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If you're in a small party of let's say 4 or 5 then a 9x9 LP will suffice to protect you and your small party. This gets significantly reduced when you solo on your own plus your Elementals and High Elementals. When this happens, you'd only want to use 7x7 and there'll be enough space for the both of you. Now you must be wondering why this is necessary. Simply because your skills won't hit the MVP. There will be times where you'll need to land your ground AoE skills to hit the enemy and you will have a lot of those especially when you transition to Elemental Master, and when an MVP enters your LP, you'll be left disadvantaged alongside your fellow party members that spams ground AoE spells like the Arch Mages. | If you're in a small party of let's say 4 or 5 then a 9x9 LP will suffice to protect you and your small party. This gets significantly reduced when you solo on your own plus your Elementals and High Elementals. When this happens, you'd only want to use 7x7 and there'll be enough space for the both of you. Now you must be wondering why this is necessary. Simply because your skills won't hit the MVP. There will be times where you'll need to land your ground AoE skills to hit the enemy and you will have a lot of those especially when you transition to Elemental Master, and when an MVP enters your LP, you'll be left disadvantaged alongside your fellow party members that spams ground AoE spells like the Arch Mages. | ||
But then you're probably gonna argue, LP actually has a "hittable zone" and yes you are correct but what happens now if the MVP is placed further inside your LP then no matter you cast your skills to the "hittable zone" of LP your skills will never reach the MVP. | But then you're probably gonna argue, LP actually has a "hittable zone" and yes you are correct but what happens now if the MVP is placed further inside your LP then no matter where you cast your skills to the "hittable zone" of LP your skills will never reach the MVP. That's why you would need to use lower levels of LP in those kinds of situations. | ||
[[File:LP Hittable Cell.v3.gif|center|360x360px]]<br> | ==== "Hittable Zone" of Land Protector ==== | ||
[[File:LP Hittable Cell.v3.gif|center|360x360px]]<br>Okay now I would like you to focus your attention to the GIF above. Land Protector doesn't provide total protection from ground AoE skills when those skills are casted right outside the furthest edge of LP. If I cast for example '''{{#skill:5372}}''' on the cell right outside of LP, it will still penetrate LP and damage anyone in Conflagration's 9x9 AoE even if you're inside LP. This is the reason why most people think that LP has an "unsafe" zone because oftentimes they get hit by ground AoE magical skills of MVP even when inside LP's protective cells. You are getting hit by the MVP's skills because it's most likely that they also casted their skills right outside of LP. Now it doesn't necessarily have to be 1 cell, it could be 2 cells or 3 cells but depending how huge the AoE of the skills it could still reach and penetrate LP and damage you in return. If I casted Conflag 2 more cells below from the cell that I casted it from the GIF, it will still hit the dummy. | |||
[[File:LP.gif|center|360x360px]] | |||
- | In contrast, if I cast my Conflagration on LP's protective cell itself, it won't deal any damage at all to the dummy because it didn't penetrate LP as shown in the GIF above. I would need to cast it right outside LP if I would want my skills to reach and hit the dummy. That's why in situations where surviving is more important than doing DPS, you will be required to use higher levels of LP with larger AoE. Forget about the set-ups and the [https://wiki.muhro.eu/The_Complete_Elemental_Master_Guide_by_Maybel_%26_Sobel#Insignia_System insignias], just put LP underneath you so you can survive, just make sure to give a slight space for where you could cast your ground AoE skills to kill the MVP. | ||
- | === Proper Placement of Land Protector === | ||
-WIP- | |||
-INSERT GIF- | |||
-3 cells- | |||
- | |||
=== Dispell === | === Dispell === | ||
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* Either max out DEX or leave it at 0 for those who reach their instant thru VCT% from gears. I myself get mine thru stats that's why I maxed this one out. | * Either max out DEX or leave it at 0 for those who reach their instant thru VCT% from gears. I myself get mine thru stats that's why I maxed this one out. | ||
* If you plan on getting instant cast thru stats, you can follow this equation: | |||
