The Complete Elemental Master Guide by Goldie: Difference between revisions

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* AGI is needed for high Flee and high ASPD.
* AGI is needed for high Flee and high ASPD. If you have a few points to spare, you can put it more on AGI.
* Spell Fist needs max ASPD of 193 so you can spam all your bolt skills and magic-infused melee attacks.
* Higher ASPD will give you much more fluid skill rotation.
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!VIT
!VIT
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* VIT is needed for more health and survivability.
* VIT is needed for more health and survivability.
* Spell Fist is in melee range so you'd want to take as much VIT as you can to last longer in battle.
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!INT
!INT
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* INT for some bonus StatusMAtk for a bit of damage.
* INT for some bonus StatusMAtk for a bit of damage.
* Take as much INT as you can since PW's damage scales with INT. It follows this formula: <code>'''[{Base_Damage + (<u>INT × 3</u>)} × (BaseLv ÷ 100)]%'''</code>
* You could use {{#item:12430}} to help with instant casting and to increase PW's damage.
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!DEX
!DEX
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* DEX isn't needed for Spell Fist. Leave this at 0.  
* Either max out DEX or leave it at 0 for those who reach their instant thru VCT% from gears. I myself get mine thru stats that's why I maxed this one out.
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!LUK
!LUK
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* Always max out your SPL. Our 4th skills scale with SPL, and having more SPL is always good. While Spell Fist in itself doesn't have any SPL scaling, your autocasted '''{{#skill:5369}}''' and '''{{#skill:5373}}''' will.
* Always max out your SPL. Our 4th skills scale with SPL, and you will still rotate them on this build.
* PW doesn't scale with SPL but for every pt. of SPL, it gives you +5 StatusMAtk.
* Also gives +1 S.MAtk per 3 points of SPL.
* Also gives +1 S.MAtk per 3 points of SPL.
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* You don't necessarily have to max this skill, but if you do it's the 2nd trait to give the most S.MAtk. It gives +1 S.MAtk per 5 pts., and +2 FLEE for every 1 pt. of CON.
* You don't necessarily have to max this skill, but if you do it's the 2nd trait to give the most S.MAtk. It gives +1 S.MAtk per 5 pts., and +2 FLEE for every 1 pt. of CON.
* If you need more points for STA and WIS for survivability, you can take out some points here and put it to those traits instead.
* For a PW build, you can just max this one out instead of evenly distributing between STA or WIS. You won't really die in those low to mid game dungeons.
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!CRT
!CRT
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==== Traits ====
Traits
{| class="wikitable mw-collapsible mw-collapsed" style="width:50%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width:50%;"
!Traits
!Traits
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* Put points here if you don't have GTB and have lower resistance against magical attacks,.
* Put points here if you don't have GTB and have lower resistance against magical attacks.
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!SPL
!SPL
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* Always max out your SPL. Our 4th skills scale with SPL, and having more SPL is always good. While Spell Fist in itself doesn't have any SPL scaling, your autocasted '''{{#skill:5369}}''' and '''{{#skill:5373}}''' will.
* Always max out your SPL. Our 4th skills scale with SPL, and having more SPL is always good.
* Also gives +1 S.MAtk per 3 points of SPL.
* Also gives +1 S.MAtk per 3 points of SPL.
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