User:Psoron: Difference between revisions

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|<center>Dex</center>
|<center>Dex</center>
|<center>120+</center>
|<center>120+</center>
|This is rather flexible due to the amount of Dex we get from {{#skill:45}} and {{#skill:43}} Owl's Eye.
|This is rather flexible due to the amount of <span style="color:#CE6300">Dex</span> we get from {{#skill:45}} and {{#skill:43}} Owl's Eye.
|-
|-
|<center>Luk</center>
|<center>Luk</center>
Line 63: Line 63:
|<center>Pow</center>
|<center>Pow</center>
|<center>0</center>
|<center>0</center>
|No. Pow does not contribute to our damage, so we don't put any points into it.
|<span style="color:#CE6300">Pow</span> does not contribute to our damage, so we don't put any points into it.
|-
|-
|<center>Sta</center>
|<center>Sta</center>
|<center>0 or 36</center>
|<center>0 or 36/72</center>
|You are most likely to get hit by spells rather physical attacks. But you can put some points into it if you want.
|You are most likely to get hit by spells rather physical attacks. But you can put some points into it if you want.
|-
|-
Line 83: Line 83:
|<center>Crt</center>
|<center>Crt</center>
|<center>0</center>
|<center>0</center>
|Ehhh, no. It does not increase our damage, therefore we don't put points into it!
|Similar to <span style="color:#CE6300">Pow</span>, It does not increase our damage, therefore we don't put points into it.
|}
|}
</div>
</div>
 
#248E07
#3225B7
#E7F784
=== Status Overview ===
=== Status Overview ===
If you want a complete overview of Status and Trait Points, refer to this page: [[Stats]].
If you want a complete overview of Status and Trait Points, refer to this page: [[Stats]].


===== But basically for Status Points: =====
===== But basically for Status Points: =====
<span style="color:#FF0000"> </span>
* '''<span style="color:#CE6300">Str</span>''': Increases Melee (and marginally Ranged) <span style="color:#FF0000">Physical Damage</span>. As a caster, we don't need that. However, <span style="color:#CE6300">Str</span> also has the benefit of increasing our weight capacity. This is usually not needed since we have access to {{#skill:36}} and {{#skill:39}}.
* '''<span style="color:#CE6300">Str</span>''': Increases Melee (and marginally Ranged) <span style="color:#FF0000">Physical Damage</span>. As a caster, we don't need that. However, Str also has the benefit of increasing our weight capacity. This is usually not needed since we have access to {{#skill:36}} and {{#skill:39}}.
* '''<span style="color:#CE6300">Agi</span>''': Increases <span style="color:#ff9999">Aspd</span> and provides us with some additional Flee and <span style="color:#ff33aa">SoftDef</span>. You'd think increasing our <span style="color:#ee6600">Attack Speed</span> is useless, however having an increased <span style="color:#ee6600">Attack Speed</span> let's us finish our casting animation faster (any animation your character does is tied to Aspd) and allows us to cast, well faster. However with most 4th Job Skills, we are also bound by ACD.
* '''<span style="color:#CE6300">Agi</span>''': Increases Aspd and provides us with some additional Flee and SoftDef. You'd think increasing our Attack Speed is useless, however having an increased Attack Speed let's us finish our casting animation faster (any animation your character does is tied to Aspd) and allows us to cast, well faster. However with most 4th Job Skills, we are also bound to ACD.
* '''<span style="color:#CE6300">Vit</span>''': Increases our <span style="color:#248E07">MaxHP</span> by +1% per point. It also increases our <span style="color:#ff33aa">SoftDef</span> and also <span style="color:#248E07">Healing Item effectiveness</span>.
* '''<span style="color:#CE6300">Vit</span>''': Increases our MaxHP by +1% per point. It also increases our SoftDef. Oh, and also Healing Item effectiveness.
* '''<span style="color:#CE6300">Int</span>''': Our main Status. It increases our <span style="color:#3225B7">MaxSP</span>, our <span style="color:#ff33aa">SoftMDef</span> and most importantly, our <span style="color:#42B5F7">Matk</span>. It also slightly decreases cast time and very slightly <span style="color:#ee6600">Aspd</span>.
* '''<span style="color:#CE6300">Int</span>''': Our main Stat. It increases our SP, our SoftMDef and most importantly, our <span style="color:#42B5F7">Matk</span>. It also slightly decreases cast time.
* '''<span style="color:#CE6300">Dex</span>''': Very important Status.  It decreases our cast time by a lot and also provides us with a little bit of <span style="color:#42B5F7">Matk</span> and <span style="color:#ee6600">Aspd</span>. It also slightly increases our <span style="color:#ff33aa">SoftMDef</span>.
* '''<span style="color:#CE6300">Dex</span>''': Very important Stat.  It decreases our cast time by a lot and also provides us with a little bit of <span style="color:#42B5F7">Matk</span> and Aspd. It also slightly increases our SoftMdef.
* '''<span style="color:#CE6300">Luk</span>''': Increases Crit, Flee and Perfect Dodge and also, <span style="color:#42B5F7">Matk</span>. More than <span style="color:#CE6300">Dex</span> in fact.
* '''<span style="color:#CE6300">Luk</span>''': Increases Crit, Flee and Perfect Dodge and also, <span style="color:#42B5F7">Matk</span>. More than Dex in fact.


===== For Trait Points: =====
===== For Trait Points: =====
45

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