The Complete Elemental Master Guide by Goldie: Difference between revisions

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=== Gears ===
=== Gears ===
{| class="wikitable"
{| class="wikitable mw-collapsible mw-collapsed" style="width:50%;"
|+Mid Game Gears
!Traits
!Type
!Point
!Item
!Notes
!Notes
|-
|-
|'''Upper'''
!POW
| + 9 to +10 [C] {{#item:400111}}
| align="center" |0
|
|N/A
*Small upgrades just to improve your damage a bit.
*Carded with {{#item:4366}}.
|-
|'''Middle'''
|{{#item:410092}}
|
*Carded with {{#item:4169}}.
|-
|'''Lower'''
|{{#item:420003}}
|
*N/A
|-
|'''Armor'''
| +12 {{#item:450178}}
|
*Still a strong contender as you save up for {{#item:450173}}.
*Enchanted with {{#item:310532}}, {{#item:310515}}, and {{#item:310507}}
*Carded with {{#item:300376}}.
|-
|-
|'''Weapon'''
!STA
| +12 [A] {{#item:540079}}, or
| align="center" |0
+12 [A] {{#item:540080}}
|
|
*You can fully refine and grade your Dimensions books. Once you have access to [[Varmundt's Biosphere Depth 2]], you can start the enchanting process. Enchants of your choice will vary depending on your needs, and the race/elemental property of the mobs you're going to prioritize.
* Put more points into STA if you have less resistances against physical attacks or if you have means to nullify the effects of magical attacks like {{#item:4128}}
|-
|-
|'''Shield'''
!WIS
| +10 to + 11 [C] {{#item:460040}}
| align="center" |72
|
|
*After finishing Episode 20, you'll gain access to [https://wiki.muhro.eu/20_The_Immortal#Glacier_Shield Glacier equips]. You can fully refine and grade this shield as it'll be one of your end game gears.
* Put points here if you don't have GTB and have lower resistance against magical attacks,.
*Enchanted with {{#item:312095}}, {{#item:312093}} or {{#item:312092}}, and {{#item:312091}}.
*Carded with {{#item:27385}}.
|-
|-
|'''Garment'''
!SPL
| +12 {{#item:480125}}
| align="center" |110
|
|
*Still a good contender in this stage. You can start collecting resources to make {{#item:480233}}.
* Always max out your SPL. Our 4th skills scale with SPL, and having more SPL is always good. While Spell Fist in itself doesn't have any SPL scaling, your autocasted '''{{#skill:5369}}''' and '''{{#skill:5373}}''' will.
*Carded with {{#item:300424}}.
* Also gives +1 S.MAtk per 3 points of SPL.
|-
|-
|'''Shoe'''
!CON
| +9 to +10 [A] {{#item:470204}}
| align="center" |110
|
|
*Keep refining and fully grade MoC if possible as it will give you huge increase in damage at Grade A.
* You don't necessarily have to max this skill, but if you do it's the 2nd trait to give the most S.MAtk. It gives +1 S.MAtk per 5 pts., and +2 FLEE for every 1 pt. of CON.
*Carded with {{#item:300458}}.
* If you need more points for STA and WIS for survivability, you can take out some points here and put it to those traits instead.
|-
|-
|'''Accessory (Right)'''
!CRT
|{{#item:490304}}
| align="center" |0
|
|N/A
*Enchanted with at least  {{#item:311956}}, and {{#item:311996}}.
**Ideally, you would want either {{#item:311943}} or {{#item:311942}} as your 2nd slot enchants against bosses and normal monsters; however since getting these 2 BiS enchants are RNG-heavy, you can use the other racial enchants. Refer to this [https://wiki.muhro.eu/Varmundt%27s_Biosphere#Varmundt_Ring_Enchants page] for more info.
*Carded with {{#item:300469}} or {{#item:300464}}.
|-
|'''Accessory (Left)'''
|{{#item:490307}}
|
*Enchanted with at least  {{#item:311956}}, and {{#item:311996}}.
**Ideally, you would want either {{#item:311943}} or {{#item:311942}} as your 2nd slot enchants against bosses and normal monsters; however since getting these 2 BiS enchants are RNG-heavy, you can use the other racial enchants. Refer to this [https://wiki.muhro.eu/Varmundt%27s_Biosphere#Varmundt_Ring_Enchants page] for more info.
*Carded with {{#item:300216}} or {{#item:300371}}.
|}
|}
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==Shadow Gears, Costume Enchants Stones, Magical Cards & Pets==
==Shadow Gears, Costume Enchants Stones, Magical Cards & Pets==
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