** ('''DEX x 2''') + '''INT''' = '''530'''; you need to have a value equal or greater than 530 to get instant cast (VCT) | |||
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!LUK | !LUK | ||
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**When enchanting, always choose '''Method 1''' as you'll only be needing the 3rd slot for its general '''MAtk'''% boost. | **When enchanting, always choose '''Method 1''' as you'll only be needing the 3rd slot for its general '''MAtk'''% boost. | ||
|} | |} | ||
At this stage, you ought to purchase the {{#item:450178}}after doing Episode 18. By finishing the Episode 18 quests, you are given a generous amount of {{#item: 1000405}}for you to get 1. To farm more of these fragments, you can go to [https://wiki.muhro.eu/index.php?title=Oz_Labyrinth&mobileaction=toggle_view_desktop Oz Labyrinth] so you can determinedly enchant your Robe with {{#item:310532}}, {{#item:310515}}, and {{#item:310507}}. ACD is chosen over {{#item: 310510}} since EM is a rotation-heavy class and having more ACD would help you cycle your skills fluidly. | At this stage, you ought to purchase the {{#item:450178}}after doing Episode 18. By finishing the Episode 18 quests, you are given a generous amount of {{#item: 1000405}}for you to get 1. To farm more of these fragments, you can go to [https://wiki.muhro.eu/index.php?title=Oz_Labyrinth&mobileaction=toggle_view_desktop Oz Labyrinth] so you can determinedly enchant your Robe with {{#item:310532}}, {{#item:310515}}, and {{#item:310507}}. ACD is chosen over {{#item: 310510}} since EM is a rotation-heavy class and having more '''ACD''' would help you cycle your skills fluidly. About '''60% ACD''' is needed in total if you wanna optimize it. | ||
The boots {{#item:470023}} is obtained by from Episode 17.2 and will be enchanted with {{#item:310122}}, {{#item:310126}}, {{#item:310111}}. You would need Automatic modules for it so you can enchant the boots. For more details on [https://wiki.muhro.eu/Automatic_Equipment_(17.2) how to obtain the boots] and [https://wiki.muhro.eu/index.php?title=Automatic_Enchantment_(17.2)&mobileaction=toggle_view_desktop how to enchant them], check the given links. | The boots {{#item:470023}} is obtained by from Episode 17.2 and will be enchanted with {{#item:310122}}, {{#item:310126}}, {{#item:310111}}. You would need Automatic modules for it so you can enchant the boots. For more details on [https://wiki.muhro.eu/Automatic_Equipment_(17.2) how to obtain the boots] and [https://wiki.muhro.eu/index.php?title=Automatic_Enchantment_(17.2)&mobileaction=toggle_view_desktop how to enchant them], check the given links. | ||
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For more added Dragon resistance, you will need to get a {{#item:460005}}from Geffen Night Arena. To enchant the shield, you can check more info [https://wiki.muhro.eu/Geffen_Night_Arena_Equipment here]. Whether you want to use {{#item:19483}} or {{#item:18980}} is up to your budget. The Circlet offer more defense thanks to its {{#item:29680}} enchant while the Bio 5 headgear is much affordable and budget-friendly. | For more added Dragon resistance, you will need to get a {{#item:460005}}from Geffen Night Arena. To enchant the shield, you can check more info [https://wiki.muhro.eu/Geffen_Night_Arena_Equipment here]. Whether you want to use {{#item:19483}} or {{#item:18980}} is up to your budget. The Circlet offer more defense thanks to its {{#item:29680}} enchant while the Bio 5 headgear is much affordable and budget-friendly. | ||
If you need additional VCT% in your build to help you reach instant cast or more ACD to help you spam '''{{#skill:276}}''', you may choose {{#item:550030}}. However if you prefer a mix of both tankiess and higher VCT%, you can use {{#item:1602}}. This is a fun one because you can do 4 {{#item:300096}} and it'll give an instant +40% VCT or be inventive and use 2 {{#item:4919}} plus 2 Senior Papila Cae Card. The rod gives your more freedom with regards to gear choices too. | If you need additional VCT% in your build to help you reach instant cast or more '''ACD''' to help you spam '''{{#skill:276}}''', you may choose {{#item:550030}}. However if you prefer a mix of both tankiess and higher VCT%, you can use {{#item:1602}}. This is a fun one because you can do 4 {{#item:300096}} and it'll give an instant +40% VCT or be inventive and use 2 {{#item:4919}} plus 2 Senior Papila Cae Card. The rod gives your more freedom with regards to gear choices too. | ||
=== Shadow Gears === | === Shadow Gears === |
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