiki.muhro.eu/Thanatos_Tower_Revamp Thanatos Tower Flr. 12], [https://wiki.muhro.eu/Niflheim Niflheim 2], [[Clock Tower Unknown Basement]], and [[Mjolnir Underground Cave]]. For end game dungeons such as [[Varmundt's Biosphere]], [[Varmundt's Biosphere Depth]], and [[Varmundt's Biosphere Depth 2]], PW build falls flat and you're better off using your 4th job skills here. You don't really need to follow this build if it is not your cup of tea but if you're among those people who played the class as a Sorcerer in the past and played PW build like me. Well, this is genuinely my love letter to them as of today today this is still my favorite build to play despite being here now in the 4th jobs era. I hope you'll consider this build and have fun with it just as I do! | ||
==== | ==== Stats ==== | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:50%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width:50%;" | ||
!Stat | !Stat |
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